UOcUK Poopscoop said:
In HL2 say, when you strafe left and right in front of some scenery you don't see any loss of definition in textures in front of you?
Keep your eye fixed on a certain part of the scenery as you strafe and track it with your eyes to see if the texture loses definition.
Interesting question !
I have relatively fast computer. I'm getting 9260 3DMARK05 / 5250 3DMARK06 with heavily overclocked 7800GTX & Athlon X2 3800 & 2GB OZC 4000EB Platinum RAM. In Far Cry & HL2 I have (constant) high number of FPS even @ 1680 x 1050/4X AA/Max Quality ... so game play is very smooth.
Just in case, I decreased the quality levels, AA, AF, as the maximum possible FPS is preferable, so that I can push the monitor to the limits. What I did for you is tried to spin/jump/move/strafe around like a mad man (until my head hurts). In HL2 my victim for testing was one big stone and in Far Cry one really nice tree. After I started to feel dizzy
I decided it's time to stop the testing and give you the opinion:
- While focusing on those single objects and strafing there was noticable loss of texture sharpness. It's not drastic at all and without your hint I doubt that I will notice this normally (while focusing on global scenery). Also, this is more visible when you are REALLY close to the object. When you are looking from the moderate distance, it's definitely almost unnoticeable. Somehow, it may sound strange, I liked this effect ?! It's like slight motion blur (if I can phrase it like that). Didn't notice any geometry loss, tearing or trailing of the textures. Also, such motion blur is happening (and it's noticeable) only during strafe. On the global (gaming) picture, I have to say that this is not something which is irritating, distracting or making discomfort.
Hope this make sense. If not, I will try to be more specific.
** UPDATE
Guys, this panel is so damn fast. Just finished the session in DOOM 3 in full wide screen 1680x1050 glory. Don't know the FPS, but is was smooth as a silk. It was ridiculously good ! I can't get enough of this monitor. Also, I tried again the ritual in DOOM 3 as suggested by Poopscoop. This time, strafe "motion blur" was even less noticeable. When I say "motion blur" it's not something like framing the fast movement with low speed camera shutter (and leaving the motion trail). It's just like that texture is little bit out of the focus (is this maybe the perfect term ? ). It's much less here maybe because the DOOM3 is dark game and textures are less pronounced, not sure. All in all ... amazing gaming experience.
Viewing angles are just great. I will update my review shortly
What a huge leap from my old CRT.