Soldato
- Joined
- 7 Feb 2011
- Posts
- 6,056
Cthulhu Wars hit the deck last night. It is good. Go back Theomachy for $200 and get your copy while some yet remain.
Expanded version: three player game, all newbies, Cthulhu vs Crawling Chaos vs Yellow Sign (me). Nyarly got stomped early by both the other factions, leading to a very frustrating game for him as he couldn't figure out how to get out of his starting area. I think his choice of spellbooks did for him; he took Abduct and Invisibility, which are both good, but if he'd taken Madness he would have had more opportunities to disperse enemy units as I fought with Cthulhu and create easy targets for Abduct and his Capture a Cultist spellbook goal. Cthulhu was aggressively expansive, Devolving at every opportunity, but he never used Submerge despite complaining about my Shriek of the Byakhee and Screaming Dead moving multiple units for 1 Power. I'd left a lightly protected Gate in the Atlantic, so he could have done me some harm there. As Yellow Sign I expanded into the empty Americas ASAP and summoned the King in Yellow there. I got lucky with an early Desecrate success on two units; the King was left alone too much, and I was able to use him to capture numerous Cultists from Cthulhu for a big power advantage. This gave me just enough power to Ritual and summon Hastur on the penultimate turn. Had I not been able to do that I would have lost, either by losing the Doom from a Ritual or by not having my sixth spellbook when the game ended.
Expanded version: three player game, all newbies, Cthulhu vs Crawling Chaos vs Yellow Sign (me). Nyarly got stomped early by both the other factions, leading to a very frustrating game for him as he couldn't figure out how to get out of his starting area. I think his choice of spellbooks did for him; he took Abduct and Invisibility, which are both good, but if he'd taken Madness he would have had more opportunities to disperse enemy units as I fought with Cthulhu and create easy targets for Abduct and his Capture a Cultist spellbook goal. Cthulhu was aggressively expansive, Devolving at every opportunity, but he never used Submerge despite complaining about my Shriek of the Byakhee and Screaming Dead moving multiple units for 1 Power. I'd left a lightly protected Gate in the Atlantic, so he could have done me some harm there. As Yellow Sign I expanded into the empty Americas ASAP and summoned the King in Yellow there. I got lucky with an early Desecrate success on two units; the King was left alone too much, and I was able to use him to capture numerous Cultists from Cthulhu for a big power advantage. This gave me just enough power to Ritual and summon Hastur on the penultimate turn. Had I not been able to do that I would have lost, either by losing the Doom from a Ritual or by not having my sixth spellbook when the game ended.