Metro Awakening release date

The main reason I went for the Steam version (apart from it being significantly cheaper) is the Quest version is running ASW and sub-native resolution.

At least I can play this (after working around some silly compatibility issues that don't happen with any other VR game) and it doesn't have that blurry sub-sampled look of most native Quest games.

I see at CD Keys etc it can be bought for around £25. I'll take a look later at some more content on YT.
 
If you're a graphics snob, then PCVR is where it's at currently. I'll take a while before we get native Q3 games that push the limits of the hardware.

Look at RE4 on the Q2, and compare that with the early Q2 games.
I think the Quest 3 is capable of good graphics or good enough for me, like in Batman, I don't mind waiting for more to come along as I wasn't playing any pcvr anyway, apart from the odd exception here and there I got bored of playing the same old pcvr titles.
 
I think the Quest 3 is capable of good graphics or good enough for me, like in Batman, I don't mind waiting for more to come along as I wasn't playing any pcvr anyway, apart from the odd exception here and there I got bored of playing the same old pcvr titles.

Understood. Most of my time is spent playing older PCVR games anyway - Skyrim, FO4, etc., the sort of games you just can't get on Quest native currently. My biggest beef with Q3 games is they're so blurry. So many not rendering at anywhere near native res and using low-res textures. I'd love to have Batman on PC, though Ironically native means I can play it in my living room, away from my PC where I have more room to really play it properly.
 
Understood. Most of my time is spent playing older PCVR games anyway - Skyrim, FO4, etc., the sort of games you just can't get on Quest native currently. My biggest beef with Q3 games is they're so blurry. So many not rendering at anywhere near native res and using low-res textures. I'd love to have Batman on PC, though Ironically native means I can play it in my living room, away from my PC where I have more room to really play it properly.
If something new came out for native pcvr on the scale of FO4 and was good (I dream about gta 6 for pcvr) I'd dive straight back into pcvr again early next year or when the nvidia 5000 series are released. I actually really enjoyed FO4 vanilla and with mods...wow.
 
That is not good. I would have hoped that the gameplay would have overcome any graphical limitations. But I am surprised that such concerns are noted with a title that I had expected more from. Perhaps more so as the few YT'ers I watched some time back compared this to HL Alex, in terms of visuals at least, IIRC. Sometimes I do wonder about such content on YT.
I would have hoped the Steam version might have improved things, going off the mixed reviews I guess not.
LOL at those YouTubers, this game looks like a mobile game from years ago and is 5x more taxing on my GPU than Half Life Alyx.
 
LOL at those YouTubers, this game looks like a mobile game from years ago and is 5x more taxing on my GPU than Half Life Alyx.

I'd say it's quite a bit better than a normal standalone VR game, but no-way is it top-tier PC VR graphics, and as you say it's nowhere near as well optimized as HL Alyx.

It's backpack interactions and weapon handling are also worse than other games like Saints and Sinners, but I had issues with HL Alyx too, as that glued weapons to your hand.
 
Well I'm 2.5 hours in and I'm enjoying it a lot. No, its not as good as Alyx but I'm ok with that, Alyx is the pinnacle of VR fps for me currently (I wont say its the best overall VR game that I've played as I still give that to Walkabout Minigolf but best fps) and I wasnt really expecting Metro to challenge Alyx for that but I'm very much enjoying Metro (playing native on Quest3)
 
Well I'm 2.5 hours in and I'm enjoying it a lot. No, its not as good as Alyx but I'm ok with that, Alyx is the pinnacle of VR fps for me currently (I wont say its the best overall VR game that I've played as I still give that to Walkabout Minigolf but best fps) and I wasnt really expecting Metro to challenge Alyx for that but I'm very much enjoying Metro (playing native on Quest3)
Good to hear, graphics aren't everything, I thought the game does give off real Metro vibes.
 
Anyone playing the native quest version try upping the texture resolution to 2048 in sidequest, it makes the game look a lot sharper.
I tried to do that with QGO but it wouldn't take, forgot all about Sidequest being able to do it. On another note I bought a sub to the Team Beef Patreon yesterday evening, several mods for several games but I bought it mainly for their Doom + DLC mod, cost £3 on a CD key site, for a native game it looks great with no tweaking and even better with a res bump, why can enthusiasts in their bedrooms do what studios sometimes can't?
 
Review from a CV1 fan -

 
Finally got around to trying this. I'm genuinely shocked at how bad the graphics are (textures and poly count primarily as others have mentioned). If Alyx is a 10 for visuals, this is about a 4.

I also don't understand why the performance is so woeful either given the general graphics/ lighting and especially LOD. On a 3090 and PSVR2 I cannot maintain anywhere near a stable 90, so I've had to settle for running at 120Hz/ 60fps with a bit of supersampling (125%) with medium in game details. I see it's a UE5 Engine game, which is also baffling, but then that may explain the awful performance ;) For reference I can run Alyx at 90Hz/90fps at max details.

I want to like the game, and the PSVR2's OLED panels is definitely the way to go for this type of thing, but for any fellow PSVR2 owners there are some hoops to jump through to get it looking ok - mainly the TAA implementation is shocking and so so soft. Like any game on PC PSVR2 you need to add sharpening via VRperfkit or reshade, but neither of these work with this game.

However, one good thing about it being UE5 is you can tweak some ini files and add parameters. For now....​

Go to C:\Users\Username\AppData\Local\Impact\Saved\Config\Windows\Engine.ini

and add the following at the end:

[ConsoleVariables]
r.Tonemapper.Sharpen=5
r.TemporalAASharpness=1
r.TemporalAASamples=8
r.TemporalAACurrentFrameWeight=0.2
r.TAA.Quality=2

NOTE: THE ABOVE IS FOR IF USING IN GAME TAA (which is VERY soft!). If using no AA (in game settings) or FXAA then reduce the "r.Tonemapper.Sharpen= " to about 2 or 3.
 
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I switched to FXAA because the TAA was so blurry.

After playing this some more I'm liking the game more and more. It's incredibly atmospheric and tense. Though I think it really needs an OLED headset to do it justice. Even Quest Pro with local dimming struggles, as it doesn't have enough dimming zones. (Though it does make a difference in some areas).
 
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