neoboy said:Hmmm, having a bit of a ding dong with France at the moment and all of a sudden the Pope says he will excommunicate me if I attack them (I have very high standing with him too, plus the buggers initiated the whole war, I had no interest in them or their lands). Fair enough I thought, but they keep attacking me on my soil and nothing seem to happen to their standing. This a bug or a corrupt Pope?
Kheldar said:are ships and trade overseas with ships bigger money earners in M2TW ? Do i need to expand my fleet asap and then fund bigger armies and buildings ?
so its building ports Phil to help trade with the little ships which move about on their own like animals moving along the dirt roads once built?philstanbridge said:Ships are purely for military and transportation value at present. It's the Naval bases/Docklands that bring in the trade, and this is what you want to be focussing on. Those along with the farms/roads in the cities, and barracks and armouries in the castles.
When you start a campaign, you should try and concentrate on one settlement and one castle. Build these up as fast as possible, and let the others flounder. This will allow your treasury to increase. You could even sell the other places off if you were desperate for gold, and this would in turn, help you form strong alliances.
Kheldar said:so its building ports Phil to help trade with the little ships which move about on their own like animals moving along the dirt roads once built?
ahha barracks / armouries bring in money ?
i think i need to better understand the castle / city thing which is a departure from the previous games as i understand it.
i started a campaign as the english - always was a fan of the longbows in MTW, so had 3/4 settlements to start with and trying to build them all up with roads / farms / trade stuff etc
so you are advocating selling a settlement as part of an alliance with a neighbour ?
how do tax levels affect play in M2 ? in the first one very high taxes were never an issue with a reasonable garrison, yet from my little play of rome that never seemed to work ?
oh and i do love some of the new little movies for spies / assassinsthe one with a spy hiding in a bush which he then 'moved' inside of near a castle gate was sooo funny. esp when he got himself skewered by a very long spear / halberd weapon
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Frosti said:A good way to earn some quick cash is to sack enemy cities, your reputation will go down but then again your cash flow will go up so it's swings and roundabouts![]()
Also you cannot change tax levels in castles.
LabR@t said:playing as england have take the whole uk but getting haranged by france now denmark have declared war whats the best way to counter this? I am allied with portugal, ( ask them to attack?)
I think it's 'sack' as in take the city, sell all the buildings you can for a healthy lump sum, and then bugger off out of there sharpish. That way, you've deprived a rival of a useful city, gained some quick florins, and don't have to deal with any of those unrest/costly buildup issues.Sinque said:Sack as in take it then just kill the entire population? Therefore leaving you golds up but then you have that village to then rebuild, costing you the money you just took. [...]
simisker said:I think it's 'sack' as in take the city, sell all the buildings you can for a healthy lump sum, and then bugger off out of there sharpish. That way, you've deprived a rival of a useful city, gained some quick florins, and don't have to deal with any of those unrest/costly buildup issues.
If it fills up with a stack full of Rebel peasants, great - they're not going to expand, and the city's original owners - now weaker, don't forget - will probably throw stupid amounts of resources at trying to get back an empty shell of a city. Do this to a few of your neighbours' adjacent territories, and voila: one handy buffer zone between a richer you and a poorer rival.