Finally got around to trying this. I'm genuinely shocked at how bad the graphics are (textures and poly count primarily as others have mentioned). If Alyx is a 10 for visuals, this is about a 4.
I also don't understand why the performance is so woeful either given the general graphics/ lighting and especially LOD. On a 3090 and PSVR2 I cannot maintain anywhere near a stable 90, so I've had to settle for running at 120Hz/ 60fps with a bit of supersampling (125%) with medium in game details. I see it's a UE5 Engine game, which is also baffling, but then that may explain the awful performance
For reference I can run Alyx at 90Hz/90fps at max details.
I want to like the game, and the PSVR2's OLED panels is definitely the way to go for this type of thing, but for any fellow PSVR2 owners there are some hoops to jump through to get it looking ok - mainly the TAA implementation is shocking and so so soft. Like any game on PC PSVR2 you
need to add sharpening via VRperfkit or reshade, but neither of these work with this game.
However, one good thing about it being UE5 is you can tweak some ini files and add parameters. For now....
Go to C:\Users\Username\AppData\Local\Impact\Saved\Config\Windows\Engine.ini
and add the following at the end:
[ConsoleVariables]
r.Tonemapper.Sharpen=5
r.TemporalAASharpness=1
r.TemporalAASamples=8
r.TemporalAACurrentFrameWeight=0.2
r.TAA.Quality=2
NOTE: THE ABOVE IS FOR IF USING IN GAME TAA (which is VERY soft!). If using no AA (in game settings) or FXAA then reduce the "r.Tonemapper.Sharpen= " to about 2 or 3.