I've completed it long ago with 211 hours clocked.
If anything, it will speed up the response time of the rays to rendering latency which is shown as the particle shimmering currently where the rays don't update as quick as you would naturally expect resulting in that shimmery effect at a pixel level on areas of bounced reflection/illumination (shiny ground texture etc). I don't think the fps needs improving further at the upper end of hardware, we are already at 100fps+ with path tracing when using FG, or 60fps+ when using DLSS 2 only.