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Nvidia Ampere vs AMD RDNA2, Who Won The GPU Generation (So Far)?

I'm quite negative on the technology but if it means we get games that are able to push more effects than they normally would given the overhead dlss , fsr etc give then great.


Whilst I dont think AMD will get close with ray tracing just yet, their other strengths will be in power efficiency, raster and the easy to implement fsr tech. If what RGT says is anywhere close to truth, I may be tempted by the 7800XT somewhere down the line.
 
Oh yeah, forgot about rdr 2, a game which really benefitted from dlss, not so much the FPS gain (at least on my setup, even at 4k) but more the IQ improvement and especially motion clarity. It's a great show case for any temporal stuff so hopefully fsr 2 gets added to that as it would be a good comparison.

Personally I don't think upscaling tech is going anywhere now, it's invaluable to developers and management/publishers i.e. developers don't have to spend as much time optimising their games now which in return will save a **** ton of money. It is definitely a requirement though for RT.

Benefits more with 2 x 3090s at full 4k ultra settings and no DLSS.. With DLSS and sli will be even better. :p ohh also you can easily play at 8k native too or with DLSS for more fps.



Or even 3090ti nvlink..

 
Upscaling is probably going to become a more important feature down the line - If Nvidia are using RT cores specifically to improve RT performance, why not use another type of specialised core for upscaling? No idea if it's a possibility, but it seems to be the only real way that power draw will come down, whilst improving image quality long term.

Fair point about UK sales too, I would have happily purchased AMD and the way that it has performed I still would, but it simply wasn't available at a decent price. Not that any were, but I don't recall any AMD GPUs being available at RRP.
 
Nvidia won this generation, they sold a shedload of cards. AMD knew that they have a good product in the 6000 series but failed to produce it in enough numbers, early enough. If they had produced more stock of the 6800 and sold it around the price of the 3070 throughout the generation they might have increased market share.

Personally as I am not a gamer who demands the highest frames or ultra settings I think AMD won as I got a 6800 for less than the price of a 3080 FE (one of the few I know). Even now a 6800 AIB is much cheaper than a 3080 AIB, but when it was first reviewed the 6800 min fps was very close to a 3080 (at the resolution I game at) and it uses much less power to do so, https://youtu.be/-Y26liH-poM?t=612
 
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I find it odd how upscaling is being touted as a feature when it's really a bodge to keep frame rates up because the cards aren't fast enough. Clever marketing. To me the answer is use a resolution that doesn't need very expensive GPUs that still struggle at native resolution. Seems like a way to milk the whales ;) Max out 1440p for a reasonable amount or make lots of compromises at 4K for a lot more? Still seems too early to move to 4K to me.
 
I find it odd how upscaling is being touted as a feature when it's really a bodge to keep frame rates up because the cards aren't fast enough. Clever marketing. To me the answer is use a resolution that doesn't need very expensive GPUs that still struggle at native resolution. Seems like a way to milk the whales ;) Max out 1440p for a reasonable amount or make lots of compromises at 4K for a lot more? Still seems too early to move to 4K to me.

Give me higher graphic settings and RT with dlss/tsr over lower graphic settings and reduced/no RT @ native res. any day of the week.

Not to mention usually dlss offers better iq and motion than native + aa
 
Are just adding motion to what DLSS does better that native now?

No it doesn't and no it doesn't.......
Watch df videos, Hu etc. videos and look at techpowerup, dso gaming, oc3d.net, computerbase.de etc. where they all compare and state temporal stability amongst increase in detail in certain areas is better with dlss..... Of course you can find certain areas where native will look better, same way you can find areas where dlss will look better.

Here's just one example from my end showing taa and dlss in motion, guess which is which.....

TTSLtQX.jpg


L8j7yb2.jpg
 
Watch df videos, Hu etc. videos and look at techpowerup, dso gaming, oc3d.net, computerbase.de etc. where they all compare and state temporal stability amongst increase in detail in certain areas is better with dlss..... Of course you can find certain areas where native will look better, same way you can find areas where dlss will look better.

Here's just one example from my end showing taa and dlss in motion, guess which is which.....

TTSLtQX.jpg


L8j7yb2.jpg

There is only 1 game for me where DLSS had a negative effect and only slightly, that is Horizon Zero Dawn, all other games I tried it with though are mostly fine, though trailing artifacts are still present in some titles, it is still a far better solution than AMD's FSR, in HZD FSR looks like someone applied massive amounts of sharpening and grass etc shimmers like crazy.
 
I think RT was always going to AMD's downfall this gen, it's the way forward for graphical fidelity and implementation now we have the power and technology. We're seeing a more realistic pricing structure than MSRPs. 6700xt was priced to compete and outpace the 3070 which it does not. Granted the scalping made it a mute point up until recently but we're seeing the 6700xt now compete with the 3060 ti, hopefully both will be down to around £400 for base models in a couple of months.

I can see RDNA2 owners missing out on fidelity in games in a couple of years where RTX3000 owners will be able to scrape by (within reason, < 3060 may not cut it). I imagine RDNA3 being the same, RTT capabilities of RTX4000 will give developers the ability to push beyond RDNA3 capablities, and they will.
 
Most of the rumors / leaks have RDNA 3 closing the gap in RT and outright winning in raster.

It sounds like AMD expect to have MCM working for gaming next gen and Nvidia will be pushing huge, monolithic dies as hard as they can to compete.
 
Most of the rumors / leaks have RDNA 3 closing the gap in RT and outright winning in raster.

It sounds like AMD expect to have MCM working for gaming next gen and Nvidia will be pushing huge, monolithic dies as hard as they can to compete.
That's what I'm seeing. AMD now seem to be doing with the GPUs what they did with Ryzen. I'm expecting them to really give Nvidia some competition over the next few generations. By which time Intel will have had some practice with their low end. I can see it as an expensive time for the regular upgraders!
 
Eh? nVidia has a host of MCM work in progress for instance https://dl.acm.org/doi/10.1145/3484505 and probably the closer to a gaming implementation.

Only AMD MCM products in any advanced stages are for compute not gaming - we'll likely be waiting quite awhile for gaming MCM GPUs from either company given the lack of progress in several key areas.

PPS probably a significant GPU announcement end of April, early May.
 
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