Cuchulain said:This game is pure class, it may look like a souped up Dungeon Siege but the story and the magic use more than makes up for it.
manveruppd said:Can you give me any info on the system for controlling the henchmen? Is it closer to BG or KOTOR?
NumptyUK said:is there any way of speeding up the mouse scroll? The screen turning just takes forever and i cant see an obvious option in the preferences
and while I agree it adds huge variation, it just doesn't seem right to me...Matmulder said:I'm confused about the whole class system in NWN2....I was a big BG fan, having played through many times. I also had NWN1, but was never a great fan as I never got involved in the multiplayer/modding side.
Now when I played BG, you could be a pure class, or you could Dual Class or even triple class, but that could you make you a jack of all trades, master of none.
But in NWN2, you can swap and change it seems indefinately, levelling in Fighter, then some levels in Warlock, couple in Ranger - or whatever - to the point where you get some crazy cross builds taking in bits of everything.
And it seems that this is a "must" because if you don't, the pure classes are very weak in comparison. A pure Archer build is poor, so I need to move to Prestige class of Arcane Archer to even be useful. And even then I'm encouraged to delve into Rogue in order to gain some useful feats.
Maybe I'm just old schooland while I agree it adds huge variation, it just doesn't seem right to me...
.
.
.
Ok so thats just stupid and powergamed to the max, I wonder if it actually works 



Yeah but is it closer to BG2 or to KOTOR? BG2 let you control each party member in a lot more detail than KOTOR did - you couldn't give any move orders in KOTOR for instance: if you wanted to move someone you have to move them in realtime. The top-down isometric view in BG also helped a lot with the targetting (as in, if an enemy was far away to target them, you could scroll over to him while the game was paused, whereas in KOTOR you had to move closer to them if one of your characters was so far away that the enemies became a confused cluster and you couldn't select one reliably with your mouse cursor), and BG also had true autopausing to help you give each party member an order for each turn.Pulseammo said:In NWN2 you can pause the game, really just like BG2 and KOTOR, you click on your party member, they have their own hotbars and inventories etc, and you give them a command list of moves (4 moves, I'm disappointed to see they cut this down from something like a whole screen's worth of moves in nwn, but oh well).
I'm really enjoying it, however I have a question, I just can't figure out.
Like a dog. You get very little bang for your buck.Phalanx said:im very interested in NWN2, was wondering how well it runs. Graphics look similar to Guild Wars

The box looks cheap, the artbook uses some cheap/recycled cardboard, there's no cloth map and the manual is a pdf file in your install directory (even the normal edition came with a full 170+ manual in the us -_-). I mean seriously, using a pdf file in the LE version, wtf. The figurine is the only decent thing in this so called "LE" >_>