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Nvidia Ampere vs AMD RDNA2, Who Won The GPU Generation (So Far)?

Nexus in his post above. In a lot of side by side comparisons the difference is barely noticable, so dunno how that scales upto invaluable.

If they think they can find a 2 pixel difference by blowing a quarter inch segment of the render 1800% that's exactly what they will look for.
 
I think if AMD were trouncing nVidia on all of them folk would still buy nVidia.


Sadly that's pretty accurate, the ghost of "omg bad drivers" is a spectre that's yet to be exorcised. Just have to read youtube comments, comments on Facebook etc to see that myth is still doing the rounds. It's stuck to ati/amd like ***** to a blanket. It all started with the ati rage fury maxx which came out in 1996 and has hung around to this day.
 
@Nexus18

If AMD's RT and FSR2 is as good as Nvidia why buy AMD when you could just buy Nvidia? Genuine question.

Assuming price, power efficiency etc. is all the same? Then just get whatever you want, however, nvidia getting behind games I am interested in and backing them with their features is more attractive these days, amd used to be good on this front, even remember when they used to bundle 3-4 good triple a games with their GPUs....

I've owned FAR more amd cards (of the top of my head 3850, 4850, 7850, 7870, 290, vega 56) than I have nvidia (8400, 8800 and now 3080) and always preferred amd, as I said, this was why I went nvidia this time round:

Yup they did very well this time round, I likely would have gone for a 6800 or 6800xt if it was possible to get them in the UK for MSRP but alas, it wasn't.

If all else is mostly equal, then it all comes down to bang per buck for me, which ties in with the above quote, that and DLSS + RT advantages make the slightly extra price tag worth it.

How the hell could rt be seen as "invaluable"?

https://www.youtube.com/c/RayTracingRevolution/videos

All you need.

Given the games I play, it improves visuals, being a PC gamer who has spent a lot of money on the whole setup, why wouldn't I want to get the best visuals? If I didn't care for getting the best visuals and perf., I would just buy a console instead :p

Not sure what games you play but for myself, ones where RT really added to the immersiveness/look:

- cp 2077
- control
- metro
- ascent
- bright memory infinite
- riftbreaker
- even fc 6 with its limited RT to an extent.....
- doom eternal (particularly in the metal like base/levels)
- DL 2

Nexus in his post above. In a lot of side by side comparisons the difference is barely noticable, so dunno how that scales upto invaluable.

Side by side comparisons are ok but the whole point of RT is getting a feel/see it for yourself with how lighting, shadows etc. reacts as you interact and move about in the environment. Basically you can't fully appreciate it just by looking at videos/screenshots, perfect example being riftbreaker, it's quite limited in RT and in comparisons, looks rather meh but when playing for yourself and moving about your base, it is very impressive in motion and in many ways for me, is more impressive than most of the heavier RT titles.

If they think they can find a 2 pixel difference by blowing a quarter inch segment of the render 1800% that's exactly what they will look for.

Actually, with RT, you don't have to do this. The difference is immediately noticeable.
 
Sadly that's pretty accurate, the ghost of "omg bad drivers" is a spectre that's yet to be exorcised. Just have to read youtube comments, comments on Facebook etc to see that myth is still doing the rounds. It's stuck to ati/amd like ***** to a blanket. It all started with the ati rage fury maxx which came out in 1996 and has hung around to this day.

There is an aspect of that and its partly down to AMD's own stupid mistakes (290X cooler) there has been a constant focus on what's wrong with AMD and nothing about what's right, coolers, a lack of RT performance, FSR.... all true and there is no one but AMD to blame for that, but none of the same reviewers have done anything at all on AMD's software, which is brilliant and far better than Nvidia's, the drivers and the software was a huge part of a reviewers agenda when AMD's / ATI's was crap, now that AMD's is very good all that is irrelevant, no one cares about high end Ampere GPU's spiking so much power they are tripping high end PSU's, that's a thing but if you go to any mainstream reviewers there is almost no mention of it.

Its become fashionable among mainstream reviewers to find and report fault with AMD, they probably don't even realise they are doing it, while at the same time fear upsetting Nvidia, the result of that is reviews are inherently skewed.
the only way for AMD to combat this is to be brilliant and perfect, in other words given them nothing, an impossible task, but if they understand that they can make much better choices.
 
If mindshare is the sole issue (not saying that it is) then the only way that is going to be overcome is with a consistently superior product. AMD Gpus seem to have come a hell of a long way this generation, but are they superior? I'd struggle to say so. Are they inferior though? Again, I'd struggle to say so, I'd say they are fairly even overall, just pick your poison in what strength you want (VRAM or RT).

In this case, the product is on par but not superior... Which will not swing public perception. Very general points, my personal opinion only yadda yadda, but this seems to be issue to me.
 
How the hell could rt be seen as "invaluable"?

I think he was trying to say something along the lines of without DLSS we'd be stuffed as Ray Tracing tanks the frame rate so hard lol. Hence the invaluable.

I've genuinely not seen one game that I thought would be worse if it didn't have ray tracing.

I would rather have improvements in physics and destructible environments over ray tracing...Control looked good at times, but it wasn't the ray tracing I liked, it was the particle effects and destructibility.

I also hate that DLSS and similar technologies are praised among the gaming community, they've been a great crutch for these cards, but I'd rather have more powerful cards that can display content at native resolution as opposed to upscaling.

The tech is more at home on consoles. Think of what a switch successor could do with it...
 
Imagine if Amd sold cards in the uk like nvidia has/did.

But to be fair I would have still got an Nvidia founders card this time but because of drivers just because of value for money at the lower end.
 
If mindshare is the sole issue (not saying that it is) then the only way that is going to be overcome is with a consistently superior product. AMD Gpus seem to have come a hell of a long way this generation, but are they superior? I'd struggle to say so. Are they inferior though? Again, I'd struggle to say so, I'd say they are fairly even overall, just pick your poison in what strength you want (VRAM or RT).

In this case, the product is on par but not superior... Which will not swing public perception. Very general points, my personal opinion only yadda yadda, but this seems to be issue to me.

AMD are going to have to take a short term hit for long term gain, they have to get extremely aggressive with Nvidia, by the looks of it RDNA3 will knock Nvidia for six if AMD did everything in their power with it, that means they will not profit much from them but AMD's largest income segment is CPU's, not GPU's so its not really going to hurt them, Nvidia's largest income comes from GPU's, its a lot more pain for them.
 
If mindshare is the sole issue (not saying that it is) then the only way that is going to be overcome is with a consistently superior product. AMD Gpus seem to have come a hell of a long way this generation, but are they superior? I'd struggle to say so. Are they inferior though? Again, I'd struggle to say so, I'd say they are fairly even overall, just pick your poison in what strength you want (VRAM or RT).

In this case, the product is on par but not superior... Which will not swing public perception. Very general points, my personal opinion only yadda yadda, but this seems to be issue to me.

That's almost spot on I would say. Which is why it usual always comes down to bang per buck.

The way I look at if I where to switch to a 6800xt from a 3080 now or vice versa for others, what would I/we lose/gain:

+ more vram, which might be more beneficial in just 1 title = FC 6
+ better control panel on the whole (but how often does one use this? At least I don't outside of the initial setup)

- lose DLSS, which not only is in more games I tend to play/like but also looks to be the best upscaling tech still (compared to TAAU and TSR, FSR 2 is going to be based on one of them) thus would have to reduce settings here too, especially since FSR 1 is unusable for anything but 4k and the UQ preset imo
- lose RT perf. gains, which means RT settings will have to be sacrificed in several games

Other things, which I don't really care about but definitely have noticed is that nvidia is much better for recording and streaming.

Issues wise, not had any major issues with drivers on both sides.

I think he was trying to say something along the lines of without DLSS we'd be stuffed as Ray Tracing tanks the frame rate so hard lol. Hence the invaluable.

I've genuinely not seen one game that I thought would be worse without ray tracing.

I would rather have improvements in physics and destructible environments over ray tracing...

Nope, both are invaluable in their own ways for my needs/wants :p My list a bit further above for where I love what RT adds to them.

As @Wrinkly pointed out a while back, RT is a huge asset for destructible environments too because of lighting/shadows etc. not being baked in like we get with rasterization.
 
They are definitely not superior Bill, I dont think any of them are tbh, but they are competing and tend to evade the proprietary route which is better. Like Ian said, they have to address the UK market next gen as they would have gained some traction.
 
Nope, both are invaluable in their own ways for my needs/wants :p My list a bit further above for where I love what RT adds to them.

As @Wrinkly pointed out a while back, RT is a huge asset for destructible environments too because of lighting/shadows etc. not being baked in like we get with rasterization.

I don't dispute that DLSS hasn't been beneficial. I need it to run Red Dead 2 on max settings at a reasonable frame rate, but it's because the hardware has not been strong enough.

I'm still convinced this sort of upscaling technology will be more suited to consoles, so years down the line when games become more demanding they'll be able to push lot's of effects as they'll run at a lower resolution and use upscaling technology to push 4k etc.

Needing DLSS in modern games shows that the current gen hardware simply isn't strong enough to push ray tracing at 4k with high frame rates.

I don't think the upcoming cards will get their either. We'll need the 5000 and 8000 cards....
 
I don't dispute that DLSS hasn't been beneficial. I need it to run Red Dead 2 on max settings at a reasonable frame rate, but it's because the hardware has not been strong enough.

I'm still convinced this sort of upscaling technology will be more suited to consoles, so years down the line when games become more demanding they'll be able to push lot's of effects as they'll run at a lower resolution and use upscaling technology to push 4k etc.

Needing DLSS in modern games shows that the current gen hardware simply isn't strong enough to push ray tracing at 4k with high frame rates.

I don't think the upcoming cards will get their either. We'll need the 5000 and 8000 cards....

Oh yeah, forgot about rdr 2, a game which really benefitted from dlss, not so much the FPS gain (at least on my setup, even at 4k) but more the IQ improvement and especially motion clarity. It's a great show case for any temporal stuff so hopefully fsr 2 gets added to that as it would be a good comparison.

Personally I don't think upscaling tech is going anywhere now, it's invaluable to developers and management/publishers i.e. developers don't have to spend as much time optimising their games now which in return will save a **** ton of money. It is definitely a requirement though for RT.
 
AMD are going to have to take a short term hit for long term gain, they have to get extremely aggressive with Nvidia, by the looks of it RDNA3 will knock Nvidia for six if AMD did everything in their power with it, that means they will not profit much from them but AMD's largest income segment is CPU's, not GPU's so its not really going to hurt them, Nvidia's largest income comes from GPU's, its a lot more pain for them.

They are a premium brand now bug.
 
Personally I don't think upscaling tech is going anywhere now, it's invaluable to developers and management/publishers i.e. developers don't have to spend as much time optimising their games now which in return will save a **** ton of money. It is definitely a requirement though for RT.

Yeah you're absolutely right, it's here to stay now.

I'm quite negative on the technology but if it means we get games that are able to push more effects than they normally would given the overhead dlss , fsr etc give then great.
 
Sadly that's pretty accurate, the ghost of "omg bad drivers" is a spectre that's yet to be exorcised. Just have to read youtube comments, comments on Facebook etc to see that myth is still doing the rounds. It's stuck to ati/amd like ***** to a blanket. It all started with the ati rage fury maxx which came out in 1996 and has hung around to this day.

The Omega drivers were the days back in 2003. I personally cannot ever say I had issues with ATi's drivers except the Vista first launch days and CrossFire time that was eventually fixed.

https://www.reddit.com/r/Amd/comments/d25lpt/who_remembers_the_good_old_days_with_ati_omega/
 
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