And?dokko said:Just had a play about in the 1st room with the camera angles and it sent my gfx card temp up to 80C!
Jesus!
Oblivion & Dark mess demo only sent it into the high 60s and that was in the summer months.
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And?dokko said:Just had a play about in the 1st room with the camera angles and it sent my gfx card temp up to 80C!
Jesus!
Oblivion & Dark mess demo only sent it into the high 60s and that was in the summer months.
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krooton said:Nice, we are the same pointish, I just burnt it down![]()

BahFlying Gribble said:The patch has been pulled - apparently they forgot to include the updated server software so that players who had patched couldn't connect. Also some reports of an immediate crash on game-start. They've promised a new version shortly.![]()


sup3rc0w said:I'm assuming you need to use that fire potion thingy?
The druid in my group can always do the uber flame strike thingy![]()

Roduga said:And?
krooton said:I tried a flame arrow, but in the end just used the torch she gave me![]()

sup3rc0w said:She gave me nothing![]()

Bossk128 said:I'm loving NWN1, trying to get HOTU fin before Christmas, when this may be a gift for me![]()
By then, hopefully the patches will fix the patching process(!), the sluggish performance, the blocky graphics on casting, the camera angles, the script misfires, Xfire incompatability, and that's before people start Munchkinning, and they start having balance issues.
I haven't played the game, mostly I've just read this thread, but it sounds full of promise yet diappointing. I hope the patches for NWN2 are as rich as NWN1 patches (often including new content), as I'd like all the graphics to look next gen (re: casting gfx), but conversely I prefer 2D art style portraits
Just my 2p.
dokko said:I'm hoping the level of patches in NWN2 is better than in 1.
I'm sure it will be. The makers really listen to the players, and its what made the community work well last time.
Not only will the bugs be fixed by then, i expect huge tweaks in GFX department and game engine, otherwise, i wouldn't of bought the game.
I can put up with it all right now offline, but in a couple of months i hope the game is glowing and online gaming is as fun in this one as the last one, the single player campaign is just here to pass the time.
Just trying to figure out what your comparisons are supposed to be showing, considering they are all completely different to each other.dokko said:What?

Roduga said:Just trying to figure out what your comparisons are supposed to be showing, considering they are all completely different to each other.
Yeap, it needs a hafty system to run, but when you appreciate the amount it is doing you can understand it. Sure, pan the camera into a first-person position and it sucks compared to Oblivion. The thing is, anyone who has played NWN before *knows* that it traditionally is top-down, and that is where you can see the detail/style/effort.
I'm a from a slight-angle-from-above-but-miles-away person. I think only one place has caused an issue, mainly due to the room being so high. I can't say it's moved around indoors for me, I think the only time it moves is when I'm under a large outside object, but then it moves back when you are clear.dokko said:All i was doing was giving an observation, I've never seen my gfx card hit that kind of temp before, it was quite scary, considering i was just moving about, and was in a tiny room.
Not keen on the camera, its the same as the 1st nwn's but it keeps dumping me in difficult angles where i cant even see my main character (especially when going indoors) I dont want it in 1st person, i just want a reliable top down angle like the 1st game, but i wasn't comparing the angles in each game, like i said, just giving an observation of the temp it hit.
While were on about the camera, what are the best settings forit, in your opinion?
Roduga said:I'm a from a slight-angle-from-above-but-miles-away person. I think only one place has caused an issue, mainly due to the room being so high. I can't say it's moved around indoors for me, I think the only time it moves is when I'm under a large outside object, but then it moves back when you are clear.
trying to be an Oblivion wannabe in the graphics stakes but failing dismally.
Bad gameplay mechanics.
n1kunj said:I've found that to get the best performance/quality mix, I turned off all water effects (reflection, refraction) which dropped my framerate by about 15 even with no water, turned off soft shadows, normal mapped terrain and point light shadows.
I still had shadow quality on high but in advanced I turned all of the shadow map sizes to their minimums. Can't tell the difference between minimum and maximum but get a huge frame boost.
