Man, i had to restart skyrim because i forgot to backup my save file. I've just started torchlight and the witcher 2. Looks like this'll be getting added to the started pile. I'll buy this tonight...possible Oblivion next week Haha
I still think Morrowind > Oblivion tbh.
real time shadows seems to be the fps hog in the overhaul, any way to tweak them?
I feel the same way, I've always preferred Morrowind quite a lot more to Oblivion.
Re : shadows, in 'Morrowind Graphics Extender XE 0.9' I assume you mean the bit where it says (In-Game tab) 'high detail actor shadows [buggy]'? - This is the only setting I can't really afford to enable; it may be due to it being buggy as stated, though I expect it's really more to do with it being too much of a system resource hog for my pc.
One other thing that is maybe worth trying...under 'MGSO Options', click on the 'Misc' tab and there you can try and see what effect selecting 'Realistic Dark' vs 'Realistic Brighter' has on your fps. I'm not certain, but I think the dark option gives performance a subtle edge, and I think I prefer it anyway. Worth a shot.
Have you tried overclocking your gpu?
I don't have the high detail shadows on - I have everything else pretty much at max. Does SSAO make much difference to FPS because I'm not sure I really like it anyway. Might disable that.
I still think Morrowind > Oblivion tbh.
In fact, I'd say Morrowind > Skyrim > Oblivion.
I'd prefer it in these sort of games when you walk past someone, that they don't automatically speak to you.
I'd prefer it in these sort of games when you walk past someone, that they don't automatically speak to you.
Some smashing shots there, PianoBasher.What settings did you decide on in the end?
In the end I did try a combination of shader settings. I'll post my thoughts later when I've a bit more time.
Are you using rev186/rev178, because I don't see the real time landscape/tree/building shadows. Also, I had an issue once with none of the grass showing when I used one of those revisions of MGE.
I might drop down, because I think the dynamic shadows (from MGE XE) are a real slow down for me. Not sure.
I didn't bother with the extra trees in Balmora, that looked silly IMO. I picked all the others though (and the lore friendly option one). I'll grab a screenshot later of my settings. Grass option is "colourful" but I don't seem to have as much grass as in some other people's screenshots - perhaps I deselected "lush grass" or some such thinking about it, because I know in Oblivion the grass makes finding lootable bodies etc a nightmare to find.
I've got the shaders that max settings comes with still, I haven't disabled SSAO yet, but it's driving me mad because it makes me feel like I've had too much to drink - it doesn't appear to be that well implemented as I'll be staring at a body in the distance and it just won't focus.
So, yes, I'll disable SSAO and that should sort the FPS out. It's perfectly playable as it is, doesn't appear to drop below about 35fps but I think that reducing "draw distance" to about 9 or 10 cells from 11 may help as well, I'll report back.
By the way, DON'T pick the "naked" option on the better bodies. I did this thinking it'd be good for realism and had a bit of a shock when I looted the tax collector bloke's body in Seyda Neen.![]()
![]()
![]()
The other thing I would like to see is the game clock match our own, not one minute of our time equating to fifteen minutes or whatever in the game world. I know this may unbalance things in some respects such as time related quests, but if this could slowly filter through I would be pleased. Other games would be even better for it imo, such as Stalker.
Open console- set timescale to 1
And it almost always messes up quests(and not ones you might expect)
Nice pics PianoBasher