Metal Gear Solid. The Phantom pain.

Just sat down with a cup of coffee and listened to an hours worth of the tapes I've collected so far. Love,love,love this game man. Done a boat load of side ops missions and 9 main missions including picking up little miss quiet and I've only done 9%!

I'm sure I heard somewhere that you can send out the men you pick up to do side ops missions but I cant figure it out...maybe later in the game?

Also,how friggin obtuse is the fast travel system?! I'm all for finding hidden tactics and easter eggs but when the fast travel system is a hidden trick,maybe that's a bit too much
 
Still not sure about this yet although sub 5% and only a few hours in. It doesn't feel like the mgs games I remember. There's a lack of story and it all seems fairly disjointed. There also doesn't seem like very much variation in the missions. I'm not sure tha game lends itself well to an open world environment.
 
Still not sure about this yet although sub 5% and only a few hours in. It doesn't feel like the mgs games I remember. There's a lack of story and it all seems fairly disjointed. There also doesn't seem like very much variation in the missions. I'm not sure tha game lends itself well to an open world environment.

The nature of open worlds... is that its far too difficult to have a concise storyline.

I certainly dont know what game does it right...
 
The nature of open worlds... is that its far too difficult to have a concise storyline.

.

I disagree. The game isn't really open world. Whilst the areas are open to explore, each story mission takes place in a precise location just like any other game. The lack of story is more down to the fact that for some reason Kojima seems to want characters to interact as little as possible on screen, with most dialogue saved for cassette tapes. It isn't like they said 'we won't have any dialogue between these characters here because it's an open world game'.
 
Also, I just came across an outpost with about 5 guards, 2 trucks, some machine guns, 4 large cargo containers... Now it is just a patch of earth with one small shack on it... Fultoned the lot:D
 
It's a shame to think that we'll never get the "perfect" MGS experience. It's not like we can just wait another 5+ years to see what they come up with (not trying to undermine the overwhelming amount of effort that went into each entry) - this is (most/highly likely) THE last full blown Kojima-directed/designed MGS we'll ever see.

It's an amazing series to look back on in retrospect. The original came out and blew everyone's minds and their past assumptions about how stories could be told through the medium (even through game-play).

2 was an absolutely insane idea and the risks it took still blow me away to this day - they took a sequel that so many people wanted and had highly probable chances of success and messed with it so much, literal design suicide, but it still sold incredibly well, despite backlash from press and players alike. Such a shame developers/publishers aren't willing to take these types of risks any more, but understandable given production costs nowadays. (the meaning of 2 is much more apparent today imo).

Then from here I think we started to see Kojima being personally effected from such remarks that he started to conform his games around them. 2 didn't have snake as the main character? (for the majority of the plot anyway), 3 will be all about the origins of snake. 3 went back in time and created an even more convoluted time line?, 4 will be all about explaining the story and tying things up. 4 was way to story heavy filled with 1+ hour long cut-scenes?, 5 will be all about the gameplay.

I don't know if this was all intentional or not, but it does sure feel like it is. The main negative I keep hearing about this game is "it doesn't feel like an MGS game". Yes, it is missing lengthy codec calls, and cut-scenes filled exposition heavy dialogue, but the gameplay is easily the series' best.
 
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Your idea of a garbage PC Port and mine are obviously very different.

This is a great PC port.

The vast majority of tutorials in the game show controller + keyboard input, meaning you have absolutely no idea what you are doing. There is also no way to check these in the option menu so you either guess them or make do without. None of the menus can be navigated with the mouse. It doesn't support 60+FPS without tweaking, nor borderless fullscreem, nor super wide resolutions.

It's been optimised well, but in an ease of use view it's a bad port, I still don't know how to roll using the keyboard and mouse and I'm 10 hours in.
 
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Deleted already. Great gameplay and engine but everything else seems like a half baked repetitive mess. It's not the MGS of old. Hearing you have to repeat missions on a harder difficulty later was the final straw (after completing another mission and being shown again who made the game in case I forgot) :D
 
When can I take Quiet out as a buddy? Like what part of the story line? Spoiler free if possible, cheers.

Just rescued Hal, that dude must be 60+ years old in MGS4 O_O
 
Deleted already. Great gameplay and engine but everything else seems like a half baked repetitive mess. It's not the MGS of old. Hearing you have to repeat missions on a harder difficulty later was the final straw (after completing another mission and being shown again who made the game in case I forgot) :D

I cant link here for swearies, but if you watch 'worth a buy' on YouTube he pretty much agrees with you and much more :D
 
I'm 40 odd hours in and I still have no idea what constitutes a 'checkpoint' in this game. I see the save icon appear frequently, but if I go to the last checkpoint it is often way before that.
 
Deleted already. Great gameplay and engine but everything else seems like a half baked repetitive mess. It's not the MGS of old. Hearing you have to repeat missions on a harder difficulty later was the final straw (after completing another mission and being shown again who made the game in case I forgot) :D
I don't think you have to repeat them, I'm still unlocking new missions without touching them.

Just rescued Hal, that dude must be 60+ years old in MGS4 O_O
That's not Hal, it's Huey - his father.
 
When can I take Quiet out as a buddy? Like what part of the story line? Spoiler free if possible, cheers.

I think I took her out as a buddy around mission 12/13 if I recall correctly. Definately after 10 and before 15 :D
 
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I'm 40 odd hours in and I still have no idea what constitutes a 'checkpoint' in this game. I see the save icon appear frequently, but if I go to the last checkpoint it is often way before that.

That sounds annoying. Open world game should have a save system :(
 
The vast majority of tutorials in the game show controller + keyboard input, meaning you have absolutely no idea what you are doing. There is also no way to check these in the option menu so you either guess them or make do without. None of the menus can be navigated with the mouse. It doesn't support 60+FPS without tweaking, nor borderless fullscreem, nor super wide resolutions.

It's been optimised well, but in an ease of use view it's a bad port, I still don't know how to roll using the keyboard and mouse and I'm 10 hours in.

Dunno why your playing with mouse and keyboard. It wasn't designed with that control method in mind.

You can't expect every game to be tailored to your very specific control schema.

And now were complaing about over 60fps not being enabled. Whatever next...
 
Then maybe they should put on the tin "best played with console controller, so we're too frikkin lazy and nearsighted to properly develop it for pc gamers"

Like most other lefties i set my keyboard the same way for just about every game cos every game i play allows full customisation of keys. Would it really have been that hard for them to give a little thought to this? Seriously?! :mad:

If the game is as good as most say then its doubly disappointing.
I'm not anti-console but i choose pc gaming mainlyfor mouse/keyboard. I just can't get on with using a controller. :rolleyes:
 
Just to echo some of the comments so far.

I like Phantom Pain as a game. I don't like it as an MGS game. Granted I'm only about 10 missions in but I miss the coherence and strong plot-driven style of the other games with memorable characters, cutscenes and boss fights. This feels like Peacewalker 2.0.

Also, David Hayter >> Kiefer.

Sidenote: I have no issues playing this with KB and mouse. Boom headshot!
 
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I'm not anti-console but i choose pc gaming mainlyfor mouse/keyboard. I just can't get on with using a controller. :rolleyes:

People who say that tend to only try using it for 20 minutes before giving up.

I'd be rubbish with keyboard and mouse now, even though I grew up playing games using it - Quake (1-3), Counter Strike etc

If I stuck with it, over the course of a few hours/days I'd soon get better though.
 
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