New Hitman game

Jono8;30492277 said:
You seem to be associating taking a human shield as wreaking havoc. I always used it for the opposite. It was a great way of taking someone out of play quickly and still being able to potentially take out someone else (very quickly if needs be). Room with two people you need to take out? Human shield one, take out the other then incapacitate the guy you are holding. That felt pretty bad ass in Blood Money when you got it right :p

It is the principle. Why remove it? Why remove holstering animations? Why remove light switches? Why remove the first person view? Why remove customisable weapons? Why remove taking someone as a human shield? Why remove looking through keyholes? Why remove one the best save game mechanics a game has ever had? etc.

All those things being removed either break immersion and/or offer less choice and variation.

Loads of very good features have been removed. It just simply felt more simple and genuinely felt like a very pretty, but ultimately watered down mobile/"lite" version of Blood Money or something.

I am not saying its is a bad game. It just isn't an improvement overall and it takes too many steps in the wrong direction in my opinion. The contracts and large levels are obviously a plus but those things are hampered by the watered down core gameplay.


I get you about the light switches, keyholes etc. but I still think you wrote the game off way to early.

And honestly, human shield would be pretty much useless here (and it was in previous games as well IMO). How would you use it effectively in a game with such level layout?

I think it's an immense improvement overall because it's simply fun and it adds so much creative stuff that wasn't there previously that I don't think I'd trade all those fantastic maps and options for looking through keyholes or light switches (especially that pretty much all missions happen during daytime, unless they made it that way specifically because of this;p)

And yeah, I do associate human shield with a bit of havoc. I think the difference lies in the way we play a Hitman game. I don't want to kill anyone except the target and I don't want to be seen doing it or get in direct contact with more than one enemy. That's why I don't fuss over customisable weapons because I rarely even use them. Realistically, what customisation or weaponry does an assassin really need apart from a bog-standard silenced pistol and/or a sniper rifle?

There are a lot more really fun and hilarious options that weren't in past games and discovering them with all the cues turned off is a joy. And what's even better, many of them don't require you to kill anyone except the target.

I get the fpp complaint but Hitman was always a tpp game to me and playing it in a different perspective didn't ever cross my mind. Just my preference, though.
 
iamtheoneneo;30492596 said:
yes it is, and no its not but you wouldn't know that because you played nothing of it before throwing a tantrum. Yet somehow find validity in trashing a game you played nothing of.

Explain how it improves on Blood Money (game mechanics wise) other than adding a few more "baked in" ways to kill the target? I am all ears.

I played it for 2 hours. Plenty of time to tell that it wasn't for me thank you ( not for £20 anyway).

Nothing I have said is not true. They are my observations and opinions on the game that I thought i would share, in case anyone else may end up feeling the same way.
 
Amatsubu;30492798 said:
I think it's an immense improvement overall because it's simply fun and it adds so much creative stuff that wasn't there previously


This is where I disagree. I few more "baked in" ways of dropping something on someone's head =/= creative.

Having more gameplay mechanics makes things feel more creative and organic in my opinion.
 
Jono8;30492868 said:
This where I disagree. I few more "baked in" ways of dropping something on someone's head =/= creative.

Having more gameplay mechanics makes things feel more creative and organic in my opinion.

It's not a few. There are loads of them and they can't be simplified to dropping stuff on peoples' heads, they are way too varied for that, you just assume that after onlt 2h of playtime. I don't see how stuff like human shield or looking through keyholes could improve the experience in any significant way.

And being able to dispose of targets in loads of ways that make human shield etc. completely obsolete is gameplay IMO so I respect your stance but I wholeheartedly disagree.
 
Amatsubu;30492900 said:
they can't be simplified to dropping stuff on peoples' heads

It was just an example!


Amatsubu;30492900 said:
It's not a few. There are loads of them

And being able to dispose of targets in loads of ways that make human shield etc. completely obsolete is gameplay IMO so I respect your stance but I wholeheartedly disagree.

Again, yes there are lots, but by "a few more" I was comparing it to Blood Money (in which there were a lot of varied ways to kill people as well, alongside all the gameplay mechanics that are now missing).

If you enjoy it then that is great, and once again I have not said it is a bad game.

It just doesn't have as many gameplay mechanics/gameplay features as Blood Money which was hugely disappointing.
 
I played Blood Money (obviously) and this game outshines it both in terms of level design and the number of ways to kill a target, "a few more" isn't a terribly accurate representation when comparing the two.

I replayed the first level about a dozen times and was still discovering new things, by which time I was nearing the time I took me to complete Blood Money. I think that says something.

The gameplay mechanics that are now missing simply wouldn't work too well in levels of such scope and when you manage to isolate you target, what's the point of human shielding? Switching off the lights seems equally insignificant. It's not like the game took all those mechanics and gave nothing in return.


I don't think this game is an absolute mastetpiece but I recommend grabbing the game cheaper some time and giving it a fair chance. I think you would like it just for the levels alone.
 
Amatsubu;30493016 said:
I don't think this game is an absolute mastetpiece but I recommend grabbing the game cheaper some time and giving it a fair chance. I think you would like it just for the levels alone.

I definitely will pick it up in the future when it is in the bargain bins :)

I am glad that people are enjoying it. I only responded again as I thought that people saying I was nitpicking and throwing a tantrum was unfair. I think my criticism are very valid, and game developers removing loads of features from sequels that they got right/worked so well in previous games is a bit of a pet peeve of mine!

At least we can all agree that it is a vast improvement on Absolution ( which i thought was an abomination :p)!
 
Still on the fence about this one. Shall I spend £10 on the intro one? Or risk...

The sentence above is what I wrote, then I thought bugger it, dropped £23 on the full edition.
 
Nvidia users, anyway you are able to tweak config/game to get stable fps? I'm running a 980ti at 1440p and in the prologue on the makeshift ship, I'm getting solid 60fps one second. Then 40fps the next. I dumbed settings down to medium (all settings) and still got drops to 50fps.

So I'm just going to leave max for the eye candy. I was just wondering if there is any tweaks out as I know it's an AMD heavy game.
 
Hitman game!
Absolutely love it, been playing since release. I also understand why it is criticized (as in jono's points)

I suppose the keyhole one is not valid but its been replaced with that instinct feature so you can see people anyway.

Taking human shields I would like to have seen this added in as I used it a few times when getting out of hard situations in BM.


I think my biggest thing that kinda gets me is the immersion sometimes disappears as everyone has English/american accent and every guard as the same gun model (which makes it easy as most guards have pistols to run around on a killing spree).

But still hasn't stopping me piling hours of planning, murder and failing miserably.
 
agnes;30497581 said:
Nvidia users, anyway you are able to tweak config/game to get stable fps? I'm running a 980ti at 1440p and in the prologue on the makeshift ship, I'm getting solid 60fps one second. Then 40fps the next. I dumbed settings down to medium (all settings) and still got drops to 50fps.

So I'm just going to leave max for the eye candy. I was just wondering if there is any tweaks out as I know it's an AMD heavy game.

I think it's weird cpu/GPU interactions. With the latest version running in dx12 it massively improves these dips though, you should try it.

I'm running 980ti SLI and on the second level I get dips to the 30s in some bits in dx11. Dx12 sorts it. Seems to be the first game that actually benefits from dx12, in SLI anyway...

My only beef is, I'm a massive fan and user of reshade and sweetfx, and it doesn't work with dx12 yet. This version of Hitman is way too washed out and soft without my sweetfx profile, so for the minute I'm struggling along in dx11.
 
Amatsubu;30493016 said:
I played Blood Money (obviously) and this game outshines it both in terms of level design and the number of ways to kill a target, "a few more" isn't a terribly accurate representation when comparing the two.

I replayed the first level about a dozen times and was still discovering new things, by which time I was nearing the time I took me to complete Blood Money. I think that says something.

The gameplay mechanics that are now missing simply wouldn't work too well in levels of such scope and when you manage to isolate you target, what's the point of human shielding? Switching off the lights seems equally insignificant. It's not like the game took all those mechanics and gave nothing in return.


I don't think this game is an absolute mastetpiece but I recommend grabbing the game cheaper some time and giving it a fair chance. I think you would like it just for the levels alone.

Yeah the level design alone is class. Also, the sheer number of different ways to do seemingly everything is very impressive. I was doing the Chameleon challenge for Sapienza, still hadn’t completed it a year later, just playing it organically, instead of using guides etc. When I finally did it, there were something like 26 different disguises in Sapienza. That’s just one map, and the variety for kills was ridiculous, everything from all the usual weapons and accidents to exploding golf balls to shooting the plane down with a canon. The breadth and depth of this game – which takes so long to really appreciate – I think I’m somewhere around 200 hours in at this stage - is wonderful.
 
wunkley;30498265 said:
I think it's weird cpu/GPU interactions. With the latest version running in dx12 it massively improves these dips though, you should try it.

I'm running 980ti SLI and on the second level I get dips to the 30s in some bits in dx11. Dx12 sorts it. Seems to be the first game that actually benefits from dx12, in SLI anyway...

My only beef is, I'm a massive fan and user of reshade and sweetfx, and it doesn't work with dx12 yet. This version of Hitman is way too washed out and soft without my sweetfx profile, so for the minute I'm struggling along in dx11.

DX12 is greyed out in the options for me? Is there something I need to do to allow for DX12?
 
agnes;30498937 said:
DX12 is greyed out in the options for me? Is there something I need to do to allow for DX12?

Strange. I'm assuming you're on Windows 10? If not there's your answer, If you are then Sorry bud no idea. I wonder if dx12 is only an option for multi GPU? Wouldn't have thought so, can anyone confirm?
 
wunkley;30499009 said:
Strange. I'm assuming you're on Windows 10? If not there's your answer, If you are then Sorry bud no idea. I wonder if dx12 is only an option for multi GPU? Wouldn't have thought so, can anyone confirm?

Win 10 pro 64bit... Latest drivers... Odd.
 
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This is so infuriating, why is it greyed out? I'm on Win 10, latest drivers etc. I can see both DX12 and normal directory in the game. But both launch the launcher first and I can't choose which version of DX I wish to run!
 
Absolution was an ok game in itself, but very disappointing after the earlier titles in the series. Even though Blood Money seemed to go in a different direction from the first 2, it worked very well.

I've been reluctant to buy this after Absolution , but I am weakening. Can anyone comment on whether this still comes free with an RX 470?

All I can find is that purchases must be made before 22nd Feb, from a participating retailer.

It's infuriating trying to find any further / accurate details.
 
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