Well it certainly looks like it has inside out tracking and is reportedly 2160 X 2160 with rgb pixels so if the fov is as you say 120 or better I'm pretty much soldHmm so they are calling it "next gen" and "no compromises". Pretty tall order.
To me that would mean AT LEAST:
1. Oled panels.
2. 90 Hz or above.
3. 2160x2160 each eye or above.
4. RGB pixels.
5. External tracking.
6. 120 deg FOV or better.
I doubt it...
Well it certainly looks like it has inside out tracking and is reportedly 2160 X 2160 with rgb pixels so if the fov is as you say 120 or better I'm pretty much sold
I'm trying to hold on to my CV1 until a serious upgrade in GPU power is available. (Big Navi/30xx series?)
SDE is really my only gripe at the moment and it's not "game breaking".
Just looking at the image, it's inside-out tracking which already means it's failed in one aspect.
I wouldn't consider that a failure at all, actually a preference.
Majority people don't want hassle of external sensors I would say.
Agreed.Just looking at the image, it's inside-out tracking which already means it's failed in one aspect.
Ya I am very curious to see what they have come up with calling it the "ultimate VR headset".
Just looking at the image, it's inside-out tracking which already means it's failed in one aspect.
I've tested almost every headset, inside out tracking isn't as good as outside in. Period.
Also inside out tracking requires a lit room, outside in doesn't. Big benefit for those that don't want bright lights on at night.
I've tested almost every headset, inside out tracking isn't as good as outside in. Period.
Also inside out tracking requires a lit room, outside in doesn't. Big benefit for those that don't want bright lights on at night.
I too have owned a few headsets, 4 sensor Rift, Original vive, Oculus Rift S. And you are right, in absolute terms inside out tracking isn't as good as outside in but, in actual everyday use there is little to no difference. And I play a lot of games that require fast movement, reaching behind your back and quick turns etc, Gorn, Echo Arena, Eleven Table Tennis, Thrill of the Fight, BoneWorks are some examples. There is only one situation where I have noticed a difference and that's using scopes in Onward.
For the first couple of months, the Rift S had spotty tracking but it's almost perfect now. You really have to go out of your way to find the dead spots. Of course if it's inside out tracking done badly, then it's going to be worse. WMR tracking isn't very good. If WMR headsets are your only experience of inside out tracking then I can understand why you might think it's poor.
As for the lights on, I am just curious, why is this a problem? Surely if you are going to be putting on the headset how brightly lit the room is shouldn't be a problem? The Rift S works in dimly lit rooms. At night I play with only a small lamp as a light source and it still works perfectly.