Micro transactions in full priced games

It's like games being released WITH a DLC, why not just include it and regard it as the 'vanilla' pack? An example of this is BF4 w/ china rising

"OMG FREE DLC MUST BUY!"
 
The point being that MTs can dramatically alter the balance and potentially design/mechanics of a game more than any other payment model. It's also far worse than just affecting difficulty level, i.e. Real Racing 3 where you have to wait for repairs to your cars if you're not spending money.

Slightly questionable in a F2P game but extremely questionable in a $60/£50+ game (and in Forza's case already 1 paywall up in the form of DLC). Again as someone else said I'd rather the game isn't playing me...

That's a fair one, I didn't realize it was that bad that it actually stopped you playing in Real Racing 3. I don't know enough about the game to comment but I know some games that are "turn" and/or "time based" allow you to buy time earlier but on a racing game I can't see it being like that so that does kind of suck.

Most games that I see the micros in are to give you better armor/weapons and that kind of thing or to boost your stats, the way you mentioned though sucks as that seriously affect game play.
 
I hate micro-transactions. If Capcom made Resident Evil 1 today they'd probably sell the infinite rocket launcher for 4.99 from the start of the game rather than have to beat the game in under a certain time to unlock. It's really annoying.
 
It's hard to call the token route to the most expensive cars in Forza 5 a micro transaction when it costs £32.50 only if you spend £64.99 on the 20k token pack.
 
Actually found this posted about Forza 5 in the NeoGaf Micro Transaction thread:

For "just play the game" people, if you add up the total CR cost of all the cars in the game (from here), it comes to 104,501,000CR.

Both Grassy and transformer on this page give a rate of 230k CR/hour. That works out at 454 hours.

http://www.neogaf.com/forum/showpost.php?p=91224121&postcount=1333

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Ouch if true...
 
If I can play a game properly/in full/without competitive loss; without the need for micro-transactions then I dont think Im that worried. These mechanisms seem to attract the weak-minded so I normally just get on with the grind.

If that grind makes that game far less fun, well I wont buy the sequel or will qualify the developers next game accordingly.

ps3ud0 :cool:
 
Actually found this posted about Forza 5 in the NeoGaf Micro Transaction thread:

For "just play the game" people, if you add up the total CR cost of all the cars in the game (from here), it comes to 104,501,000CR.

Both Grassy and transformer on this page give a rate of 230k CR/hour. That works out at 454 hours.

http://www.neogaf.com/forum/showpost.php?p=91224121&postcount=1333

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Ouch if true...

Grinding is nothing new to get new stuff in games. Been happening for years. Dont have Forza 5 so cant be certain, but assume if someone has one racing game over the next 12/18mths they would likely play that amount of time?
 
Just ignore them :confused:

That doesnt really work. All they need is one person to buy something and they have justified it. They have gained more than they would have without it.

I think its going to ruin a lot of games. Your going to have something like two tier gaming where the people whom have the most fun are the ones whom spend lots of money and the rest are left with a less fun grindy game. And people will buy them because they will be the only choice, its either buy them or buy nothing.

edit: And some of the media seem to be complicit in this as they dont seem to report or notice it care about it. Or they have a completely different experience to consumers as they give these games high marks with no mention of the grind or microtransactions.
 
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Grinding is nothing new to get new stuff in games. Been happening for years. Dont have Forza 5 so cant be certain, but assume if someone has one racing game over the next 12/18mths they would likely play that amount of time?

To me that's excessive grinding and my comparison would be one of the earlier games in the series.

I have all Forza games on the 360 including Forza 3 which I've played heavily to get to the maximum 1,000GS (GT is Digfox). Even though it's been a few years I remember clocking up 130hrs on Single Player (there a log in the menu's which gives you a breakdown of the time spent in game). Now whilst I can't remember my final garage or how many cars I had (I bought some, but not all DLC I believe) my guess is I have a ton of credits to spend on any car in game (plus I was winning them all the time). Will have to load it up again.

And that's on a game with over 400 cars (at release) and 25 tracks in comparison to Froza 5's 14 tracks and 200 cars. So whilst the grind is going to appear to be worse naturally (i.e. racing on less tracks with the same car more often), the key point is have Turn 10 reduced credit you win, and raised the price of cars, all in the interest of 'encouraging' you to spend money? The numbers suggest they have.

Either way I completely get and understand why people are suggesting they have (sometimes behind 2 paywalls - the DLC AND Microtransactions). And that's before you even look at the fact this is $60/£50 game with DLC.

If some games (premium) have to cost more, then I understand why, but I think there's better ways of achieving this. However the horrible truth is IAPs are extremely profitable and that's what most businesses care about.
 
I'm totally against micro transactions in full priced games. I think it's a disgusting business practice by publishers.
Either make the game free or at a lower price and include them or give us ALL the content if it's full price.
No doubt most publishers would say they've had to put them in games because they've done away with online passes.
100% agree with this. Full priced games shouldn't have any form of micro transactions.

I'm not a fan of them with mobile phones, but at least you know what you are getting before you start - and they are mostly free games to download.
 
I'd like to see the facts about the games micro transactions displayed on the box, or in digital downloads a pre warning before you purchase.

What gets me is that it's not just a case of ignore them. These games are built from the ground up to include them. They are not tacked on at the last minute to bring in some extra cash.
 
Neogaf have done some rough calculations for how long to get all the cars.

Just grinding, it will take you roughly 400 to 500 hours.

Even just grinding for one car is insane in my eyes 40 to 50 hours for one decent car.

To but them all it will cost you about. $1690-$2700.

I dont want to play a game like that. I got fed up with the grind in the earlier Gran Turismos and that was less than this.

Why can we not just have an option in the menu or cheats to unlock the content that you already paid for. Or even a simple arcade mode where you win races and win cars.
 
Neogaf have done some rough calculations for how long to get all the cars.

Just grinding, it will take you roughly 400 to 500 hours.

Even just grinding for one car is insane in my eyes 40 to 50 hours for one decent car.

To but them all it will cost you about. $1690-$2700.

I dont want to play a game like that. I got fed up with the grind in the earlier Gran Turismos and that was less than this.

Why can we not just have an option in the menu or cheats to unlock the content that you already paid for. Or even a simple arcade mode where you win races and win cars.

wow

i think there should be a list made of these types of games tbh.

that is ridiculous, £2000 to buy content for a game that should ideally be able to be unlocked for free with say 200 hours of gaming.
 
Look at Fifa, people spend hundreds or even thousands on ultimate team.

I am one such numpty who has spent about £300 on Fifa 14.

in my opinion most of those people are throwing money away.

you can easily grind in that game, i have managed to accumulate 300K+ and i don't play it all day long like some do. i've probably played about 150 games.

to build a decent team is easy with 100K also in that game if you don't go for the best of the best.

i think spending £10-£20 when the game first launches to get you going would be more than enough for most people if they were sensible.

i haven't spent a penny on packs yet i have 100K in the bank and 2 really good teams with guys like Etoo, Balotelli, Di Natale, De Rossi, Jovetic, Cech, Lloris, etc.

I do have 2 accounts though which I login to everyday when the free gifts are available on the web app, i think i've made at least 50K that way alone.
 
If the transactions are for pointless items such as character skins/weapon camo's ect then I don't care.
But if are for such things as better weapons/more maps/better vehicles then publishers can shove it.
 
endless grind vs pay to win.

I simply won't buy or play games like this. I get no enjoyment out of them just frustration and resentment for being a chump. when I first got a tablet I tried a lot of F2P and after a few weeks they were all uninstalled and I don't play on the tablet anymore.

I don't mind expansion packs, vanity DLC etc... but not forcing me to grind countless hours to play the game - not many have the time or patience to do this. Devs know this. on a full retail price (which increases all the time BTW) it's machiavelic

if consoles do this, I will play on PC only - at least there you still get free mods etc... if all fails then I will go back to playing card games w/ real friends :p

I also think this could increase piracy as a backlash

PS on that note, it's BS that consoles charge for multiplayer - then the retail game should be cheaper. I prefer playing multi on PC anyway, as I don't like matchmaking on consoles, server settings, ability for mods, dedicated servers, less zit popping console bashers who are abusive, forced to listen to 9 year old kids talking on coms, etc..
 
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