Minecraft OCuK Forum Members Server Thread

Luckily warp points aren't user made, thus i dont use them, or have no need to use them. i dont know what a protected zone is, but afaik i dont use it.

Restricted fire and tnt i'm happy with because of potential griefers or people who "dont understand" (to put it nicely). Plus there's no need for me to use fire/lava/tnt anyway :)

you use /home and /spawn dont you?

right so as long as you dont wont it, or you agree with it, its fine?


what a load of rubbish lol. Let's just get rid of heyO and let anybody on the server.
 
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I don't use home or spawn. No point if you build/live around the spawn hub. I can imagine for those people who walk for 5 minutes to get away from everyone else, then /home is important to them or you have to walk forever.

And seeing as tnt/fire isn't nerfed then that's a moot point.

I'm not forcing others to play 'vanilla', just saying that is the game, and to make things easier for people is not Minecraft SMP. If you think that's rubbish, then that's "a load of rubbish" then that's your opinion! :)
 
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And seeing as tnt/fire isn't nerfed then that's a moot point.
tnt isn't nerfed.

the fact that it isn't now is irrelevant.

I'm not forcing others to play 'vanilla', just saying that is the game, and to make things easier for people is not Minecraft SMP. If you think that's rubbish, then that's "a load of rubbish" then that's your opinion!

correct. i suppose you dont use teleport either?

I dont have any problem with changing the game from the notch envisages it, for the record. but I wont sit here like some of you and chose whether to do something or not based on how close it is to 'its the way its supposed. it's still full of bugs and it is still very basic, missing some vital features and support for server admin. and until everything (or at least those major features) are in place then people should be able to do whatever the hell they want with it.
 
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I think its a good idea to give new players a bit of currency to start with so that they can buy some basic tools. It may not help them much but it will at least make the first few nights of minecraft a little easier by being able to build a shelter a little easier. Even if we didn't give new players any currency to start with, I'm sure that a lot of us (myself included) would easily be able to give a player a few items to start with if they ask.
 
I dont have any problem with changing the game from the notch envisages it, for the record. but I wont sit here like some of you and chose whether to do something or not based on how close it is to 'its the way its supposed. it's still full of bugs and it is still very basic, missing some vital features and support for server admin. and until everything (or at least those major features) are in place then people should be able to do whatever the hell they want with it.

What are these all these bugs and missing features that mean you don't play it 'vanilla'?
 
What are these all these bugs and missing features that mean you don't play it 'vanilla'?

try everything that heyO does, for starters.

then how about the lack of proper railways? considering Notch doesnt like warping (the reason he removed the /home command) it seems crazy that we dont have a decent cart/railway system to get aroun (crazy but acceptable with this being a beta). cart dispensers, boosters, callers ect. minecart mania addresses this, but it is not 'vanilla'.

the array of tools i think is fine, but what about other items. furniture? there isnt any. we can make houses, town halls, shops, but we have very little means to furnish them. that leaves us with a lot of big empty rooms.

hedges? cant make hedges for our gardens without an admin spawning leaf blocks for us.

the list goes on. its a beta, dont forget.
 
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Alright, I'm pretty much done. I need to go over it a few more times to check that everything works out. I've made a couple of key notes:

1. These are the BUY prices. If you sell these items back to the store, you will get less cobble for them.

2. Restricted does not mean that it won't be put in the store, it just means that right now I've decided that it doesn't need to be in the store. About 40% of the restricted stuff are items that you cannot get in the game anyway. For example, diamond ore is not placeable by the user, because once you mine it you get diamonds. This is different to iron ore, which can be smelted or placed.

I have also currently restricted TNT and steel and flint; simply because I think if you want to use it you should get the resources yourself and do it responsibly, rather than just buying up TNT. My worry is that new users might go 'oooh TNT' and buy it in the store without thinking and then cause damage. Same can be said for steel and flint. If people at least learn how to make it, they will know exactly what it does. I will be happy to put it in at a later date if enough players want it.

VERY basic stuff has also been restricted because it just wastes shop space. There's really no point going to the shop to buy a furnace or a craft bench...

Other restrictions such as mob spawners are self explanatory.

3. While garsands wants to encourage inter-player trading, a few people said that they didn't buy from the old store because it was too high. I have tried to take player needs into account and therefore there are some very reasonable offers, particularly on tools. That is because these items are essential to the game and I think it makes sense to put them at a reasonable level. Aesthetic items or exclusive items e.g. Halloween stuff is inflated a bit because I don't think everyone should be running around for it. The store is the only place you will be able to get your hands on these.

4. Most of the time, it is cheaper to buy the materials and craft the items yourself. This is just because I don't want to encourage laziness. There are a couple of exceptions, e.g. tools. This is because the raw materials can be used in many recipes whereas tools are one-use only and they cannot be converted back to their components. This is also why tool prices are reasonable.

5. Food, food, food. I know how many people rely on food, so I also wanted to make these reasonable. With the exception of mushroom soup and golden apples, 1 heart of health = 10 cobble. Most people will have farms and the like to make these items themselves, so it won't matter. But for others, it should be a convenient, affordable solution. Low on health? Just /warp spawn and grab a few things to eat. If you have more time, grab the raw materials and cook it yourself - bargain-tastic!

6. I've avoided putting wooden and golden tools in the shop. With our economy, it is cheaper to start with stone tools, and then progress to iron and diamond. If you really really want them, then craft them yourself.

7. The same applies for gold and chainmail armor. Gold is aesthetic, and chainmail is not readily available to players. Armor is more expensive than tools because it is more likely that your weapon/tool durability will wear down sooner than your armor, therefore it lasts longer.

8. If you spot any glaring errors in the pricing, let me know. Constructive criticism welcome :)

garsands - I know you mentioned 1000 cobble for diamond/redstone/lightstone, but I thought that was a bit over-the-top and no-one would buy it for that much, especially when you need quite a few to actually craft something. Let me know your opinion on the prices too! Oh... I also rearranged the list to make it easier to read, and I don't think it will be a problem code-wise. If you want it back in the format you gave it to me, let me know and I'll rearrange it.

Code:
# Buying Property File
# @author: Nijikokun
# @website: http://mc.nexua.org/plugins/iConomy/
# @plugin-hosting: http://mc.nexua.org/plugins/
#
# For no purchasing of item:
# stone=0
#
# For cost per item
# stone=64
# for every 1 stone you pay 64 coins
#
# For bundling
# stone=64,10
# for every 64 stone you pay 10 coins
#
# Does not support MULTIPLE items e.g:
# stone=64
# stone=64,10
# WILL NOT WORK!

# Basic building blocks
# Allowed
stone=4
dirt=4
cobblestone=1
sand=6
gravel=4
wood=3
log=12
glass=10
snow-block=10

# Restricted
grass=0
sapling=0
water=0
lava=0
leaves=0
soil=0
ice=0
snow=0

# Rare/Special blocks
# Allowed
mossy-cobblestone=50
obsidian=200
brittle-gold=200
red-mossy-cobblestone=200
mud=200
still-water=50
still-lava=50
brick=85
gray-cloth=20
cactus=20
clay=20

# Restricted
bedrock=0
gold-ore=0
iron-ore=0
coal-ore=0
gold-block=0
iron-block=0
redstone-ore=0
diamond-ore=0
diamond-block=0
tnt=0


# Ingots
# Allowed
coal=16
diamond=300
iron-ingot=150
gold-ingot=250
redstone=4,200

# Craftable Items
# Allowed
stick=10,15
fence=5
torch=20
step=4
cobblestone-stairs=4
wooden-stairs=5
wooden-door=20
painting=50
iron-door=80
sign-post=25
lever=5
stone-button=10
stone-pressure-plate=15
wooden-pressure-plate=12
chest=25
ladder=12
mine-cart-tracks=16,130
redstone-torch-off=40


# Restricted
double-step=0
workbench=0
furnace=0
burning-furnace=0
wall-sign=0
bookcase=0

# Food
# Allowed
brown-mushroom=25
red-mushroom=25
raw-fish=10
cooked-fish=25
bowl=4,10
bread=25
pork=15
grilled-pork=40
golden-apple=200
apple=20
mushroom-soup=70

# Restricted
crops=0
seeds=0
wheat=0
egg=0

# Weapons/Tools. Can not be changed back into components, nor sold.
# Allowed

bow=50
arrow=4,20
fishing-rod=50

stone-sword=5
stone-spade=6
stone-pickaxe=8
stone-axe=8
stone-hoe=7

iron-sword=45
iron-spade=35
iron-pickaxe=65
iron-axe=65
iron-hoe=50

diamond-sword=180
diamond-spade=150
diamond-pickaxe=180
diamond-axe=150
diamond-hoe=140


# Restricted
# No point in selling wooden tools, stone is cheaper and better.
wooden-sword=0
wooden-spade=0
wooden-pickaxe=0
wooden-axe=0
wooden-hoe=0

# Gold tools are just for show; players can craft them if they really want them.
gold-sword=0
gold-spade=0
gold-pickaxe=0
gold-axe=0
gold-hoe=0

# Armor. Can not be changed back into components, nor sold.
# Allowed

leather-helmet=15
leather-chestplate=25
leather-pants=18
leather-boots=10

iron-helmet=100
iron-chestplate=160
iron-pants=140
iron-boots=80

diamond-helmet=250
diamond-chestplate=400
diamond-pants=350
diamond-boots=200


# Restricted
chainmail-helmet=0
chainmail-chestplate=0
chainmail-pants=0
chainmail-boots=0

gold-helmet=0
gold-chestplate=0
gold-pants=0
gold-boots=0

# Miscellaneous. Some stuff may be implemented at a later date.
# Allowed

flint=10
string=10
feather=10
bucket=50

pumpkin=100
jack-o-lantern=100

compass=100
watch=100

mine-cart=80
storage-mine-cart=100
powered-mine-cart=100
boat=20

reed=3
paper=10
book=35

jukebox=150
gold-record=200
green-record=200


# Restricted
fire=0
redstone-wire=0
mob-spawner=0
gunpowder=0
sign=0
water-bucket=0
lava-bucket=0
clay-brick=0
clay-balls=0
redstone-torch-on=0
yellow-flower=0
red-rose=0
snowball=0
saddle=0
leather=0
milk-bucket=0
slime-ball=0
glowing-redstone-ore=0
brittle-gold-dust=0
portal=0
steel-and-flint=0
 
try everything that heyO does, for starters.

then how about the lack of proper railways? considering Notch doesnt like warping (the reason he removed the /home command) it seems crazy that we dont have a decent cart/railway system to get aroun (crazy but acceptable with this being a beta). cart dispensers, boosters, callers ect. minecart mania addresses this, but it is not 'vanilla'.

the array of tools i think is fine, but what about other items. furniture? there isnt any. we can make houses, town halls, shops, but we have very little means to furnish them. that leaves us with a lot of big empty rooms.

hedges? cant make hedges for our gardens without an admin spawning leaf blocks for us.

the list goes on. its a beta, dont forget.


Games aren't supposed to come with these addons, shortcuts and warps you know? I.e. plugins for TF2 rely on Sourcemod, which relies on Metamod.
You might think the game is missing these, but that doesn't mean it is a "missing feature" of the game, as you put it.

Still not sure what all the bugs are which mean you can't play vanilla are either.
 
Games aren't supposed to come with these addons, shortcuts and warps you know? I.e. plugins for TF2 rely on Sourcemod, which relies on Metamod.
You might think the game is missing these, but that doesn't mean it is a "missing feature" of the game, as you put it.

Still not sure what all the bugs are which mean you can't play vanilla are either.

i suggest you read my post again. this time think about it. I'm not suggesting warps should be there, im suggesting other things need fixing if they arent. agreed?

now, somewhere on the MC website is a lit of the features Notch is intending to implement in the near future. Go look for it, you'll find a lot of it has been added in by heyO on the server side. but hey, whether notch is currently intending to or not, there are obviously glaring omissions in the MC world that means, in many people's eyes, we need these mods.

again i've no problem with that. I'm not the one says we should be playing this without mods, without changing the gameplay..playing it exactly the way the beta has been written.... that was you.
 
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I notice you get redstone there for 4,200. Is that for redstone dust? because if it is that is just silly because redstone is FAR more common than diamonds.
 
i suggest you read my post again. this time think about it. I'm not suggesting warps should be there, im suggesting other things need fixing if they arent. agreed?

now, somewhere on the MC website is a lit of the features Notch is intending to implement in the near future. Go look for it, you'll find a lot of it has been added in by heyO on the server side. but hey, whether notch is currently intending to or not, there are obviously glaring omissions in the MC world that means, in many people's eyes, we need these mods.

again i've no problem with that. I'm not the one says we should be playing this without mods, without changing the gameplay..playing it exactly the way the beta has been written.... that was you.

Hard to reply to a post properly when you change it!

Furniture I guess would be nice, but that's not something that is in hmod. Since leaf blocks are supposed to decay then I see that as working as intended. I've not tried this but can you put a line of logs in the ground (so its flush with the dirt) and then put a leaf block on top of that?

The cart system I do agree with, I think it needs either controls inside the cart, or a better "powered cart" that connects to your cart or something. The cart mania plugin works well, but I don't think notch should be thinking of using gold blocks under rails for example. Hopefully that will be addressed during beta or before it goes to 'retail' at least.
Unless of course he thinks using carts as a railway isn't its intention, and it should be for moving items/you from the bottom of a mine to the surface. Which would be sad and annoying :(
 
I notice you get redstone there for 4,200. Is that for redstone dust? because if it is that is just silly because redstone is FAR more common than diamonds.

I think that means 4 redstone for 200. Took me a second to realise what was going on too :p

Couple of issues I saw with some of the cobble products like stairs costing less cobble than they would to make so it's actually cheaper to buy than to craft yourself :o

Apart from that it mostly looks okay, things will obviously need balancing but it's a good start. Diamond is quite cheap considering that to get it yourself you generally need to mine around 1000 blocks to find it. I think that's why gars wanted it more expensive. It takes no time to mine 300 blocks of cobble especially if you have a diamond pick :)

Edit: Oh and server full :(
 
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