^ Need for Speed Shift ^

I wouldn't say that, Gran Turismo has proven to be a 2 figure million seller and it's purely Simtastic.

The Grand Prix series is still heralded as my favourite and most accurate racing sim to date on the PC, I just can't get enough of those games. They're real sims. ;)
 
Gran Turismo whilst being rather good has no damage model and the quickest way to get round some corners is to bounce off the walls. It's never gonna be described as a "sim" by the hardcore pc crowd.

Personally I can't see that any game can truly be considered a sim as it's never gonna be like driving the real thing. Different programmers just dumb it down to different extents.
 
I wouldn't say that, Gran Turismo has proven to be a 2 figure million seller and it's purely Simtastic.

The Grand Prix series is still heralded as my favourite and most accurate racing sim to date on the PC, I just can't get enough of those games. They're real sims. ;)

the last one sucked if you didnt have a wheel though with a keyboard it steered the car for you and didnt let you turn the oposite way in a corner where as with a wheel it let you do as you pleased.

it made the game impossible with a keyboard and i dont like setting my wheel up if all i want is a quick race for 10minutes
 
Where are the flames coming from in this shot?

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I am using (terribly) a Xbox 360 pad on all the Simbin games till my whelel arrives and it works a treat even the rumble effects. Didn't need to set it up in game, GTR2/Race/EVO all recognise and configure it automatically.

Only way I've ever got rumble working is via the XBCD drivers. Can't see how else you can have this working as the simbin games use dinput for the controls rather than xinput which is the 360 pad's default.
 
Kikizo have an interview:

  • Game 30FPS
  • Physics 120HZ (they mentioned 420 on the above article, mmm is that some combined total?)
  • 16 Cars (Finally a game the same as GT5P)
  • Dynamic camera
  • No realtime weather but various road surface conditions
  • Physics/gameplay to suit hardcore or arcade

"Kikizo: With all of this activity on screen what frame rate are you expecting to achieve?

Jesse: Well this is a multi-threaded application and absolutely there are compromises that you have to make to retain a solid state system, there's a whole series of trade offs for performance, and the render thread's running at 30 frames. Whereas the physics and AI threads are running at a full 120hz, so what that you get a very smooth and silky performance attribute in rendering, and a much needed processing route. Again it's a series of compromises, 16 cars on the track fully modelled, fully damaged, fully physically affected which all present a challenge to a render thread, so you really have to compromise, as you see today we don't feel 30fps has an impact on the experience, we're running very fluidly and I think those elements are not mutually exclusive to the 30-frames-to-60-frames argument.



Dynamic Camera
"As we looked around and analyzed the genre we realised people have beautifully modelled cars; some have interiors many have drivers that move, but nobody is building a model for what the race car driver is really going through. So: physical forces, the sound, the independent movement of the head versus the movement of the chassis of the car. By modelling these elements with a dynamic camera system, with a dynamic visual effects system and with the audio system, you have a whole package of concert that works to deliver everything this driver is experiencing, moment to moment in the race."
 
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E.A is just a publisher. You hate the company that published Mass Effect, Crysis Warhead, The Sims, Dead Space, Mirrors Edge etc etc? or just because some other people do for no special reason?

EA are publishers AND developers. I believe they started out as just developers, when the name was never shortened to EA, it was just "Electronic Arts". Then they started publishing sports games under EA sports, then they started publishing all types of games.

Games published by EA are usually OK, and some of their early developed games were good too. It's just that most of their recent developed games are poor. Also, since EA usually throw money at people who produce games of movies (which are almost always bad), that drags their reputation down too.
 
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You'll be happy to hear that the Hakosuka driving experience in Need for Speed SHIFT is a full simulation of the real car -- complete with physics driven, functioning suspensions systems. When you drive this car in-game it IS a proper virtual recreation of the real car, no joke. We've collaborated with the development team responsible for the PC simulations GTR, GT Legends and GTR2, so you know the pedigree of this driving experience will be second to none.
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The development team has put a huge amount of effort to replicate the visceral experience of controlling a race car... Think of Need for Speed SHIFT as a first person racer with all of the g-force, head movement and subjective effects you would expect to feel on in real life races..... This is so much more than sterile, technical driving software; Need for Speed SHIFT brings you right into the hot seat of driving this car; it's a true driver's experience.

In this shot(above), I'm struggling to keep the Hakosuka pointing in the right direction under braking... I've hit the brakes too hard and the rear end as gone a bit light on me and is starting to slide. It's a moment of pure joy!
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I've yet to modify the car in-game as I'm rather enjoying it's stock bia-ply tires.... the car moves around so much on the limit; it's a joy to toss its nimble chassis from corner to corner!

BTW none of these screen shots have ANY photoshop doctoring on them... This is exactly how it looks in game!

Let me know if you want to see more of what we have in store for Need for Speed SHIFT. I'm planning to build up an AE86 in-game pretty soon and can assure you it's going to have proper style!


AE86:D


http://speedhunters.com/archive/200...t-gt-bringing-the-hakosuka-to-the-masses.aspx
 
This could be the game that finally finishes off all the GTR2 die hards but as with any new game it could go either way. I was happy with Race07/GTR Evo/STCC but my friends for some reason thought it was unrealistic and we still play GTR2 all the time. With the updated graphics and some proper physics/tracks/cars this could be the next step along. It is a shame it will be 16 player only as surely we should be past that limit now. Anyway I am excited but it could well finish off my PC or make me buy a console (and new wheel to replace G25)if the specs are to high!

Anyway thats the future, this month I intend to try iRacing as there are new drier cheap 3 month codes out there. Also Simbin is releasing a FREE small Volvo game!
 
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