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NVIDIA ‘Ampere’ 8nm Graphics Cards

I agree, but I've heard that argument being put forward multiple times on these forums in the past so my comment was a little tongue in cheek.

The point still stands though, for 1440p high refresh gaming 10GB is ample. If you want 4k (like me) then we may have to wait to see what Big Navi brings, or if the OEM's are able to produce higher ram cards.

Yeah, I think from history though AMD tend to give you the memory, so their version of the mid-range will likely be the 16Gb and if its tight could be the deal stealer! (obs, not for the regular folk that will never part ways with Jensen).
 
In any case I'm not doing anything until both teams have blown their load.

PMSL. Whos gonna complain, some didnt like lube references! :)

Listen out for what he does not say in the announcement, this will be far more interesting and useful.

You mean like mammoth card PCB's and lots of power draw + heat. :p
 
The vast majority of people have vram configurations from around 6GB - 11GB.

Tell me what has changed right now that we think that we need 20Gb of vram on a graphics card?

Yeah I don't get all the fuss about people wanting more vRAM, there's no real examples of games using all 8Gb of my 1080s vRAM today even at 4k. The few examples I've seen people give tend to be things like running Civ at 4k for 6 hours and eventually vRAM usage creeps up to 8Gb, but likely more to do with bad optimisation and leaky memory usage rather than a genuine need for it. I'd be willing to bet you close and reopen the game and load the same save you'd be back at <6Gb of usage. I think legitimate need for >8Gb today is basically non existent or close to it.

People have mentioned future proofing but my long experience with video cards has been that as games mature and add more graphical features older GPUs run into bottlenecks with sheer GPU horsepower before they do memory bottlenecks. So maybe a few games in 2 years will exceed 10Gb of vRAM but what will be a last gen card by that point will likely struggle to even run the higher end graphics settings simply because the GPU just can't spit out an acceptable frame rate. Maybe if you're OK at 30fps and you've maxed that sucker out you'll hit memory bottlenecks, but few people do that, most PC gamers want a decent 60fps, and Nvidia are going to target what most consumers want. Doubling the vRAM that will have 0 benefit to most customers, but increase the price of the card is a bad deal for them.

Another thing not really spoken about is that long gone are the days of PC games anyway, most modern games are multi-platform and the games are developed for the lowest common denominator which are extremely poorly performing console platforms. Even the next gen PS5 is only going to have 16Gb of shared memory, and you can get that the OS+Game memory usage for non-graphics related tasks is going to be 6Gb combined leaving 10Gb to be used for tasks the PC would typically use vRAM for. And so you can bet most game devs over the next 5-6 years will be targeting these hardware specs. Games that uniquely push PCs to their limits and beyond are rare these days, even back in the day before multi-platform games, targeting uniquely high end hardware was kind of a losing strategy, but it did happen from time to time like with Crysis, but it's even more rare these days with console markets often being larger and the PC market being an afterthought.

These 20Gb+ models are likely more aimed at people that would otherwise buy like a CAD/Rendering card and wanting to do professional work on them that has genuinely higher vRAM demands, 20Gb is not going to be targeted at gamers really, no one in their right mind is going to pay a lot more for a card with 2x more vRAM than you need, unless you have no real understanding of how that will not help your performance. Most gamers are informed enough to know that increasing vRAM doesn't increase performance, it's just a waste.
 

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So maybe a few games in 2 years will exceed 10Gb of vRAM but what will be a last gen card by that point will likely struggle to even run the higher end graphics settings simply because the GPU just can't spit out an acceptable frame rate.
Really? FS2020 has already been tested as using 12.5GB+ VRAM at 4k Ultra settings...

But anyway, great to know that you can predict the future with 0% accuracy.
 
Most gamers are informed enough to know that increasing vRAM doesn't increase performance, it's just a waste.
So 3GB cards are all we need, basically :p

You mentioned consoles. We've had 8 GB PC GPUs since before 2015, during the last console gen, and we've seen PC games knocking on the door of even the 11GB cards. Esp with mods.

Now, as you mention the console VRAM (and horsepower in general) is about to take a *massive* leap.

But you can see no reason why PC GPUs with 8 GB VRAM shouldn't be fine for the next 12-18 months.. despite all the new games being targeted at a much higher console spec (PS5/XSX will be the lead platforms, the PS4/XBone versions will be super gimped).

Anyway Jensen, us consumers will make up our own minds, thanks. For me and others here, <12 GB VRAM = no sale.
 
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