Metro Last Light - Thread

^ That will be because of other issues, TV or monitor doesn't matter in the slightest.
Lots of people having graphical issues with nvidia cards (oh the irony), not having any problems myself.
 
4A games to release a "FOV solution" in the next few days.

This is what i hate about some developers, i love the fact they are adding FOV options, BUT....

Developer has said previously its not allowed editing of the FOV cause it would be very difficult to implement into the game. The dev then proceeds and creates a patch for it in a day or two? what the ****

WHY NOT DO IT IN THE FIRST PLACE?

http://www.vg247.com/2013/05/15/met...oming-with-title-update-in-the-next-few-days/
 
4A games to release a "FOV solution" in the next few days.

This is what i hate about some developers, i love the fact they are adding FOV options, BUT....

Developer has said previously its not allowed editing of the FOV cause it would be very difficult to implement into the game. The dev then proceeds and creates a patch for it in a day or two? what the ****

WHY NOT DO IT IN THE FIRST PLACE?

http://www.vg247.com/2013/05/15/met...oming-with-title-update-in-the-next-few-days/

Have you actually read the article?
Did you not read that editing the FOV can cause problems?
 
Props to 4A for creating one of the best visually looking games in such dire conditions, and shame on THQ and Jason Rubin who was the president of the company for not making a better working climate for one of the finest gaming studios. Bizarre Article...read below

Former THQ president details atrocious working conditions at Metro: Last Light dev 4A Games

Former THQ president Jason Rubin, who joined the struggling company in 2012, has submitted a story to GamesIndustry International detailing adversities faced by Ukrainian developer 4A Games while developing Metro: Last Light, painting the team as underdogs who struggled against dreadful working conditions, a low budget, and unrealistic expectations.

“Let’s be honest: 4A was never playing on a level field,” writes Rubin. “The budget of Last Light is less than some of its competitors spend on cut scenes, a mere 10 percent of the budget of its biggest competitors.” On top of that, Rubin laments the “irrational requirement of THQ’s original producers to fit multiplayer and co-op into the same deadline and budget.”

It gets worse. According to Rubin, the team “sat on folding wedding chairs, literally elbow to elbow at card tables in what looks more like a packed grade school cafeteria than a development studio.” Dev kits and high-end PCs had to be smuggled into Ukraine in backpacks to avoid the sticky hands of “thieving customs officials.” Pile on frequent power outages and broken government-run heating which frequently led to below-freezing working conditions, and Rubin says that 4A’s success is equivalent to that of the Jamaican bobsledding team which finished ahead of the US in the 1994 Olympics.

It’s a harrowing story, and I doubt anyone outside of Ukrainian customs officials would want it to go untold, though Rubin oddly spends a good portion of his text justifying its telling. “If you care about the art of making games then you have to care about more than the final product,” he writes. “The struggle and the journey becomes part of the story. Like sport, you cheer when the underdog comes from behind, and triumphs in the face of incredible odds.”

Who doesn’t love an underdog story—and why are we just hearing about it now, months after THQ dissolved? According to Rubin, 4A’s story hasn’t been told in as much detail until now due to “a combination of a complex and secretive industry, a press that lags the movie and music press in calling attention to the stories behind the games, a dysfunctional and ever-changing sequence of producers causing confusion, the inevitable anonymity that comes from being an Eastern European developer, and a new, last minute publisher that doesn’t see the upside in doing your team’s publicity.”

That new publisher is Koch Media (known better to us as Deep Silver, its game publishing wing), which purchased the publishing rights to the Metro franchise after THQ’s bankruptcy. Deep Silver PR representative Aubrey Norris reacted to Rubin’s criticism, tweeting: “I love when @Jason_Rubin runs his mouth about things at other companies he knows NOTHING about. Solid guy.”

Rubin responded, pointing out 4A’s near invisibility on the official Metro: Last Light website, which Norris says is due to time constraints and the complexity of assuming control of THQ’s assets over the past four months. According to Norris, Deep Silver concentrated on the critical task of “making the game live.”

Rubin’s timing and criticism of Deep Silver and the press suggest larger motives than simply telling 4A’s story, but Twitter bickering aside, we’re glad it was told. Have a read of our Metro: Last Light review for more on the impressive game, and read Rubin’s full editorial at GamesIndustry International.

Former THQ president details atrocious working conditions at Metro: Last Light dev 4A Games | News | PC Gamer
 
They are adding it as it was in 2033 to give players a CHOICE if you really can't stand the low FoV, pretty sure they don't want to force players who want to play to not play because they suffer from this issue.
If you change the FoV you will suffer the problems which come with it (hud issues etc).

The polish in this game is bloody amazing considering what they had to work with.
It has pretty much no negatives, apart from FoV issues and some tiny niggles.
 
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Have you actually read the article?
Did you not read that editing the FOV can cause problems?

Yep, hense why i said

"not allowed editing of the FOV cause it would be very difficult to implement into the game."

So...if its so hard and causes so many problems and its not really "possible" how come they can provide a solution 2 days after release?

FOV isnt even an issue for me, Im just saying with a little more thought and effort, they could have added this solution before release.

Would have made TotalBiscuit very happy anyway.
 
They have provided a solution against there own wishes because it causes problems. It's not hard to change the FoV, changing the game to match the increased FoV is.
They have given the player the choice of whether or not they want to put up with those problems after the outcry, is that such a bad thing?
Sure it should be of been an option before release, but obviously they didn't want to release a game which doesn't work correctly when you change the FoV to a more acceptable level.
Then again why is the default FoV so friken low in the first place? (because of stupid consoles?) isn't it about time developers realize they need to have a higher FoV for PC users by now? it boggles my mind a bit.
 
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Very interesting read that article about the devs working conditions. Well done to them for powering through and creating such an awesome game with far less resources and facilities. Many other studios are far more lavish, have bigger budgets but still churn out **** games.
 
When you go into the menu whilst in game and go back into the game there is horizontal flickering. Imagine recording your monitor with a camera and you see horizontal black lines as the refresh rate is out of sync.

However what solves this is if you load the Steam pop up by pressing ALT and SHIFT or TAB I think and closing it again and it disappears
 
Yep, hense why i said

"not allowed editing of the FOV cause it would be very difficult to implement into the game."

So...if its so hard and causes so many problems and its not really "possible" how come they can provide a solution 2 days after release?

FOV isnt even an issue for me, Im just saying with a little more thought and effort, they could have added this solution before release.

Would have made TotalBiscuit very happy anyway.

After reading the conditions 4A work in I'm glad we actually got a game lol
Deep Silver will treat them right now and give them resources, (finance, man power etc). It seems a right ****hole working in the Ukraine.

Also it's not a solution, it's a compromise what 4A are providing. A proper solution would solve the issue with the FOV without any problems.
 
the Catacombs part really sucks lol theres so many of them monsters and theres so little ammo, i constantly just run out of it.

Really? The spiders? I just did that bit and barely fired a shot. Your torch does all of the work, you can't even hurt them with bullets until they roll over then 1 shot in the belly.

The atmosphere in this game is phenomenal, playing in the dark with volume cranked up is quite the experience. Although if you have arachnophobia, you're gonna have a bad time:p

Only downside for me is how stupidly blind the AI soldiers are, seems like you have invisibility cloak on sometimes. I much prefer the sections with monsters.
 
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A patch to address issues with ATI cards is now live on Steam. Restart your client if it doesn't download automatically.

https://twitter.com/MetroVideoGame/status/334969012557602816

New update: AMD fixes and FOV
A patch has been released on Steam to fix issues with AMD hardware, and improve performance for these cards. It's live now, but might take a few minutes to reach everyone. Restart your client or verify local files if it doesn't download automatically.

It also fixes a shadow visual corruption bug on AMD 7xxx cards, and fixes an issue with the game starting only in 3:1 resolution on some TVs.

In addition, you can now customize the FOV this way:

After starting the game up, the user.cfg will be updated with the r_base_fox attribute. You can find this in %LOCALAPPDATA%\4A Games\Metro LL\. Tweak it at your leisure!

http://steamcommunity.com/app/43160/discussions/0/810924774395015649/
 
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