Amidst all the fervour surrounding frame generation, I've been thinking...
Are we caught in a kind of "FPS arms race"? I'm reminded of the daft megapixel races that have affected cameras (and phones) in the past.
Everything these days seems to be about ridiculous FPS numbers. CES is full of new monitors each boasting higher refresh rates than the previous models. Now all of Nvidia's 50-series marketing is touting framerates in the 200+ range.
Now I get that there are competitive gamers for whom framerate is everything but frankly I feel this is a relatively small demographic.
For the rest of us, such ludicrously high framerates really aren't necessary at all. No, I'm not one of those claiming "60 FPS is all you need" and I have been a proponent of high & variable refresh rates since the advent of G-Sync & Freesync many years ago.
I'm saying that high frame rates aren't the be-all and end-all to enjoying a game. In many cases, the variable refresh rates that G-Sync/Freesync facilitate actually negate the need for high refresh rates as the monitor can adapt better to lower FPS rather than needing to maintain FPS above the monitor's fixed refresh at all times.
As an example, take Cyberpunk which has been used a lot in Nvidia's marketing, clearly because it's such a difficult game to run. As such, it's clearly a great showcase for their new features. Throw DLSS Performance mode and 4x MFG at it and hey presto, you've got 4K at 200+ FPS. Sadly, this scenario means only 6.25% of what you're seeing was actually generated by the game engine.
Personally, I run Cyberpunk on my 3440x1440 screen with full path tracing and DLSS Quality mode and average in the 75 FPS region with my 4090.
Nvidia would have us believe that this isn't good enough and I should be using even stronger DLSS with MFG to get my framerates up might higher.
Frankly the game feels smooth enough for me and my G-Sync monitor ensures the monitor stays synced to the fluctuating FPS from the GPU.
The trade-off from using a stronger form of DLSS just isn't worth it to me, let alone using frame generation.
What I'm saying is that 75-ish FPS is absolutely fine for me and I suspect it would be for many others, despite what Nvidia would have us believe.