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I doubt resize bar is even properly implemented in the games its said to be used in lol.
Anyways, I see no reason to use this over DLSS as the quality of DLSS in the latest versions has been excellent. Comparing my own screenshots with it off and on there's barely any difference in IQ so I'm all for DLSS for increasing fps whilst not decreasing IQ in the process.
nice though that ReShade is a part of Geforce Experience now. That will make many games look nicer.
DSR or the new DLDSR are to be used when you have headroom to spare and want the game to look a bit nicer which is when it would be used over DLSS , tbh its mainly useful on older games or games with a hard lock frame cap and you have gpu power to spare ... as i put above i play DS3 loads and at 4K with everything on the gpu is so underutilized that it will downclock itself to 950Mhz so i then enable DSR at 2.25x which renders the game at 6K and will downscale to 4k and certainly cleans up the image and gives the gpu something to do . Its a good feature and am happy they are improving on it![]()
DSR or the new DLDSR are to be used when you have headroom to spare and want the game to look a bit nicer which is when it would be used over DLSS , tbh its mainly useful on older games or games with a hard lock frame cap and you have gpu power to spare ... as i put above i play DS3 loads and at 4K with everything on the gpu is so underutilized that it will downclock itself to 950Mhz so i then enable DSR at 2.25x which renders the game at 6K and will downscale to 4k and certainly cleans up the image and gives the gpu something to do . Its a good feature and am happy they are improving on it![]()
I'm trying to understand if there will be any situation where you wouldnt want to use DLDSR, if there is zero frame hit at x2.25?
I'm trying to understand if there will be any situation where you wouldnt want to use DLDSR, if there is zero frame hit at x2.25?
I don't understand how they are able to render at 2.25x resolution on the card, without any loss of performance? That doesn't sound right to me!
And here we go again with more comparisons zoomed in 5x etc.
urthermore, NVIDIA has teamed up with the author of a popular tool called ReShade. NVIDIA will be adding new custom ReShare FreeStyle filters into its GeForce Experience tool:
Both features will be available in the upcoming drivers that will be released on January 14th.
- SSRTGI (Screen Space Ray Traced Global Illumination), commonly known as the “Ray Tracing ReShade Filter” enhances lighting and shadows of your favorite titles to create a greater sense of depth and realism.
- SSAO (Screen Space Ambient Occlusion) emphasizes the appearance of shadows near the intersections of 3D objects, especially within dimly lit/indoor environments.
- Dynamic DOF (Depth of Field) applies bokeh-style blur based on the proximity of objects within the scene giving your game a more cinematic suspenseful feel.
With DLDSR and SSRTGI combined, you can enjoy a remastered experience in classic games like Prey.