Alright, I'm pretty much done. I need to go over it a few more times to check that everything works out. I've made a couple of key notes:
1. These are the BUY prices. If you sell these items back to the store, you will get less cobble for them.
2. Restricted does not mean that it won't be put in the store, it just means that right now I've decided that it doesn't need to be in the store. About 40% of the restricted stuff are items that you cannot get in the game anyway. For example, diamond ore is not placeable by the user, because once you mine it you get diamonds. This is different to iron ore, which can be smelted or placed.
I have also currently restricted TNT and steel and flint; simply because I think if you want to use it you should get the resources yourself and do it responsibly, rather than just buying up TNT. My worry is that new users might go 'oooh TNT' and buy it in the store without thinking and then cause damage. Same can be said for steel and flint. If people at least learn how to make it, they will know exactly what it does. I will be happy to put it in at a later date if enough players want it.
VERY basic stuff has also been restricted because it just wastes shop space. There's really no point going to the shop to buy a furnace or a craft bench...
Other restrictions such as mob spawners are self explanatory.
3. While garsands wants to encourage inter-player trading, a few people said that they didn't buy from the old store because it was too high. I have tried to take player needs into account and therefore there are some very reasonable offers, particularly on tools. That is because these items are essential to the game and I think it makes sense to put them at a reasonable level. Aesthetic items or exclusive items e.g. Halloween stuff is inflated a bit because I don't think everyone should be running around for it. The store is the only place you will be able to get your hands on these.
4. Most of the time, it is cheaper to buy the materials and craft the items yourself. This is just because I don't want to encourage laziness. There are a couple of exceptions, e.g. tools. This is because the raw materials can be used in many recipes whereas tools are one-use only and they cannot be converted back to their components. This is also why tool prices are reasonable.
5. Food, food, food. I know how many people rely on food, so I also wanted to make these reasonable. With the exception of mushroom soup and golden apples, 1 heart of health = 10 cobble. Most people will have farms and the like to make these items themselves, so it won't matter. But for others, it should be a convenient, affordable solution. Low on health? Just /warp spawn and grab a few things to eat. If you have more time, grab the raw materials and cook it yourself - bargain-tastic!
6. I've avoided putting wooden and golden tools in the shop. With our economy, it is cheaper to start with stone tools, and then progress to iron and diamond. If you really really want them, then craft them yourself.
7. The same applies for gold and chainmail armor. Gold is aesthetic, and chainmail is not readily available to players. Armor is more expensive than tools because it is more likely that your weapon/tool durability will wear down sooner than your armor, therefore it lasts longer.
8. If you spot any glaring errors in the pricing, let me know. Constructive criticism welcome
garsands - I know you mentioned 1000 cobble for diamond/redstone/lightstone, but I thought that was a bit over-the-top and no-one would buy it for that much, especially when you need quite a few to actually craft something. Let me know your opinion on the prices too! Oh... I also rearranged the list to make it easier to read, and I don't think it will be a problem code-wise. If you want it back in the format you gave it to me, let me know and I'll rearrange it.
Code:
# Buying Property File
# @author: Nijikokun
# @website: http://mc.nexua.org/plugins/iConomy/
# @plugin-hosting: http://mc.nexua.org/plugins/
#
# For no purchasing of item:
# stone=0
#
# For cost per item
# stone=64
# for every 1 stone you pay 64 coins
#
# For bundling
# stone=64,10
# for every 64 stone you pay 10 coins
#
# Does not support MULTIPLE items e.g:
# stone=64
# stone=64,10
# WILL NOT WORK!
# Basic building blocks
# Allowed
stone=4
dirt=4
cobblestone=1
sand=6
gravel=4
wood=3
log=12
glass=10
snow-block=10
# Restricted
grass=0
sapling=0
water=0
lava=0
leaves=0
soil=0
ice=0
snow=0
# Rare/Special blocks
# Allowed
mossy-cobblestone=50
obsidian=200
brittle-gold=200
red-mossy-cobblestone=200
mud=200
still-water=50
still-lava=50
brick=85
gray-cloth=20
cactus=20
clay=20
# Restricted
bedrock=0
gold-ore=0
iron-ore=0
coal-ore=0
gold-block=0
iron-block=0
redstone-ore=0
diamond-ore=0
diamond-block=0
tnt=0
# Ingots
# Allowed
coal=16
diamond=300
iron-ingot=150
gold-ingot=250
redstone=4,200
# Craftable Items
# Allowed
stick=10,15
fence=5
torch=20
step=4
cobblestone-stairs=4
wooden-stairs=5
wooden-door=20
painting=50
iron-door=80
sign-post=25
lever=5
stone-button=10
stone-pressure-plate=15
wooden-pressure-plate=12
chest=25
ladder=12
mine-cart-tracks=16,130
redstone-torch-off=40
# Restricted
double-step=0
workbench=0
furnace=0
burning-furnace=0
wall-sign=0
bookcase=0
# Food
# Allowed
brown-mushroom=25
red-mushroom=25
raw-fish=10
cooked-fish=25
bowl=4,10
bread=25
pork=15
grilled-pork=40
golden-apple=200
apple=20
mushroom-soup=70
# Restricted
crops=0
seeds=0
wheat=0
egg=0
# Weapons/Tools. Can not be changed back into components, nor sold.
# Allowed
bow=50
arrow=4,20
fishing-rod=50
stone-sword=5
stone-spade=6
stone-pickaxe=8
stone-axe=8
stone-hoe=7
iron-sword=45
iron-spade=35
iron-pickaxe=65
iron-axe=65
iron-hoe=50
diamond-sword=180
diamond-spade=150
diamond-pickaxe=180
diamond-axe=150
diamond-hoe=140
# Restricted
# No point in selling wooden tools, stone is cheaper and better.
wooden-sword=0
wooden-spade=0
wooden-pickaxe=0
wooden-axe=0
wooden-hoe=0
# Gold tools are just for show; players can craft them if they really want them.
gold-sword=0
gold-spade=0
gold-pickaxe=0
gold-axe=0
gold-hoe=0
# Armor. Can not be changed back into components, nor sold.
# Allowed
leather-helmet=15
leather-chestplate=25
leather-pants=18
leather-boots=10
iron-helmet=100
iron-chestplate=160
iron-pants=140
iron-boots=80
diamond-helmet=250
diamond-chestplate=400
diamond-pants=350
diamond-boots=200
# Restricted
chainmail-helmet=0
chainmail-chestplate=0
chainmail-pants=0
chainmail-boots=0
gold-helmet=0
gold-chestplate=0
gold-pants=0
gold-boots=0
# Miscellaneous. Some stuff may be implemented at a later date.
# Allowed
flint=10
string=10
feather=10
bucket=50
pumpkin=100
jack-o-lantern=100
compass=100
watch=100
mine-cart=80
storage-mine-cart=100
powered-mine-cart=100
boat=20
reed=3
paper=10
book=35
jukebox=150
gold-record=200
green-record=200
# Restricted
fire=0
redstone-wire=0
mob-spawner=0
gunpowder=0
sign=0
water-bucket=0
lava-bucket=0
clay-brick=0
clay-balls=0
redstone-torch-on=0
yellow-flower=0
red-rose=0
snowball=0
saddle=0
leather=0
milk-bucket=0
slime-ball=0
glowing-redstone-ore=0
brittle-gold-dust=0
portal=0
steel-and-flint=0