melchy said:To get back on topic, i think its a bit of a risk to target a game at such a high requirement level regardless if it can be run on the new consoles or not. Its pretty much commercial suicide if the game can only be run at a reasonable level on very few machines. Then again if the game scales quite well onto different hardware albeit with lowered details, there is no reason whatsoever that it couldnt make it onto the new consoles.
As mentioned above, the reason why it doesn't get a release on console may be more to do with the way the game is coded as opposed to the hardware requirements (hearsay so take with a pinch of salt).
As for the commercial suicide bit, you need to remember that many gamers don't really worry that much about performance. People with average PCs will still buy the game, and run it at 15-25fps, because that's what they do. My sister for example plays games on a p3-500 with a TNT, even stuff like Warcraft3, Neverwinter Nights etc. I dread to think what kind of framerate she gets.
We can all sit here as experienced gamers with our superdeluxe hardware and fully tweaked systems, but take an average gamer and he probably won't be expecting to run modern games at 60fps+ (if they even know what FPS means).
I'm sure that while it won't look it's best, and performance will be shoddy, something like a P4-2.8 with 768meg ram and a 6600GT will probably be capable of running Crysis.
Plenty of people moan about poor framerate in modern games, but how many of us actually refuse to buy a game based on the hardware requirements? I haven't bought Oblivion yet as I only have a 6800GT, but lack of time to play it is also a factor.