Of course it was a tech demo, you are stating the obvious. However if they have found a way to dramatically improve RT lighting then why would it take years to implement or why would it never appear? It was first announced 3 years ago so I doubt it is now so away from being able to be implemented, especially when Ampere with it's vastly increased RT prowess is released https://research.nvidia.com/publication/2017-07_Spatiotemporal-Variance-Guided-Filtering:
Because they have to convince (pay) game devs to put time into implementing it. Yet another checkbox feature that will only be usable for a minority of players. Look at the amount of engine tech demos that are around that look highly impressive vs the actual end result when a game is built around it.
Unreal has been churning out these kind of demos for years and it's rare that a game ever comes near to that level of fidelity.
As I said it's one thing to do it for a demo which is just a series of non interactive and occasionally interactive scenes, a game has more finite resources to make use of and it has to cater for lower end hardware, whereas a demo can be built around a fixed spec and make the most of that hardware.