Don't know. Basically, someone from nvidia was saying they could do on the GPU what is being done on consoles, same decompression/streaming, but will need about 32gb vRAM card, then (actually before in the video), it was mentioned the 20% penalty for direct storage, perhaps extra on top to avoid stutters in UE5 and such... Ah, and 64GB DDR5
Is a video
@humbug posted a while back.
1:04:40 - Direct Storage, do what PS5 does. 20% when streaming and rendering the game (then adding, you'll still have stuttering, so you'll need to lose 30-40% to remove stutter) and boom! Half the performance is gone.
1:06:45 - RTX I/O aka Direct Storage talk
1:29:39 - he mentioned the texture thing, maybe done on Tensor cores, not TMUs, so he knows at least a bit of stuff beforehand
With that said I'm still wondering why on earth they've went with that crazy storage... to save vRAM I guess.
Oh, and if you want to decode on the CPU you need 9 Ryzen 2 Cores for PS5 and 2 Cores for Xbox
) Nuts!
While on PC we have all sorts of cool demos which most likely won't run on current consoles due to lack of raw power (until a refresh is coming at least), are there games with some nice graphics on consoles and gameplay enable by that ultra-giga fast storage? I know about Ratchet and Clank, but overall doesn't look like something that couldn't be done with the "regular" tech.