How are the DLDSR resolutions shown in Windows worked out?
On a 4K monitor, the new DLDSR resolutions that are enabled for me are:
5120 x 2880
5760 x 3240
Mine runs like crap btw, in the Witcher 3, on a RTX 3070.
It seems like we need some more options to scale at a lower multiplier. Couldn't Nvidia add some options to enable DLDSR resolutions below the desktop resolution, or just above the desktop resolution?
You do realise at them settings you are hitting vram limits and why you are getting such terrible performance ? 8GB VRAM is not enough at ..
5120 x 2880
5760 x 3240
There would be no point if your native resolution is 4k, the only way to get better quality with that feature is to go higher than 4k then down scales it to 4k..
What you want to use is DLSS, DSR can also impact your vram as it again renders at higher resolution and then down scales it to your native.
https://www.nvidia.com/en-gb/geforce/technologies/dsr/technology/
DLDSR does the same too as DSR it renders at higher resulution (which will use more VRAM) and scales it back down with better tech than DSR, but still hurts VRAM if you don't have enough and will degrade performance sometimes, works best really with a more powerful card for 4k.
https://www.nvidia.com/en-us/geforc...&ranSiteID=kXQk6.ivFEQ-hnyfgmSIWK4_d8.gXJJP8g
What you could do is run your screen at 1440p and then make it render the game at 4k and downscale it to 1440p for better performance and better than 1440p native image quality.
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