Its a ridiculously flawed system as if you wanted to play pure mage and took Destruction, Restoration, Mysticism, Alteration, Alchemy, (the other 1), Illusion as your major skills which is perfectly acceptable surely? But no, as the games leveling system works out those skills are ALL the Intelligence/Willpower ones so while you could reach a x5 Strength or Agility multiplier by artificially boosting Sneak or something 10 levels, your Intel/Will are almost certainly gonna be stuck at 2 or 3x which leaves you gimped attribute wise. Not to mention because you took all skills you actually use you will level up quite quickly before you are prepared for it and wind up coming up against strong enemies that you can't really deal with.
Thats the whole problem, this is how I made my current character:
http://img600.imageshack.us/img600/1909/morrowind20110113105523.png
Now I'm wishing that Illusion was a misc skill as well, I'll probably just change it to misc using the console. This is the earliest you can get to 100 STR, Will, INT and Endurance (I maxed Endurance first), plus I didnt put any points in luck until lvl 5, I needed 4 levels of 3 x +5 modifiers. I'm slow and cumbersome, and people think I stink, but I can kill stuff and have the most powerful stats I need for my level. The other 4 minor skills are there because they will never get raised, I'll swap out Illusion for hand to hand or something like that. The MISC magic skills you can then train up to 100 without levelling up, and I have max heavy armor and longblade to fall back on with a decent armorer score for reparing (All those skills are easy to train up beteen the mage + fighters guild in Balmora).
Also I cheated slighty and replaced the +5 to illusion and Alteration high elf bonuses to +10 restoration instead so I started with my Major skills as 45 / 45 / 45 /45 /40. Normally you would take Destruction, Restoration, Conjuration, Alteration and Illusion as your major skills, and Enchant, alchemy and mysticism as minors plus one weapon and armor skill, but that makes leveling and skill control a major chore.
I also just got my GOTY version, all the games on one DVD. Its the lame looking masteronic version so I simply put my original morrowind cover over it, and threw away my old disks including the illegal version of tribunal I had
I swear I have no other copied games, Tribunal was the only one because it had been completely discontinued and I needed it, but its replaced now with a legit £6 GOTY disk
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. I had originally paid £15 for morrowind + bloodmoon, and wasnt going to have Tribunal for £25 back then in the full price triple pack.
I love my Longstrider spell - Restore fatigue 1-3 points for 300 seconds on self. 5 mins of no fatigue loss from running everywhere, only 30 mana cost
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. For attack spells I have dots of each element that do 10 points on touch plus 10 points over 10 seconds for 110 damage total for 32 cost (using a rebalance mod that lets you add the same effect twice), plus the ranged 50 damage health for 30 mana called Daedric bite that you get from a spells NPC in balmora temple which is the most mana efficient ranged spell in the game. Even ones you make yourself cost too much more. Max strength and any weapon skill is also a must have, and Claymores then a longsword + enchanted Daedric Shield later on are the best way to go.