Soldato
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I see posts around here about Mantle in some games showing less frame rate. mantle isn't all about pushing Max or avg FPS its about how they get delivered to the users.
Mantle Offers much less, latency over DirectX and its this reason meny of us say Mantle feel much more smoother.
So if you have Thief results show DirectX min 30 - Max 100 - avg 60 and then Mantle Min 30 - max - 100 avg 40
mantle will still have the best motion and smoothness over DirectX, because of the frame latency.
Digging up post from when Mantle was coming out and am sure other have results from BF4 or other ways on testing frame latency do post.
But one thing we can check, independently of frame rate, is frame smoothness. How much does BF4 improve the sometimes-rocky experience of playing games in Crossfire, over and above those improvements introduced by the XDMA engine of the Hawaii GPU family?
http://www.extremetech.com/wp-content/uploads/2014/02/BF4-FrameTime-Crossfire1.png
No hotlinked images, if you want to post an image then please rehost using your own webspace. Thank you.
This graph shows the 1% worst frame times for the AMD A10-7850K and the Haswell Core i7-4770K. Note that while performance on the dual-GPU R9 290X was flat for AMD, 1% frame times still show significant improvement. The smaller the initial number, the less noticeable the improvement is, but the figures here illustrate that latencies can improve even when frame rates hold steady.
http://www.extremetech.com/gaming/1...iggest-innovation-in-gaming-since-directx-9/3
Lower Latency
Thanks to Mantle, apps with lower framerates still feel faster because the latency is better. The team is also able to add features they weren't sure would be possible for performance reasons such as film quality motion blur and other film-style techniques. The studio also provided a demo showing several battleships in space loaded with turrets, and hundreds of fighter ships shooting lasers at fleets of enemy ships. The rendering was in real time: you could zoom out and view the whole battle while keeping an incredibly fluid framerate.
http://www.tomshardware.com/news/amd-apu-developer-conference-mantle,25079.html
Ok as you can see Battlefield 4 run @Ultra settings 1080p FOV 80 with One GPU @977/1250, Mantle Frame Latency is so much better. The game felt much better, and motion looked more smooth.
Here is a Video of the run I did, ignore the overlay I recording with Dxtory and to a slow 5400RPM Drive.
If any you guys with Nvidia would like to post your results feel free.
https://www.youtube.com/watch?v=aLsOslY7Ot8
Mantle Offers much less, latency over DirectX and its this reason meny of us say Mantle feel much more smoother.
So if you have Thief results show DirectX min 30 - Max 100 - avg 60 and then Mantle Min 30 - max - 100 avg 40
mantle will still have the best motion and smoothness over DirectX, because of the frame latency.
Digging up post from when Mantle was coming out and am sure other have results from BF4 or other ways on testing frame latency do post.
But one thing we can check, independently of frame rate, is frame smoothness. How much does BF4 improve the sometimes-rocky experience of playing games in Crossfire, over and above those improvements introduced by the XDMA engine of the Hawaii GPU family?
http://www.extremetech.com/wp-content/uploads/2014/02/BF4-FrameTime-Crossfire1.png
No hotlinked images, if you want to post an image then please rehost using your own webspace. Thank you.
This graph shows the 1% worst frame times for the AMD A10-7850K and the Haswell Core i7-4770K. Note that while performance on the dual-GPU R9 290X was flat for AMD, 1% frame times still show significant improvement. The smaller the initial number, the less noticeable the improvement is, but the figures here illustrate that latencies can improve even when frame rates hold steady.
http://www.extremetech.com/gaming/1...iggest-innovation-in-gaming-since-directx-9/3
Lower Latency
Thanks to Mantle, apps with lower framerates still feel faster because the latency is better. The team is also able to add features they weren't sure would be possible for performance reasons such as film quality motion blur and other film-style techniques. The studio also provided a demo showing several battleships in space loaded with turrets, and hundreds of fighter ships shooting lasers at fleets of enemy ships. The rendering was in real time: you could zoom out and view the whole battle while keeping an incredibly fluid framerate.
http://www.tomshardware.com/news/amd-apu-developer-conference-mantle,25079.html
Ok as you can see Battlefield 4 run @Ultra settings 1080p FOV 80 with One GPU @977/1250, Mantle Frame Latency is so much better. The game felt much better, and motion looked more smooth.

Here is a Video of the run I did, ignore the overlay I recording with Dxtory and to a slow 5400RPM Drive.
If any you guys with Nvidia would like to post your results feel free.
https://www.youtube.com/watch?v=aLsOslY7Ot8
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