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Mantle Feedback/Bugs

Caporegime
Joined
12 Jul 2007
Posts
42,114
Location
United Kingdom
Please use this thread to discuss Mantle, give feedback and discuss or report bugs/problems.

The old Mantle thread can be found here.

AMD Catalyst™ 14.1 Beta Driver for Windows®

Download Link
http://support.amd.com/en-us/kb-articles/Pages/latest-catalyst-windows-beta.aspx

Known issues list for AMD Catalyst™ 14.1

Last Updates: 2/1/2014
Article Number: NA
​B​​elow are the known issues AMD has found in the first Mantle-enabled Beta driver. We are providing this driver as is to highlight the potential of Mantle and are hard at work to further enhance the user experience.
Intermittent stuttering or stability issues may occur when utilizing Mantle with AMD CrossFire™ technology in BattleField 4™
Mantle performance for the AMD Radeon™ HD 7000/HD 8000 Series GPUs and AMD Radeon™ R9 280X and R9 270X GPUs will be optimized for BattleField 4™ in future AMD Catalyst™ releases. These products will see limited gains in BattleField 4™ and AMD is currently investigating optimizations for them.
Multi-GPU support under DirectX® and Mantle will be added to StarSwarm in a future application patch
Notebooks based on AMD Enduro or PowerXpress™ technologies are currently not supported by the Mantle codepath in Battlefield 4™
AMD Eyefinity configurations utilizing portrait display orientations are currently not supported by the Mantle codepath in Battlefield 4™
Graphics hardware in the AMD A10-7850K and A10-7700K may override the presence of a discrete GPU under the Mantle codepath in Battlefield 4™
AMD testing for the AMD Catalyst™ 14.1 Beta has been concentrated on the following products: AMD Radeon™ R9 290X, R9 290, R9 280, R9 270, R7 260X, R7 260, HD 7000 Series, HD 8000 Series, A10-7850K and A10-7700K. Future AMD Catalyst™ releases will include full test coverage for all AMD products supported by Mantle.​​
If you encounter an issue not identified on this list, please visit www.amd.com/betareport to submit a bug report. We appreciate your help in shaping the future of Mantle!

Feature Highlights of The AMD Catalyst™ 14.1 Beta Driver for Windows
Support for the following new AMD Desktop APU (Accelerated Processors) products:
AMD A10-7850K
AMD A10-7700K
Mantle Beta driver
AMD's Mantle is a groundbreaking graphics API that promises to transform the world of game development to help bring better, faster games to the PC
Performance gain of up to 45%(versus the DirectX version) for Battlefield 4 on the R9 290 Series
Performance gain of up to 200% (versus the DirectX version) for Star Swarm on the R9 290 Series
AMD Catalyst 14.1 Beta must be used in conjunction with versions of these applications that support Mantle
It is expected that these applications will have future updates to support additional AMD Mantle features
AMD Mantle Beta driver is currently supported on:
AMD Radeon™ R9 Series GPUs
AMD Radeon™ R7 Series GPUs
AMD Radeon™ HD 7000 Series GPUs
AMD Radeon™ HD 8000 Series GPUs
AMD A10-7000 Series and AMD A8-7000 Series APUs
​​​​​For additional details please see the AMD Mantle Technology FAQ on amd.com​
Enhanced AMD CrossFire frame pacing – Support for 4K panel and Eyefinity non-XDMA CrossFire solutions (including the AMD Radeon R9 280, 270 Series, 7900 Series, 7800 Series) and Dual Graphics configurations​
​​​Frame pacing ensures that frames rendered across multiple GPUs in an AMD CrossFire configuration will be displayed at an even and regular pace
Supported on 4K panels and Eyefinity configurations
Supported on AMD Dual Graphics configurations
Supported on DirectX® 10 and DirectX 11 applications​​​
Resolved issue highlights of AMD Catalyst 14.1 Beta​​
Resolves ground texture flickering seen in Total War: Rome 2 with high settings (and below) set in game
Resolves flickering texture corruption when playing Call of Duty: Ghosts (multi-player) in the space station level

Resolved Issues

Ground texture flickering seen in Total War: Rome 2 with high settings (and below) set in game
Flickering texture corruption when playing Call of Duty: Ghosts (multi-player) in the space station level
Blu-ray playback using PowerDVD black screen on extended mode
Streaming VUDU HD/HDX content on Sharp PN-K321 (DP) causes the right-side half to flicker in and out
Black screen happened after wake up the monitor
Full screen issue at rotation in DX9 mode
Video window black screen when using Samsung Kies to play video
Crysis2 negative scaling in outdoor scene
Crysis2 has insufficient CrossFire scaling in some scene
Red Faction: The game has no or negative crossfire scaling with DX9 and DX11
Age of Conan has corruption and performance issues with crossfire enabled
Company of Heroes shadows are corrupted when using crossfire
Resident Evil5 's performance is unstable when display mode set to Window mode
Total War: Shogun 2 flickering menu/text
Frame rate drop when disabling post-processing in 3DMark06
Negative Crossfire scaling with game "The Secret World" in DX11 mode
F1 2012 Crashes to desktop
Tomb Raider Hair Simulation Stutters on CFX
Negative CrossFire scaling experienced in Call of Duty
Battlefield 3 performance drop on Haswell systems
Choppy video playback on 4k Video
VSync ON Tearing with 2x1 Eyefinity SLS CrossFire
Far Cry 3 - Game flickering while changing resolutions
Display corruption and BSOD occurs when extending a display after disabling Multiple GPU SLS array
Flickering seen when enable three 4kx2k panels at the same time
No Video, just a black screen when setting Chrome to run in "High Performance" when playing certain video clips
Image crashed on Starcraft game
 
Useful In Game Commands To Monitor Performance

Bring up the console in game.

FPS Monitor type - PerfOverlay.DrawFps 1

Cpu+Gpu performance overlay type - PerfOverlay.DrawGraph 1

To take a screenshot type - Render.Screenshot

To enable a FPS log type at start of bench - PerfOverlay.FrameFileLogEnable 1

To stop FPS log at end of bench type - PerfOverlay.FrameFileLogEnable 0

A little tip. Whilst the level/map is loading you can type in PerfOverlay.FrameFileLogEnable 0 and press enter. Then when you need to start logging just bring up the console, press down arrow key on your keyboard or S and that last written command comes up. Saves you retyping it each time. Just change the 0 to 1 and hit enter to start recording.
 
Last edited:
Yes this is for posting of benchmarks and stuff only really. I will let people post them and then try and find some way of adding them coherently to the first two posts. Sorry for the late posting of the thread. I'm amazed no one else did it. I was away last night getting drunk round a friends, came home and went straight to best. Woke up this morning with the worst hangover ever, but seeing this has cured it somewhat. Now to install the drivers.
 
I must warn you, my crossfire setup was seeing constant up and down from 30 to 20, the perfoverlay graph looked like one solid line of green! Also, if you haven't already, disable the igpu in device manager, otherwise clicking options in bf4 crashes for some reason.

Installed with no issue so far, but ill keep my eyes peeled. Using the msi afterburner overlay causes the game to crash, so keep the overlay disabled/msi afterburner shut down for now.

What are you using to test/capture those stats?

Place this file in your Battlefield 4 main directory with the exe. This will put up render graphs and an fps counter in game. It will also output render times and fps details to My documents Battlefield 4 folder.

http://www.sendspace.com/file/wbc2bd
 
As per my post in the other thread been a few people claiming that BF4 using mantle is clipping the far plane when rendering (so ultra long range stuff isn't rendered) and covering it up with gradually increasing density fog upto the cut off hence the loss of contrast on distant objects - it should be pretty easy to prove or dissprove that with long range views in golmund though.

Sounds like FUD or more likely a bug with the game. Remember Ultra terrain detail was actually medium terrain detail? Anyway i tweeted a link to the url to johan and will see what he says.
 
People are starting to complain that the visual quality in mantle is not as good as DirectX but I won't say I told you so on the other thread that got archived now. Ohh well AMD ... and anyone that believes it's a bug needs an eye test it's clear from screenshots now appearing on the internet that AMD are using cheap tricks to raise the frame rate. So basically sacrifice DirectX high quality visuals for faster frame rates in Mantle.

Let's hope they fix it and not do what Nvidia did in the past with their driver settings to make it look like Nvidia cards were faster than AMD/ATI and the only reason they were faster was because they lowered visual quality to achieve the faster performance. One company is just as bad as the other really.

Please don't bring crap like that to this thread. Seen plenty of that in the now locked Mantle thread.
 
You can see a difference in the mountains to be fair. I'm edging towards this is a Dice bug, but i will notify AMD as well. Lighting definitely seems a bit different. I prefer the lighting on the Mantle API but the mountains are definitely a bit more blurry.


MANTLE

e418f2a11614759c595232395ed7428d.jpg



DX11

b0f3ebc86b12adbfebd85db48fc56ea8.jpg
 
Anyway my original post about the fog issue was to discuss the point. I hate it when trolls like tommy boy come in posting silly pictures derailing the thread. There is no need for it. Whether that was aimed at me or not it was totally uncalled for.

Relax man i don't think it was aimed at you. I know Tommy well and hes a sound bloke. Its hard not to think like that sometimes with some of the FUD that gets posted here. Nonetheless its sorted now as Johan has confirmed its a bug and won't affect performance. Good for everyone all round, cept the naysayers. :p
 
Nothing personal but I have a hard time taking his word for it that it doesn't affect performance :S (not even hating on AMD - the mess BF4 is in doesn't convince me they actually know what they are talking about).

Fair enough, time will tell Rroffles. I've faith in Johan. It would look foolish to lie over something like that.

All new is well forgotten old. History repeats itself. Hard to escape your true nature.
Two years back AMD there launching 7000s with very same image quality trade offs.
It' good they fixed it, like in 5 months.

I'm going to ask to get this post deleted. Really want to keep mud slinging out of this thread. It ruined the other Mantle thread.
 
I will add this to the OP to clear up some confusion. Read the known issues.

Feature Highlights of The AMD Catalyst™ 14.1 Beta Driver for Windows
Support for the following new AMD Desktop APU (Accelerated Processors) products:
AMD A10-7850K
AMD A10-7700K
Mantle Beta driver
AMD's Mantle is a groundbreaking graphics API that promises to transform the world of game development to help bring better, faster games to the PC
Performance gain of up to 45%(versus the DirectX version) for Battlefield 4 on the R9 290 Series
Performance gain of up to 200% (versus the DirectX version) for Star Swarm on the R9 290 Series
AMD Catalyst 14.1 Beta must be used in conjunction with versions of these applications that support Mantle
It is expected that these applications will have future updates to support additional AMD Mantle features
AMD Mantle Beta driver is currently supported on:
AMD Radeon™ R9 Series GPUs
AMD Radeon™ R7 Series GPUs
AMD Radeon™ HD 7000 Series GPUs
AMD Radeon™ HD 8000 Series GPUs
AMD A10-7000 Series and AMD A8-7000 Series APUs
​​​​​For additional details please see the AMD Mantle Technology FAQ on amd.com​
Enhanced AMD CrossFire frame pacing – Support for 4K panel and Eyefinity non-XDMA CrossFire solutions (including the AMD Radeon R9 280, 270 Series, 7900 Series, 7800 Series) and Dual Graphics configurations​
​​​Frame pacing ensures that frames rendered across multiple GPUs in an AMD CrossFire configuration will be displayed at an even and regular pace
Supported on 4K panels and Eyefinity configurations
Supported on AMD Dual Graphics configurations
Supported on DirectX® 10 and DirectX 11 applications​​​
Resolved issue highlights of AMD Catalyst 14.1 Beta​​
Resolves ground texture flickering seen in Total War: Rome 2 with high settings (and below) set in game
Resolves flickering texture corruption when playing Call of Duty: Ghosts (multi-player) in the space station level

Resolved Issues

Ground texture flickering seen in Total War: Rome 2 with high settings (and below) set in game
Flickering texture corruption when playing Call of Duty: Ghosts (multi-player) in the space station level
Blu-ray playback using PowerDVD black screen on extended mode
Streaming VUDU HD/HDX content on Sharp PN-K321 (DP) causes the right-side half to flicker in and out
Black screen happened after wake up the monitor
Full screen issue at rotation in DX9 mode
Video window black screen when using Samsung Kies to play video
Crysis2 negative scaling in outdoor scene
Crysis2 has insufficient CrossFire scaling in some scene
Red Faction: The game has no or negative crossfire scaling with DX9 and DX11
Age of Conan has corruption and performance issues with crossfire enabled
Company of Heroes shadows are corrupted when using crossfire
Resident Evil5 's performance is unstable when display mode set to Window mode
Total War: Shogun 2 flickering menu/text
Frame rate drop when disabling post-processing in 3DMark06
Negative Crossfire scaling with game "The Secret World" in DX11 mode
F1 2012 Crashes to desktop
Tomb Raider Hair Simulation Stutters on CFX
Negative CrossFire scaling experienced in Call of Duty
Battlefield 3 performance drop on Haswell systems
Choppy video playback on 4k Video
VSync ON Tearing with 2x1 Eyefinity SLS CrossFire
Far Cry 3 - Game flickering while changing resolutions
Display corruption and BSOD occurs when extending a display after disabling Multiple GPU SLS array
Flickering seen when enable three 4kx2k panels at the same time
No Video, just a black screen when setting Chrome to run in "High Performance" when playing certain video clips
Image crashed on Starcraft game

Known Issues

Mantle performance for the AMD Radeon™ HD 7000/HD 8000 Series GPUs and AMD Radeon™ R9 280X and R9 270X GPUs will be optimized for BattleField 4™ in future AMD Catalyst™ releases. These products will see limited gains in BattleField 4™ and AMD is currently investigating optimizations for them.
Multi-GPU support under DirectX® and Mantle will be added to StarSwarm in a future application patch
Intermittent stuttering or stability issues may occur when utilizing Mantle with AMD CrossFire™ technology in BattleField 4™ - AMD recommends using the DirectX code path when playing Battlefield 4 with multiple GPUs. A future AMD Catalyst release will resolve these issues
Notebooks based on AMD Enduro or PowerXpress™ technologies are currently not supported by the Mantle codepath in Battlefield 4™
AMD Eyefinity configurations utilizing portrait display orientations are currently not supported by the Mantle codepath in Battlefield 4™
AMD Eyefinity technology is not currently supported in the Star Swarm​ application
AMD testing for the AMD Catalyst™ 14.1 Beta Mantle driver has been concentrated on the following products: AMD Radeon™ R9 290X, R9 290, R9 280, R9 270, R7 260X, R7 260, HD 7000 Series, HD 8000 Series, A10-7850K and A10-7700K. Future AMD Catalyst™ releases will include full test coverage for all AMD products supported by Mantle.
Graphics hardware in the AMD A10-7850K and A10-7700K may override the presence of a discrete GPU under the Mantle code path in Battlefield 4™
Frame Pacing for Dual Graphics and non-XDMA configurations above 2560x1600 do not currently work with Battlefield 3 and Battlefield 4. An upcoming release will enable support
DX9 Dual graphics is not supported in AMD Catalyst 14.1 Beta. An upcoming release will enable support
 
A senior moderator at oc.net actually posted some crossfire 290 figures. Guess what? He overclocked his i7 6 core cpu as well. This ones for andybird/Kaap.


RmHD7i1.jpg


The bottleneck of DX11 API removed.
 
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