The thing I most noticed about VR was sharpness when looking at things in the distance. Sharpness at close distances was perfect, but looking far away makes things look pixelated.
it's the screen door effect. On the index what you see perfectly close up on that Quest is what you see at distance, you'll have that 1080p moment if you try one or id imagine what the new HP will deliver.
That looks like some sort of upscailing. Like watching a 720p image on a 1080p monitor. Good for performance, but at the cost of clarity.
Hmm not sure. I don't notice the screen door normally.
Honestly? I've access to both and used a Vive for 3 years that was a little worst than the quest but not by much. After using an Index for a year then using a Quest, it's a horror show going back to SDE, it's the biggest initial 'wow' when you upgrade from a cv1 or OG vive. The screen door kills distance viewing. Again, the clarity you see up close is matched up with distance on the Index, i don't even have to mess about with SS to achieve that, you want clarity at distance then look at a reverb or Index, or not far behind (i presume) Rift S.
I note you are on a Quest. Are you using wireless and virtual desktop, or the Oculus link? Assuming the link, have you tried the pixel density adjustment here ?
And btw, the resolution just isn't there yet on the Quest - one reason I'm monitoring this thread carefully. It's still amazing and way beyond any monitor at any resolution imo though, just the sense of depth and immersion means I could never go back to monitors for driving games now
I did have a play yes, and couldn't see much difference. The oculus debug tool is a little cumbersome though. Hopefully they can bring this into main settings in a future update.
That's why I asked what resolution a headset would need to be to match the sharpness of a 1080p monitor, at least before optical issues like screen door effect then layer on.
Display resolutions of the main headsets are as follows:
Compared to a 1080p monitor which has 1920 x 1080 = 2.1 MP.
- Quest 1440x1600 per eye, so that's 4.6 Mega pixels.
- Rift S 2560x1440 total, 3.7 megapixels.
- Index also 1440x1600 per eye, 4.6 MP
- HP reverb 2160 x 2160 per eye, 9.3 MP.
Looking at my screenshots, it feels as if the Quest should be running sharper than it is. Hence I don't know if its my settings.
I have looked at your screens, they look similar to what I'm used to when racing on the Quest tbf. I also find it frustrating sometimes, being used to a tight 1440p display, it can sometimes be a little underwhelming if the resolution is the only thing being considered.
It's not an apples to apples comparison trying to compare a 1080p monitor to your Quest display - 2 tiny screens with a great big magnifying glass lens 1 inch from your eye is not the same as sitting 30 inches back from a 1080p monitor. If you sit with your eye 1 inch from a 1080p monitory it won't look great
i'd also be interested to know how you do that, how can you play a steam game in VR without using Steam VR ?Maybe there's something weird going on with Steam VR? When I play Assetto Corsa on the Quest, I use the link cable and set the renderer to Ocus Rift, I don't use Steam VR at all.. Have you tried that?