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Nvidia GameWorks HBAO+ Behind Visual Corruption In Gears Of War Ultimate Edition

Are you surprised. more to the point why are you surprised ? :)

Until MS get out of the console market PC gaming will always be 2nd rate no matter how much they spin it.

In other words never.
 
I believe no one should buy anything to do with Microsoft store, especially for a game that was out years ago on the eggs box 360.

If someone wants that game then fair do to them, All we can do is give our opinions on forums and hope people listen.
 
Both Nvidia and MS can share the blame on this one.

GameWorks is a lazy and woefully unoptimised way to implement graphical effects and Nvidia are happy to kill performance for their own customers as long as it kills performance on AMD even more.

MS and Nvidia collaborating together is poor for gaming and this game shows what we can expect from them.

Do the right thing people and never purchase from MS.
 
Tin foil hats all around!

Devs screw up, poor games get released, doesn't mean it's part of some big conspiracy.

It's the same people, spouting the same trash time and time and time again.

It's a rushed release, deal with it.
 
I'm more worried about physx running on cpu on amd cards than hbao+. When dev don't properly optimise it, it really kills framerate when being ran on cpu.
 
Not sure why the finger is being pointed at NVidia and clearly the blame is at MS. The whole Windows Store thing is a complete balls up.
 
Not sure why the finger is being pointed at NVidia and clearly the blame is at MS. The whole Windows Store thing is a complete balls up.

Exactly, suddenly it's NV's fault despite Tomb Raider on the Windows Store also being riddled with issues the normal version does not.

Never mind that in Rise of the Tomb Raider, and Fallout 4 HBAO+ runs better on AMD cards than NVIDIA cards.

It must be NV after all, it's not even remotely possible that it's MS, their developer and the horrific mess than the UWP system is and how it destroys games by removing features that have been there for decades.
 
Did I miss something, when did MS take over PhysX ownership?

Nv only make the GW's api-and run hw PhysX exclusively while making everyone else run slow mo sw PhysX-since the very start.

That's pretty basic info people are ignoring.

The only part that's MS's fault in regards to PhysX is locking out config files in this title.

The ongoing Gw's **** stain continues, the stench gets more pungent every new release.:p

No self respecting journo/tech site is going to compare performance anyway when both can't be run on an even comparison.
 
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No self respecting journo/tech site is going to compare performance anyway when both can't be run on an even comparison.

They also cant do any proper testing. They can only rely on the in-game benchmark. If there even is one. Anything that uses the UWP system cannot get access to the executables, or use anything with API hooks, which includes overlays for benchmarking, or even SLI or Xfire profiles.

MS have done an amazing job with their Windows Store and forcing UWP compliance on developers that want to use the store.

For Ashes of the Singularity PCPer actually had to work with the developers for them to build FCAT directly into the game engine so any proper performance and Frame testing could be done; and even then it doesn't always work properly.
 
Did I miss something, when did MS take over PhysX ownership?

Nv only make the GW's api-and run hw PhysX exclusively while making everyone else run slow mo sw PhysX-since the very start.

That's pretty basic info people are ignoring.

The only part that's MS's fault in regards to PhysX is locking out config files in this title.

The ongoing Gw's **** stain continues, the stench gets more pungent every new release.:p

No self respecting journo/tech site is going to compare performance anyway when both can't be run on an even comparison.

Nice rant.

The thread is about visual corruption caused by HBAO+. The same HBAO+ that actually works better on AMD hardware in recent titles, giving weight to the argument that it's developer incompetence rather than a nefarious NV plot.
 
Rant?

If you think that's a rant get yourself down your local and listen to some proper rants.:D

Did you miss the op slating GW's problems every release?

Miss the usual suspects adminishing responsibility?

The Nv GW's **** stain continues.
 
MS and Nvidia in bed, both corrupt as hell companies. DX10 had advanced features removed from it because Nvidia failed to support them. MS could have kept DX10 as it damn well should have then Nvidia wouldn't have been DX10 compatible(which they weren't) and missing features would have had worse performance. One of the few devs to work to and include some of those features which were put back with DX10.1 which AMD supported and Nvidia didn't amazing had the dx10.1 patch pulled thanks to Nvidia as well.


Gameworks using games seem to by and large suffer far more problems than non gameworks games, this is for AMD and Nvidia. But people will still throw more money at nvidia for worse value because they won't blame who is responsible for so many problems with games and forums are utterly full of shills who constantly lie about AMD drivers and fight against anyone pointing out Nvidia's problems.

As for Windows store, it's great to have absolutely no control over the games we buy. Game overrides any changes you make because windows 10 store knows best and we can't have access to the game folder.

Shhhhhh in a forum so biased towards Nvidia, do not mention such things, or the GTX970 scandal. Or that upcoming DP1.3 NV cards going to have VESA adaptive sync on hardware level, but no drivers will exist to make it work....
 
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Well reasoned debate is out the window then. HBAO+ was fine for other games but because it isn't running well in GoW, lets talk about the 970 or other matters unrelated to this thread. Usual fanboy nonsense being spouted I see.
 
Well reasoned debate is out the window then. HBAO+ was fine for other games but because it isn't running well in GoW, lets talk about the 970 or other matters unrelated to this thread. Usual fanboy nonsense being spouted I see.

What I don't understand is that people here argue that they're well informed and somehow do not know anything about how the MS UWP system for their store works. How restrictive it is, and how it's removing features from games we've had for decades; even the HBAO+ and PhysX always on issues are directly related to it.

Just look at the Windows Store version of Tomb Raider vs buying it anywhere else and it's riddled with issues; but some how despite it also using HBAO+ it's not NV's issue there; and was somehow never NV's amazing work that made HBAO+ run better on AMD hardware in that game.

It's down to the developer to properly implement and optimise any features they add, and MS simply do not care for a good experience when it comes to PC Games.
 
The funny thing is, not on nVidia hardware. So really, can you blame them? From a purely business point of view, why should they care *shrug*

Microsoft should care though, There effectively alienating a segment of a market they're going to struggle claiming due to there practises. In a years time they'll turn around and claim the reason there dropping support for PC with a lot of games is because the markets dying. Not because they suck but because the markets too small. :confused:
 
****Cough! Batman****
****Cough!****

:p

Wait so the game still being a broken buggy mess is NV's fault still? Despite Rocksteady saying they can't fix the game at all because it was inherently too broken from the start, even if you ran it with or without any NV tech?
Was it also NV's fault the console versions looked better on launch than the PC one, with the PC missing Ambient Occlusion, Depth of Field, shader effects like rain textures, and more?
 
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