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From what i seen of the gameworks gimmicks in the latest batman they looked pretty overdone, the fog for example with the batarang taking chunks out of it? Wtf.
What humbug is doing is exactly what game developers that use Gamesworks are doing, using middleware to reduce development cosst.
No, the tools are not there. How many libraries do you know that that can do state of the art facial animation or fluid dynamics?
Do you want to games to cost $200 a pop to cover the additional development expenses, and end up Slower and buggier due to time constraints? Do you think a game developer should never use a game engine like Unreal 4, or Cryengine and every one should start coding form scratch?
The game is up to the developers, they are free to choose whatever middleware they want and integrate however they want.
As a massive fan of Michael Bay style effects, I like the massively overdone smoke and particles etc.
I usually love his films as well but they run at a constant frame rate![]()
I have made my points and think they are valid. This won't go anywhere so will agree to disagree for the moment.
"I'm wrong and don't care"
Is how I read that.
"I'm wrong and don't care"
Is how I read that.
Did NVidia use excessive amounts of tessellation sometimes? probably but then they have always had the hardware to back it up, if AMD owners hadn't allowed AMD to get away with driver cheats they would have been forced to improve their tessellation hardware instead of being stuck in 2012.
Your BS knows no limts, the option of limting effects for the best performace of the hardware is not a cheat, no one is forced to lower the settings and by your logic any games that have varying levels of gfx options are also cheats.
Huh?
Driver level optimisations that by default change what is rendered irregardless of graphic settings has always been considered a cheat? That doesn't suddenly make changing graphic settings a chest.
Not that I agree with his constant bleating of the fact
The default is 64 which is the max used in any game thus far so has had no effect on the default rendering.
The default is AMD optimized![]()
AMD optimized is a per game bases which AMD have to do themselves which they have not done for any game so you end up with 64.
Bullet is open source, there's nothing wrong with developers using open source middleware
Yes, which doesn't contradict what MMJ's said? It can be considered a cheat.
And you just bleated that 64 bis the default (When it's not), AMD optimized may default to 64 for games it's not got a profile for (Like Witcher 3 when that came out, and why we could manually change for better performance)
I'll end this conversation here, I don't know what it is, but any discussion with you has me feeling like I'm talking to a talking wall.