Soldato
Definitely sounds much better. Says he's using a very thin cover which will help fov.
I think that is a fair shout and expectation, the reality is its not perfect and neither are your alternatives.To be honest, for that price I'd expect perfect!
Definitely sounds much better. Says he's using a very thin cover which will help fov.
You’re not going to get Zeiss / Nikon professional lens quality in a £500 unit and it weigh a few 100g. That ain’t happening anytime soon I’m afraid, I’d be very happy to be proved wrong I just cant see it...
For the price of the Vive Pro 2 headset alone I'd expect eye tracking or wireless included as standard, given that the Index is better in just about every way apart from resolution.
can confirm it is amazing, definitely some image clarity issues going on atm but I've made no adjustments yet or any effort to locate the sweet spot/eye box just first impressions after doing all the updates and getting Steam VR up and running.
regarding FoV, yeah I can't see what the fuss is about it looks pretty good to me
I don't normally post much, but, nobody seems to actually have one so I thought I would share where I am at so far!
I've never owned a VR headset either, got mine delivered today (pre-ordered from overclockers). I've ordered the index and G2 twice each and bottled it whilst waiting in the 8 week lead time 4 times now as I read mixed reviews and decide against it, but this time I finally pulled the trigger.
I've followed the setup as best I can....I am trying to set it up for my sim racing rig. The concept is obviously pretty incredible, but, I've not been able to find the sweet spot yet. I wasn't expecting the "blurry" edges to be as bad as they were. I've since read about the super sampling rate that I need to look into and it seems to be stuck at 90hz which I haven't figured out yet! I've had it on ACC from the car cockpit and the depth perception and immersion is a pretty mind blowing experience (even if it was all a bit blurry at times!).
Any tips on setup would be greatly appreciated! There seems to be little information on the basic setup or tips on how to get the best from these things. I'll post back tomorrow when I've learnt some more. For the money I am a little disappointed, but maybe my expectations were too high. I'll see how I get on tomorrow before deciding if I box it up to return.
Yeah the implementation of VR in acc is poor and I have a 3090. Doesn’t look like we’re going to get any optimisations anytime soon. I’m still waiting for a fix for the oversaturated hdr.Don’t use ACC as a metric for your sweetspot, it’s generally quite blurry due to the TAA implementation and the fact you have to run at lower res to get it working. Also be aware if it’s dipping into reprojection because you can’t maintain 90fps that can add yet more blur.
There are various things you can do to improve it, but you will need a beast of a GPU (3080 or 3090) to get a decent experience on a headset of this resolution… even then it won’t be as sharp and clear as other games. Due to the rendering pipeline ACC responds well to lower steam SS, slightly lower resolution scale and cranking up the Pixel Density. You also must try reshade’s new VR filmic or CAS sharpening which really help combat the blurryness.
For judging the headset and sweetspot however go with something easier to run, and make sure you are at as high a resolution as your computer can handle. I forget what the name of it is from the review but the highest option in the vive compositor (ultra or something) looked to be the proper optimal resolution equivalent to running eg the G2 at 100%.
I've made some adjustments and seemingly fixed my clarity issues....
So it turns out I do see a benefit from wearing my glasses which might seem obvious duh but let me explain... I only wear glasses for reading and close/detail work anything over 40-50cm IRL vision is fine for me, I rarely use glasses for monitors and never for PC games.
What I was experiencing in VR was the reverse of IRL in that objects close to my VR eyes/head were clear and distant objects (those a couple of metres away or more) were not.
So two tips @Ivan Browne :
1. If you wear reading glasses or have eye strain looking at things close to your eyes IRL you might need to use them. I know people talk about the VR focal length being a fair distance away but I'm not sure that is universally true.
2. In the SteamVR page in the Steam Library, go find and subscribe to the ROV Test workshop content... It gives you the option to change your environment room to a VR Eye Test/Clinic i.e. the one you see content creators use in their reviews. With this room it will help you test your adjustments and clarity much better than the default Mountain room.
I'll try to take some FOV measurements later today, obviously I'm expecting less whilst wearing glasses...
What I can say though with certainty is when your in the eye box/sweetspot or whatever you want to call it the clarity of the image edge to edge feels pretty decent, you can move your eyes and yes at the very edges it gets blurry but there is quite a large range of the view where everything is in focus.
Tried Skyrim VR briefly as well last night... wow
On the negative side I've seen some artefacting in some scenes a faint jagged red line passing vertically in the middle of the view, that could be a sign of a defect in the LCD panels. Need to keep an eye on that headset will have to go back for sure if that doesn't sort itself out.
What face plate you using?for those interested I am seeing an HFoV of about 112 degrees, VFov of about 85 degrees all using a thinner face plate
Its the VR Cover Cool XG Foam replacement set for Oculus.... it basically fits its not perfect but it does a good jobWhat face plate you using?
Its the VR Cover Cool XG Foam replacement set for Oculus.... it basically fits its not perfect but it does a good job