Back by popular demand, signups are now open for mafia game 5! I will be borrowing some ideas from JeditOjanens game, but trying to keep things simpler. We will need 13 players to start, and signups will be first come, first serve.
Other things to note, mafia will only be able to communicate at night, I'm not personally a fan of letting them constantly talk. It forces them to make optimal use of the night to make plans. Plus if everyone was gathered in a group and pointing fingers at each other, two people going off to have a little chat would look rather obvious!
Any questions? Comments?
I would be looking at having a mixture from the following list:
Cop (And 1-shot cop) - Investigate a player at night
Doctor (And 1-shot doctor) - Protects a player from night kills
Vigilante (And 1 shot vigilante) - May kill a player at night
Innocent Child - Is revealed as a town player from the start
Mason - Masons are allowed to communicate at night. All masons are town aligned.
Roleblocker (And 1 shot roleblocker) - Can be town or scum aligned, can block a player's role from happening. This includes night kills if you target the correct player.
Godfather - Scum who appears innocent to cop investigations
Serial Killer - Not town or scum. May kill 1 player each night, wins if they are the last player alive, or nothing can prevent this from happening.
Hopefully this would prove to be a manageable selection of different roles without being an information overload. There may be multiple of some roles and none of others.
Other things to note, mafia will only be able to communicate at night, I'm not personally a fan of letting them constantly talk. It forces them to make optimal use of the night to make plans. Plus if everyone was gathered in a group and pointing fingers at each other, two people going off to have a little chat would look rather obvious!
Any questions? Comments?