Morrowind 2011

I can't get it to work yet but that's because the instructions that are written are pretty bad. And the MGE he put in the download isn't the one he refers to in his guide, which doesn't help matters at all.
 
So i've got my GOTY edition through the post now. So has anyone played the new mod without any problems or is it actually broken?

I have just started. The only problem I have come across so far is some potions/bottles have a corrupt name. for example something like "£pp}*)(
 
I have just started. The only problem I have come across so far is some potions/bottles have a corrupt name. for example something like "£pp}*)(

That's the Potion of Gobbledigook.. When you speak, it confuses your opponents and lets you get in an attack of opportunity.. :p
 
Its a ridiculously flawed system as if you wanted to play pure mage and took Destruction, Restoration, Mysticism, Alteration, Alchemy, (the other 1), Illusion as your major skills which is perfectly acceptable surely? But no, as the games leveling system works out those skills are ALL the Intelligence/Willpower ones so while you could reach a x5 Strength or Agility multiplier by artificially boosting Sneak or something 10 levels, your Intel/Will are almost certainly gonna be stuck at 2 or 3x which leaves you gimped attribute wise. Not to mention because you took all skills you actually use you will level up quite quickly before you are prepared for it and wind up coming up against strong enemies that you can't really deal with.

Thats the whole problem, this is how I made my current character:



http://img600.imageshack.us/img600/1909/morrowind20110113105523.png

Now I'm wishing that Illusion was a misc skill as well, I'll probably just change it to misc using the console. This is the earliest you can get to 100 STR, Will, INT and Endurance (I maxed Endurance first), plus I didnt put any points in luck until lvl 5, I needed 4 levels of 3 x +5 modifiers. I'm slow and cumbersome, and people think I stink, but I can kill stuff and have the most powerful stats I need for my level. The other 4 minor skills are there because they will never get raised, I'll swap out Illusion for hand to hand or something like that. The MISC magic skills you can then train up to 100 without levelling up, and I have max heavy armor and longblade to fall back on with a decent armorer score for reparing (All those skills are easy to train up beteen the mage + fighters guild in Balmora).

Also I cheated slighty and replaced the +5 to illusion and Alteration high elf bonuses to +10 restoration instead so I started with my Major skills as 45 / 45 / 45 /45 /40. Normally you would take Destruction, Restoration, Conjuration, Alteration and Illusion as your major skills, and Enchant, alchemy and mysticism as minors plus one weapon and armor skill, but that makes leveling and skill control a major chore.

I also just got my GOTY version, all the games on one DVD. Its the lame looking masteronic version so I simply put my original morrowind cover over it, and threw away my old disks including the illegal version of tribunal I had :p

I swear I have no other copied games, Tribunal was the only one because it had been completely discontinued and I needed it, but its replaced now with a legit £6 GOTY disk :). I had originally paid £15 for morrowind + bloodmoon, and wasnt going to have Tribunal for £25 back then in the full price triple pack.

I love my Longstrider spell - Restore fatigue 1-3 points for 300 seconds on self. 5 mins of no fatigue loss from running everywhere, only 30 mana cost :). For attack spells I have dots of each element that do 10 points on touch plus 10 points over 10 seconds for 110 damage total for 32 cost (using a rebalance mod that lets you add the same effect twice), plus the ranged 50 damage health for 30 mana called Daedric bite that you get from a spells NPC in balmora temple which is the most mana efficient ranged spell in the game. Even ones you make yourself cost too much more. Max strength and any weapon skill is also a must have, and Claymores then a longsword + enchanted Daedric Shield later on are the best way to go.
 
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I just got a mod which removed fatigue loss from running :p

Morrowind was so heavily biased against mage characters. The lack of mana regen requiring you to rest constantly or churn out potions like there was no tomorrow (or abuse spell absorption mechanics, though i never did like playing Atronach since it just felt so gimmicky). Then you had the 'chance to fail' increasing when your fatigue got lower which would happen all the time if you didn't feel like walking around.

While its a good game it always felt like you *had* to use weapons and magic was there primarily for levitation and teleportation. As you say, summoned swords and massive Longsword/Strength was really the way to go. Reminds me of the Daedric Crescent Sword which was possibly the strong weapon in the game... Would be much better if the game had an EXP mod but it doesn't.

*finds an interesting looking leveling system mod that can also add natural regen to make mages less useless*

http://planetelderscrolls.gamespy.com/View.php?view=mods.Detail&id=2030
 
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ive gotto say i thought the way that morrwind implemented vampires was much better than oblivion, Plus i absolutely loved the werewolves. All in all morrowind was a much better and more engrossing game than Oblivion, however i still prefered the Oblivion combat system. :)

Totally agree. I do think the magic was done better in Oblivion though, although some of the spells in moirrowind were better. Like the levitation spells.
 
Totally agree. I do think the magic was done better in Oblivion though, although some of the spells in moirrowind were better. Like the levitation spells.

Levitation spells were bad for gameplay though. Cliff in your way? Go rou... Levitate. Melee enemies coming for you? Fight to the dea... Levitate? Cliff Racers ****ing you off? Levitate and smash there face in with a sword. Giant wall around the mountain in your way? Use the g... Levitate. They used it a lot for hidden items and in some cases, quest progression too. In particular the weird Great House that you basically had to levitate around.

Problem with Oblivion was they went the other way. In Morrowind magic was useless for offense and melee ruled all. In Oblivion with all the enemies blocking melee was a pain in the ass, magic ruled all and stealth bow attacks were lethal.
 
True. In Morrowind the first time I played it there was a major problem. There was a mission where you gotta kill some ghost in a camp of the Dumner and when it was killed you were meant to raid the corpse of the ghost to get the sword.

Well, given it wasn't using a ******* sword I thought the sword would be in the cafe somewhere... looked about but couldn't find it so wandered off to do new things.

Then the body disapeared.

Many hours of game play later doing oodles of side quests I thought... hey, time to continue the main quest. I was scuppered. So I kept playing until I was increadibly powerful and then I discovered modding.

I created the quest thingy and gave it to the guy and the quest was on. Thing was at that point I was SOOOO powerful when I eventually faced the main dude at the end - the one that was meant to be invincible - I killed him with a cool stealth hit.

It was paricualrly funny as he just said "How can you kill a god?" *whack* death!

Man I loved that game.
 
Cliff Racers ****ing you off? Levitate and smash there face in with a sword.

Proper LOL! :D

Problem with Oblivion was they went the other way. In Morrowind magic was useless for offense and melee ruled all. In Oblivion with all the enemies blocking melee was a pain in the ass, magic ruled all and stealth bow attacks were lethal.

I liked the fact that stealth bow attacks were lethal, and in reality, they should be... stealth arrow in the head should mean insta-death unless they are well-armoured. My first character was a stealthy, kleptomaniac archer. :D

The one thing that annoys me about both games is the lack of a decent hotbar - can't believe Oblivion only gave you a piddly amount of slots :(
 

Well i recall on mine the orc in the mages guild vanished. Not died, she literally vanished. I tried consoling to fix it by hoping to reset NPCs but it didn't work. In retrospect i should probably of just used the console to alter the quests status (at least i think that was possible).

The main thing i found when i first played it was that i tried a mage style character and got absolutely thrased by the first Cliff Racer i found. Then i restarted as a warrior and beat it to death without effort.

I liked the fact that stealth bow attacks were lethal, and in reality, they should be... stealth arrow in the head should mean insta-death unless they are well-armoured. My first character was a stealthy, kleptomaniac archer. :D

The one thing that annoys me about both games is the lack of a decent hotbar - can't believe Oblivion only gave you a piddly amount of slots :(

Well yes stealthing with a bow was awesome. Was 1 of my favourite things to do in Oblivion and you could create some awesome superpoisons too.

The core gameplay of the games were awesome but they always made so many utterly atrocious design decisions. I utterly despise the save system of the games, is it seriously so hard to use a seperate 'profile' for each character you create so each 1 can have a different autosave/quicksave slot and you can create multiple save points? And the UI was so bad, and yeah the hotbar was useless. I remember having a mod on Oblivion that gave you 2 extra sets of hotkeys by holding down shift or alt which was useful but you couldn't actually see them anywhere which was awkward when you came back to it after a bit. 8 was just a pitiful number when you could have 20 spells and stuff easily you wanted to hotkey.
 
I tried the 2011 project last nigtht but started to get loads of errors during the setup and it wouldn't start at all. So i will try the one above. It may not look quite as amazing but at least it will work!!
 
Just an update - the alternative link provided by bhavv is excellent and makes playing Morrowind great. Been trying to get into it through and having to read through so much heavy text is making this so borrrring. (yes, i played Oblivon first) I'm finding it difficult to get sucked in. I will keep trying as i see the potential in this game.

Does anyone have any mods to increase the text size when people are talking to you? Maybe if i didn't have to squit at the screen because it's so tiny then i would like it better. Playing it in 1920x1200 makes the font just a couple of mm high. Where it was quite comfortable at 1024x768
 
Go here and use this one instead:

http://forums.bethsoft.com/index.php?/topic/1156204-betawipz-morrowind-overhaul-sounds-graphics/

The Morrowind 2011 project was a load of crap, no playtesting, permissions from mod authors, or any kind of interaction with the Elder Scrolls community at all.

Thanks for that, I'm going to give that a go.

Snip..

...Does anyone have any mods to increase the text size when people are talking to you? Maybe if i didn't have to squit at the screen because it's so tiny then i would like it better. Playing it in 1920x1200 makes the font just a couple of mm high. Where it was quite comfortable at 1024x768

+1, I really find it hard to concentrate on whats being said when the text is so small!
 
Man this takes me back, what a great game. I don't know if it's because I was younger back then, but I thought this was way better than Oblivion. I gave up on Oblivion really early on, but I completed Morrowind, which is very rare for me. These days I can't even finish Enslaved :D
 
Go here and use this one instead:

http://forums.bethsoft.com/index.php?/topic/1156204-betawipz-morrowind-overhaul-sounds-graphics/

The Morrowind 2011 project was a load of crap, no playtesting, permissions from mod authors, or any kind of interaction with the Elder Scrolls community at all.

Aghaghaghhagh it looks like this one's been taken down. I was literally just going to install Morrowind (CBA to battle with the 2011 mod), and thought I'd D/L the 'overhaul' pack (going by what I've read about it being better), and it's been taken down.

Anyone got any links to the download?
 
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