Minecraft (online Lego essentially)

That is no longer Minecraft. Some kind of EvE / Minecraft hybrid.

Would never touch things like this, IMO it ruins the game.

to be honest it really doesnt ruin the game. of course it changes it a lot, but it doesnt ruin it atall. i wouldnt touch minecraft without at least some of these mods because it removes all the tedious jobs like mining for hours and hours when you run out of diamonds or want to make a huge building and dont have any cobble/wood/whatever left. most of what you're seeing is end game stuff too because to get a semi sensible amount of those pipes you need a lot of gold and diamonds

i will admit that some bits of the mod are really overpowered though (EE's energy collectors, IC's Quantum armor)
 
Last edited:
because it removes all the tedious jobs like mining for hours and hours when you run out of diamonds or want to make a huge building and dont have any cobble/wood/whatever left. most of what you're seeing is end game stuff too because to get a semi sensible amount of those pipes you need a lot of gold and diamonds

Then your missing the entire point of the game.

What you described IS Minecraft.
 
Then your missing the entire point of the game.

What you described IS Minecraft.

You're absolutely right. Players should only play the game in one prescriptive way. :rolleyes:

Fair enough if you don't like mods but they're a perfectly valid way to play and don't "ruin the game" - it is entirely subjective.

There isn't a right or wrong way to play any game.
 
Pretty sure when Notch made the game he didn't want people automating most of the processes, if any, of the game.

Even to a certain extent mob farms fall into this category.

notch also doesn't want multi player....

machine mods are like adding electric motors to your lego
 
Then your missing the entire point of the game.

What you described IS Minecraft.

perhaps i havent explained myself properly. mining for ~1/2 an hour to find some diamond = ok. mining for 10 hours to get enough cobblestone for the giant castle i have suddenly decided to make = boring.

i'd much rather sacrifice one of my hard earned diamonds for a load of cobble (i believe its 1 diamond = 8192 cobble)


also, to make a quarry i think you need something like 11 diamonds, 26 gold and 48 iron (not including making the engines and generating the power needed to run the quarry). this is the cheapest of the automated mining machines that will dig a half decent sized area. most of the equivalent exchange items need several blocks of diamonds to get going properly, so its really a way of making life easier once you have got some of the best vanilla stuff
 
Last edited:
Well i'm kind of waiting to see the consequences these mods have on the server. In the mean time i'm trying some custom maps. Lesson 1 - Lethamyr is impossible on hardcore. And it's harder than you might think to change it to survival.

After watching some of Brian (Lorgon111)'s Vinyl Fantasy playthrough i've decided to give VFII a go. Anyone else played any CTM maps?
 
has anyone found a redpower equivalent to the Chest ItemSink Module in logistics pipes?

i'm trying to make an automatic sorting machine in Tekkit but without logistics pipes i'm having to resort to using a billion retrievers for inventories where i want lots of different items
 
has anyone found a redpower equivalent to the Chest ItemSink Module in logistics pipes?

i'm trying to make an automatic sorting machine in Tekkit but without logistics pipes i'm having to resort to using a billion retrievers for inventories where i want lots of different items

what not just use sorting machines and some paint?
 
You're absolutely right. Players should only play the game in one prescriptive way. :rolleyes:

Fair enough if you don't like mods but they're a perfectly valid way to play and don't "ruin the game" - it is entirely subjective.

There isn't a right or wrong way to play any game.

You're right, this is a way of playing Minecraft, but let's look at what made Survival so superior to Creative - the fact you had to WORK to make these fantastic structures, all this is basically after you get a decent amount of diamonds, it turns into something with a very thin difference between creative and Survival. Part of why Minecraft was so great was it REWARDED your hard work. Sure, you can play the game like this - but you don't need a mod, you can just turn on creative and off you go.
 
Minecraft Minecart issues

This is a bit of a longshot as a quick google didn't turn up anything, but is there a way to increase the distance that unoccupied minecarts 'operate'?

I've set up an automated track on my world going between the spawn and 2 houses in completely different areas. I've spent countless hours farming the gold required for powered rails to power unoccupied carts(they dont go very far unoccuppied...) and got the 'stops' working but it's all for nought if there isn't a work-around to increase the render distance for the carts.

I was hoping to be able to stand at one of the stations and hear a 'ding dong' every minute or so and watch a minecart waltz past :( :p
 
Sounds like they might be going out of active chunks, at which point they stop as nobody is there to keep them active. Mods like Tekkit have methods of keeping them active, increases server load but it's your server :P
 
Back
Top Bottom