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Mantle Feedback/Bugs

I assume your speculating again?

I've tried to keep out of the thread as it seems you can't say anything negative about Mantle without people quoting 'Beta' at you over and over. As the fact the 7xxx series was not going to be supported/fully optimised was announced 3? days before the driver was released as a user who bought BF4 on release I was quite eager to get my hands on it to much disappointment, I don't really care if its AMD or DICE, they're supposed to be working together so the blame lays on both of them however Mantles known issues are pretty massive and more akin to an Alpha.

I've come to the conclusion people are easily pleased! It wasn't a 'free' performance boost for me as I bought AMD cards for BF4 when upgrading due to the prospect of Mantle. And if the final version is not going to be out until the end of the year when DICE are well into making their next game it just seems plain wrong to me to advertise BF4/Mantle unless it was advertised as BF4/Mantle Beta - most cards not supported correctly for the first 4 months of the games release at least? and I just missed it?

Not speculating. Its called reading the release notes and known issues. You should definitely try it mate. When 7970/7950's were being sold, pretty sure Mantle was not marked as a feature so its definitely free for you. You should be able to use DX11 fine, you'll just have to wait a week or so before you get similar optimisations to what us 290 owners get.

Shows what damage keeping a 4770k will do at stock tbh, would prefer these results with a healthy cpu clock, I'm near matching those mantle frame rates with an underclocked 780.

I know I know mantle is all about taking strain from the cpu away, but why on earth someone would buy a k or x chip and run it stock in a high end title is beyond me.

You're dreaming if you think a cpu overclock will narrow the difference between mantle and dx11 mate. I added a 18% overclock to single player in DX and it added 3.5% more fps. You'd expect more in multiplayer for sure, but it won't be near 37% i can promise you that. These are single card fps remember. Any overclock you add to DX, will also effect Mantle. Maybe not as much, but it will increase mantle fps.

I'm half tempted to get BF4 just so I can bench :D lol

It would be rude not to Doco. Just remember 7xxx series cards are not fully optimised yet.

Does FRAPS work in BF4 yet?

Works fine for DX, does not work with Mantle.
 
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Their testing must be a little skewed or something in that case, Shanghai, 64 player (at least 95% populated) 1920x1080 full ultra with 4770K at 4.6ghz Single GTX780 @ 1006/6000 around 15 mins testing:

Frames, Time (ms), Min, Max, Avg
77770, 904468, 58, 113, 85.984

If I get chance I will re run with CPU at stock and see what differences I get.

Your data is almost worthless though because of the inconsistencies of multiplayer benchmarking. Unless the same person is running the bench following the same practices, its too inconsistent.

But AMD were advertising Mantle for BF4 on 7xxx cards in December, when I bought my cards. And the release dates about the 7xxx series being screwed came out 3 days before the drivers release? Its February and I still can't use it. And I believe your 'or so' is more correct before its fully functional, R290 users are fully supported but still crash all over the place.

I am not wanting to debate when it will be fixed simply that it shouldn't have been released in the state it is in which is all we have to go on. As the large Mantle thread proved, too much speculation is a bad thing and people called for a proper thread. So now its been released this is what we have to base it on.

Are you completely happy with how Mantle has been released in its current state?

Really? I don't even remember Mantle being listed as a feature on ocuk 7xxx listings. 290 listings? Sure. If you can show me im wrong then ill stand corrected.

I'm delighted with an Alpha version of Mantle and a Beta version of the drivers. Its far from perfect and has a long way to come but its a nice taster of what's to come. Of course i would prefer it if it was the final version of mantle and the drivers were 100% perfect though.
 
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I can tell you that over a 15 minute bench any such discrepancies will be averaged out. As long as pgi was playing a representative 15 min snip of gameplay then I completely disagree that it's worthless.

Also think that's a bit rude as well :p.

It's all well and good comparing deltas but looking at the actual FPS figures they don't look amazing compared to what I'm getting on my 780.

Its not about being rude, its just common sense. I could run a bench of Shanghai though and likely score higher than both of you with my gpu at stock clocks, but as ive no idea what their benching procedure was, its also worthless. Multiplayer is inconsistent so either result is worthless as we don't know the procedure or playstyle of the people who did the bench. They might have spent the round in a tank. Pgi or yourself could have spent the round on foot. That alone will account for a massive difference in fps.
 
Matt, don't be so rude fella. PGI is one of the good guys who is unbiased and constantly switches between AMD and nVidia. It is good to compare Mantle to DX and you can attain the averages by playing the same map.

Its not about being rude as i said to Rusty. Its simply a case of not comparing like for like testing runs. We all know that results can vary greatly in multiplayer depending on a lot of different factors. This is pretty basic stuff and was not meaning to be rude to pgi at all. I just disagreed with his assumption that their testing must be off because he scored similar fps when we have no idea how they tested that benchmark. If one of you knows exactly what they did then i stand corrected and apologise. I think we all know thats not the case though.
 
Representative. :)

That's not how it works on multi player when you have two different people on two different machines benchmarking in different ways Rusty. Single player sure, multi player is not as consistent. Its pretty well known benchmarking practice. Its why so few of the review sites bench multi player.

I find that if your going to bench bf4 in mp, it's best to try and use a good mix of vehicle and on foot stuff in your run. Ie no camping on a rooftop/edge of a map, best to get stuck in on the parts were all the action is.

Exactly. It depends how the game was played and scene was benched. Going round in a chopper or sniping on a roof = highest fps. Spending more time in a tank, lowest fps. Running round on foot, somewhere in the middle but generally higher fps. That's why its not reliable comparing multi player benches. Its only representative if both players do the same thing. Also depends on how long each bench is run for.
 
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It came across as rude and all you would have to do is join PGI in the same game/squad and stick together. You will both end up with the same average, so it doesn't make his benching worthless. Like setter said, jump in tanks and get in the action and they will be pretty accurate.

I apologise to pgi if he took offence. Merely explaining why comparing his benchmark result of multiplayer to another multiplayer benchmark, in which he had no idea what their benchmarking procedure was, was not a very accurate comparison. Sorry pgi if that was rude. :)
 
Their testing must be a little skewed or something in that case, Shanghai, 64 player (at least 95% populated) 1920x1080 full ultra with 4770K at 4.6ghz Single GTX780 @ 1006/6000 around 15 mins testing:

Frames, Time (ms), Min, Max, Avg
77770, 904468, 58, 113, 85.984

If I get chance I will re run with CPU at stock and see what differences I get.

The point I was making was about cpu usage, if you'd care to read back your own comments, at the bottom of my post I said I would get around to a stock run, my whole point was based around the benches you posted showing an absolute terrible average on both dx and mantle with a 290x on a stock 4770k.

Anyhow, can do without trying to put the effort in to get something blindly dismissed.

**** this I'm out, totally, these forums have become a hell hole over the last few months.

Later fellas.

Didn't mean to blindly dismiss, perhaps i could have phrased it better, but i feel you're overreacting somewhat. I was replying to you dismissing their results and was just saying why it might not be an accurate like for like comparison. Their benchmark involves a 30 second run looking across the whole city. Your benchmark was 15 minutes long, hence my point about not an accurate comparison to what they benched. Anyway sorry if this offended you somewhat. You can see their benchmarking run by clicking this link and watching the video at the bottom.

http://www.pcgameshardware.de/AMD-R...ecials/AMD-Mantle-Test-Battlefield-4-1107754/

Which is the whole point that if it is representative and long enough then it doesn't matter that it isn't identical.

See above. That's why its largely pointless. Not meaning to knock pgi at all, but he dismissed their benchmark results so i explained why his comparison was largely useless. Nothing wrong with him benchmarking and i trust his results. People just need to look what i actually said.
 
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Tbf, myself, pgi and the fogo have been running a few benches this evening in the bf4 thread on here. We all have pretty similair systems and benched on different servers at different times. The fps figures are pretty similair for all three of us, particularly minimum and averages.

Yep not doubting the results. People are too quick to overlook the reasons for why comparing the two results were largely pointless though. Ah well another day on ocuk. :p
 
It isn't though. As I have said, if the run is long enough and is representative of BF4 gameplay in general then it is comparable.

Your not conforming to his agenda rusty, so that makes your point irrelevant ;)

It's 'you're' but yes I think that you're right. Lub you Matthew :D.

Its not an agenda, i was not the one dismissing the review as skewed. I was merely pointing out why its unreliable to compare the benchmark they ran to the one he ran. Its really simple stuff and im surprised people have trouble grasping that.
 
Similarly it's also extremely simple stuff to understand what a representative benchmark offers as a comparison point. :)

If they've benched something which represents MP and pgi has done the same over 15 minutes then while not perfect the fact it's 15 minutes long will smooth out any large variances in bench methods making it comparable.

Its not at all consistent, so not comparable. You cannot compare a 30 second bench looking across the whole map to a 15 minute bench of doing something completely different.
 
Right so the first bench is worthless then?

(if that's all it's doing)

If you see MP bench then you assume one is replicating gameplay.

I never said that, you're putting words in my mouth now to suit your argument. Its actually a decent, but brief bench as it represents a worst case scenario for putting maximum strain on both the cpu and gpu by focusing on area that shows the whole city. That's how it works in Battlefield games Rusty. When you can see everything, that's typically when the hardware is under most strain. I can understand why those it. Its why its pointless comparing it to a 15 minute gameplay bench in this instance. This is all pretty obvious stuff so perhaps we should leave it here now and get the thread back on track with Mantle feedback and bug reports. Anything to add on either of those old boy? :p
 
Reading and comprehension failure. I never said you said that. Read my post - that's me saying that. :p

Well I think it is a bit worthless if it's not showing you what differences you're going to see while actually playing. Who sits on a hill looking over the city thinking: "oh I got 60 FPS at this point with DX but now I'm getting 80 FPS"

Whereas a corresponding increase over the course of a map would likely to be more noticeable. You should post the caveats rather than just the graphs if you don't want to be called out on it then there probably wouldn't be any issues.

I think you're misunderstanding what the point of the benchmark was. Its to showcase Mantle and the extra performance it can offer over Dx. Its why posting comparison benches to what they tested is completely pointless. How has this not sunk in yet? :p
 
Very best case scenario posted under the guise of a universal increase? Or at least without an attaching caveat? If you had posted that they benched basically a point to show what Mantle was capable of at best I don't think you would have upset pgi by saying his comparison wasn't useful in this instance.

People assume if you're posting a MP graph that it is representative of gameplay. In this case it's not. And don't give me the whole "I posted the link" thing as you know as well as I do that nobody clicks and reads the link when the graphs are posted. :p

This is a Mantle thread though Rusty so there is no need to post a caveat. This is for feedback about mantle and bug reports. Pgi said the bench was not useful or words to that effect then posted his own comparing it. I merely explained why his comparison was largely useless when trying to compare it to this other bench as unless he copied what they were doing, it was pointless. Perhaps this is for the BF4 benchmark thread and not the Mantle thread. I was just sticking to the topic at hand by posting a benchmark showcasing the difference between Mantle and DX on a resource heavy part of the map.
 
There is a need because it can (and was) interpreted by some people who read it as a generic multiplayer benchmark. As such it could be therefore be compared against by another generic multiplayer benchmark. Hence how this started. A simple 1 line caveat when posting the graphs would have sufficed.

I don't think pgi said it wasn't useful did he? If he did then he probably read the article because I agree in essence that it isn't that useful a bench as it's not reflecting gameplay. Each to their own though on what they want to see from Mantle.

I would like to see max settings, CPU i7 to 4.5 and then compare Mantle to DX. After all, these manufactured scenarios to make Mantle look good with headline percentage increases are good news but they're not in line with what most people on here are going to find as we largely run overclocked throughout the system.

Then i believe the phrase is 'Reading and Comprehension' fail on your part and anyone else who saw it like that. It was quite clearly showcasing the difference between Mantle and DirectX. No other gpu's were involved aside from a 290X. It was posted in the Mantle thread. No mention was made about anything else prior to this. Its not a gameplay bench. People should actually try to read and understand what the article was about.

We have other threads for what you would like to see including a BF4 benchmark thread and a Mantle benchmark thread. This is not the place for it though Rusty. Take it to those threads and please stop with the derailing of this one.

I reinstalled the drivers just now because I was getting constant crashes within seconds of entering a game of BF4 and the FPS has actually gone up in Mantle to a similar level as DX11.

DX11 was considerably higher in max fps, but the minimum and average fps were almost identical. Mantle felt smoother of the two, but Mantle felt smoother on the previous driver install also, despite having considerably lower frame rate at the time (ignoring the occasional spike I get every few minutes or so.

I know but you know Rusty he can't let it go. This is a Mantle feedback thread after all. Who would've thought posting a Mantle benchmark showcasing the difference vs DX would've lead us here.
 
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