Caporegime
- Joined
- 8 Jul 2003
- Posts
- 30,063
- Location
- In a house
Revision history - Version 4.2.0
Added AMD Fiji graphics processors family support.
Hardware abstraction layer architecture has been revamped to allow implementation of voltage control via direct access to GPU ondie voltage controllers (e.g. AMD Fiji SMC) in addition to previously supported external voltage controllers connected to GPU via I2C bus. Please take a note that direct access to AMD SMC from multiple simultaneously running hardware monitoring applications can be unsafe and result in collisions, so similar to I2C access synchronization we introduce global namespace synchronization mutex “Access_ATI_SMC” as SMC access synchronization standard. Other developers are strongly suggested to use it during accessing AMD GPU SMC in order to provide collision free hardware monitoring.
Added core voltage control for reference design AMD RADEON R9 Fury / Nano series cards with on-die SMC voltage controller
Added unofficial overclocking support for PowerPlay7 capable graphics cards (AMD Tonga and newer graphics processors family). Please take a note that unofficial overclocking mode with completely disabled PowerPlay is currently not supported for PowerPlay7 capable hardware.
Added version detection for AMD Radeon Software Crimson edition. Please take a note that new AMD Radeon Software versioningscheme is not backward compatible so now Catalyst version can be reported improperly if you reinstall older versions of Catalyst drivers on top of AMD Radeon Software Crimson edition without cleaning the registry up. Until the issue is addressed inside AMD Radeon Software Crimson edition installer, MSI Afterburner is providing compatibility switch “LegacyDriverDetection” in the configuration file allowing you to use legacy driver version detection mechanism if you’re rolling back to legacy Catalyst drivers after AMD Radeon Software Crimson edition drivers
GPU usage monitoring filtering algorithms, aimed to filter GPU usage monitoring artifacts in AMD ADL API on AMD Sea Islands GPU family are now disabled by default. Filtering algorithms can still be enabled by power users via configuration file if necessary
Added core, memory and auxiliary PEXVDD voltage control for custom design MSI GTX980Ti Lightning series graphics cards with IR3595A+IR3567B voltage regulators
Added memory and VRM temperature monitoring for custom design MSI GTX980Ti Lightning series graphics cards with NCT7511Y thermal sensors
Now SDK includes detailed documentation for third party hardware database format, allowing experienced users to add voltage control support for custom design non-MSI graphics cards
Temperature monitoring for AMD Family 10h – 16h micro architecture CPUs is no longer experimental. Now thermal monitoring on such CPUs is unlocked by default.
Slightly altered VRAM usage monitoring implementation for AMD and Intel graphics cards. Now total resident bytes are being displayed as VRAM usage instead of total committed bytes, and allocated blocks are no longer being rounded to 1MB boundary per block when calculating a total value
Improved skin engine. Added support for altered USF skins obfuscation scheme used in most recent versions of third party overclocking tools.
Added Brazilian Portuguese localization.
RivaTuner Statistics Server has been upgraded to v6.4.1
Prior to installation please be sure to uninstall your old version of AfterBurner.
Revision history for RTSS v6.4.1:
• Added On-Screen Display profile for Assassin's Creed Syndicate
• Added On-Screen Display profile for Just Cause 3
• Starting desktop recording sessions with “Use dedicated encoder server” option enabled no longer results in blocking subsequent in-game recording sessions until restarting the application
• Fixed inverted state of “Low-level encoding” option in NVIDIA NVENC H.264 encoder plugin
• Improved AMD AMF VCE H.264 encoder plugin:
o Unlocked encoding in > 1080p resolutions for VCE 3.0 capable graphics cards (AMD Tonga and Fiji GPUs)
o Added option for selecting host, Direct3D9 or Direct3D11 memory type for encoder. It is recommended to leave default Direct3D9 memory type for everyday usage and select the rest types for performance testing or troubleshooting scenarios only
• Added Brazilian Portuguese localization
• Updated profiles list
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Finally

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