Soldato
- Joined
- 24 Sep 2013
- Posts
- 2,890
- Location
- Exmouth, Devon
But a lot of the hardware journalists seem to push 4k ultra with ray-tracing continuously,
4k ultra gaming @ 60fps is still very unaffordable at moment,
They don't push it, it's just an apples to apples comparison setting for the cards they get sent to review for free. If you use a preset for gaming then you are doing PC gaming wrong.
If you are gonna use ULTRA preset, then you needto go and turn off/down all the potato setting enhancements like blur, AA, etc etc. You dont turn on the settings like AA as high at 4k. It's just a setting used that is easily replicable to show the difference in performance between cards. Use presets as a starting point for your fps target/monitor refresh - but not to game on. Post processing options- another off.
Anything with DLSS 2.0+ will give a gpu extra legs when next gen games are released and will give a card a bit of longevity. DLSS 2 was good, 3 is very good.
The dribble alpha versions of games at MSRP that have been released over the past few years shouldn't be the benchmark of where things are going. Only UE5 games after 6 months of release will be the benchmark for future gpu requirements.
The games arent getting more demanding because they look better,b ut because they are released in unplayable states - the pressure on developers to release is demanding, too many idiots paying MSRP is where it's gone wrong.
ALL the games ove rthe past few years ended up performaing much better than what you see on release. MSRP nutters being the testers.