Neverwinter Nights 2 Official Thread

my performance went up loads when I turned off water reflections. Now I can put bloom and full shadows on and it is fine.

system spec: amd64 3800, 2 gig 3200 Ram and HISX1900XT 512Mb.
 
is there any way of speeding up the mouse scroll? The screen turning just takes forever and i cant see an obvious option in the preferences
 
Cuchulain said:
This game is pure class, it may look like a souped up Dungeon Siege but the story and the magic use more than makes up for it.

Dungeon seige was a monotonous click fest. No skill, no thrill, just click-click-click on target after target. I got about half way through, thought "I can't be arsed with this", nabbed a trainer for it and just played through it on infinite health just to see if there was anything good ever happening in it. Nope.

NWN1 / BG / BG2 are all well beyond that with an emphasis on completely free actions whilst within the story progression, lots of side quests, etc. etc.
 
manveruppd said:
Can you give me any info on the system for controlling the henchmen? Is it closer to BG or KOTOR?

In NWN2 you can pause the game, really just like BG2 and KOTOR, you click on your party member, they have their own hotbars and inventories etc, and you give them a command list of moves (4 moves, I'm disappointed to see they cut this down from something like a whole screen's worth of moves in nwn, but oh well).

You can control any character as your main, though your main is always the main if you understand what I mean. So yeah, its like kotor and bg2 in that respect.

You can also issue "broadcast commands" which allow you to right click the screen and tell the whole party "stay here" (if you want to stealth) or "attack nearest", "follow me", "guard me", "heal me" etc etc.

You can also adjust the AI behaviour on the character screen, this allows you to set up what the AI may or may not do. For instance if you pick the "use stealth" option, its a good way of getting all your characters to go into stealth mode and walk with you. You can also stop them from using different combat modes (ie power attack, rapid shot), use expendable items in their inventory, etc from here.

NumptyUK said:
is there any way of speeding up the mouse scroll? The screen turning just takes forever and i cant see an obvious option in the preferences

There is definately options to stop "camera lag", "context menu lag", "camera speed" and "mouse scroll speed", try the gameplay menu I think?
 
I'm confused about the whole class system in NWN2....I was a big BG fan, having played through many times. I also had NWN1, but was never a great fan as I never got involved in the multiplayer/modding side.

Now when I played BG, you could be a pure class, or you could Dual Class or even triple class, but that could you make you a jack of all trades, master of none.

But in NWN2, you can swap and change it seems indefinately, levelling in Fighter, then some levels in Warlock, couple in Ranger - or whatever - to the point where you get some crazy cross builds taking in bits of everything.

And it seems that this is a "must" because if you don't, the pure classes are very weak in comparison. A pure Archer build is poor, so I need to move to Prestige class of Arcane Archer to even be useful. And even then I'm encouraged to delve into Rogue in order to gain some useful feats.

Maybe I'm just old school :rolleyes: and while I agree it adds huge variation, it just doesn't seem right to me...
 
Matmulder said:
I'm confused about the whole class system in NWN2....I was a big BG fan, having played through many times. I also had NWN1, but was never a great fan as I never got involved in the multiplayer/modding side.

Now when I played BG, you could be a pure class, or you could Dual Class or even triple class, but that could you make you a jack of all trades, master of none.

But in NWN2, you can swap and change it seems indefinately, levelling in Fighter, then some levels in Warlock, couple in Ranger - or whatever - to the point where you get some crazy cross builds taking in bits of everything.

And it seems that this is a "must" because if you don't, the pure classes are very weak in comparison. A pure Archer build is poor, so I need to move to Prestige class of Arcane Archer to even be useful. And even then I'm encouraged to delve into Rogue in order to gain some useful feats.

Maybe I'm just old school :rolleyes: and while I agree it adds huge variation, it just doesn't seem right to me...

CAREFUL, you can only cross-class three times (if its the same as NWN1), so if you have I think its 5 levels of ranger, 1 level of wizard, x levels of arcane archer. Then you can't pile on any rogue. :P.

Personally I like it better this way, though there are some things that sometimes will just not work out for instance levels of wizard and sorc is just a silly combo unless you want masses and masses of low level spells :P.

Its harder to get used to at first, I agree, but once you get into the stats (if thats your thing) a lot of the fun becomes figuring out decent and cool builds :).

Hhhhmmm cough cough, monkey grip dual wielding scythe weapon master with massive crit ranges. :P Ok so thats just stupid and powergamed to the max, I wonder if it actually works :D
 
clipboard01yf1.jpg

level 11 , and i got my arse kicked in a lair in the market disctrict

I got past that bug by only using my main character, it didnt load a cutscene before hence i couldnt leave to the world map.
 
Wasn't there some limit in NWN with multiclassing? All the classes had to be within 1 level of each other or else you lost some kind of bonus, is this the same in NWN2?

I might play NWN1 through again with a multiclassed character to make it a bit more interesting.
 
Yeah, you get a pretty severe experience penalty (ie. you level up much slower) unless your classes are within a level of each other. The exception to this is favoured class - each race has one, and it's not taken into account for experience penalty. For example with elves, whose favoured class is wizard, they can have 10 levels in wizard, 3 in rogue and 4 in fighter. They only have to keep the fighter and rogue levels within 1 level of each other to avoid a penalty.

For half elves and humans, favoured class is 'any' so they got one free class that doesn't have to be taken into account when calculating the experience penalty.

I spent more time in NWN1 designing interesting class combos than I did playing the game :)
 
I've got bored of my rogue already :(

Just getting behind people for the dmg bonus gets boring, so I've started a sorcerer, probably going to go for Red Dragon Desciple.

Can you change/swap spells, like the wizard on nwn?
I notice on level-up it says you can click the arrow to take it out of the spellbook, but it doesn't seem to work :confused:

I see some lvl2 spells that look good for low level, but might not be as usefull once I level up. The main one being ghostly visage, it might be good for lower, but I'm guessing it's usefullness soon dissapears as harder hitting opponents come along.

Also I'm not sure whether to learn Cat's Grace for the Dex or go for Bears Strength for buffing melee fighters :confused: :D

Making a good build seems just as much a part of the game as in nwn :)
 
Pulseammo said:
In NWN2 you can pause the game, really just like BG2 and KOTOR, you click on your party member, they have their own hotbars and inventories etc, and you give them a command list of moves (4 moves, I'm disappointed to see they cut this down from something like a whole screen's worth of moves in nwn, but oh well).
Yeah but is it closer to BG2 or to KOTOR? BG2 let you control each party member in a lot more detail than KOTOR did - you couldn't give any move orders in KOTOR for instance: if you wanted to move someone you have to move them in realtime. The top-down isometric view in BG also helped a lot with the targetting (as in, if an enemy was far away to target them, you could scroll over to him while the game was paused, whereas in KOTOR you had to move closer to them if one of your characters was so far away that the enemies became a confused cluster and you couldn't select one reliably with your mouse cursor), and BG also had true autopausing to help you give each party member an order for each turn.
 
Right, so now im well confused. I think I'm a tad stupid to play this game sometimes :( I'm really enjoying it, however I have a question, I just can't figure out.

I'm a ranger, but I decided to take some druid talents too. I have now got some fun new talents to play with, but for the life of me I can't use it :(

I opened up my spell book, opened the druid bit, but now I have this "memorised spells thingy" and i have no idea what it is tbh. Also, I can't seem to drag and drop any of the spells into the quick cast bar.
What's a numpty like me doin' wrong :confused:

See below for screen shot

confused.jpg
 
Phalanx said:
im very interested in NWN2, was wondering how well it runs. Graphics look similar to Guild Wars
Like a dog. You get very little bang for your buck.

Still, I have been playing constantly all weekend. :D
 
I'm starting to feel really shafted when it comes to the LE version of this game :( The box looks cheap, the artbook uses some cheap/recycled cardboard, there's no cloth map and the manual is a pdf file in your install directory (even the normal edition came with a full 170+ manual in the us -_-). I mean seriously, using a pdf file in the LE version, wtf. The figurine is the only decent thing in this so called "LE" >_>
 
Back
Top Bottom