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Nvidia GameWorks HBAO+ Behind Visual Corruption In Gears Of War Ultimate Edition

Microsoft should care though, There effectively alienating a segment of a market they're going to struggle claiming due to there practises. In a years time they'll turn around and claim the reason there dropping support for PC with a lot of games is because the markets dying. Not because they suck but because the markets too small. :confused:

Its also funny,that he forgets that if you actually look at installed userbase(actual estimates),AMD probably and Nvidia are probably not that far off,as people are confusing shipping amounts with actual installed userbase.
 
Gameworks just seems to cause massive problems at launch for every game that supports it.


The funny thing is, not on nVidia hardware. So really, can you blame them? From a purely business point of view, why should they care *shrug*

Wait so the game still being a broken buggy mess is NV's fault still? Despite Rocksteady saying they can't fix the game at all because it was inherently too broken from the start, even if you ran it with or without any NV tech?
Was it also NV's fault the console versions looked better on launch than the PC one?

No,the hilarious thing is that poster said Gameworks is fine on Nvidia hardware,which is rubbish. Batman was withdrawn since it had issues on all hardware.

The Witcher 3 had issues on Nvidia hardware too.

If it didn't CDPR would have not introduced the Gameworks specific slider to help modulate performance. It was for Nvidia users,not AMD users who could already change the same settings via drivers.

So,in the end trying to twist things saying that only AMD cards have issues with Gameworks is just a poor deflection.

What some of you don't seem to realise is that midrange users like me,who don't run cards like the GTX980TI and GTX980,suffer the most from all these bugs.

I have been with Nvidia with the last few years,and they have had as many issues with their sponsored games and/or driver problems as the other lot.
 
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No,the hilarious thing is that poster said Gameworks is fine on Nvidia hardware,which is rubbish. Batman was withdrawn since it had issues on all hardware.

The Witcher 3 had issues on Nvidia hardware too.

So,in the end trying to twist things saying that only AMD cards have issues with Gameworks is just a poor deflection.

I have been with Nvidia with the last few years,and they have had as many issues with their sponsored games and/or driver problems as the other lot.

Oh right, yes. It does heavily depend on which Gameworks' tech is used and how the dev also implements it as well; along with NV driver support.

HBAO+ in Tomb Raider and Fallout 4 even runs better on AMD hardware.

With Gears of War, and Rise of the Tomb Raider both being broken on the Windows Store points to all issues there.

Especially now that it came out that Quantum Break on PC will need to Stream cutscenes as well, and don't even get the option to download them with the game. While the Xbox version can. Never mind the myriad of other issues games suffer from if they need to use UWP.
 
Oh right, yes. It does heavily depend on which Gameworks' tech is used and how the dev also implements it as well; along with NV driver support.

HBAO+ in Tomb Raider and Fallout 4 even runs better on AMD hardware.

With Gears of War, and Rise of the Tomb Raider both being broken on the Windows Store points to all issues there.

Especially now that it came out that Quantum Break on PC will need to Stream cutscenes as well, and don't even get the option to download them with the game. While the Xbox version can. Never mind the myriad of other issues games suffer from if they need to use UWP.

TBF,Tombraider and Fallout 4 were actually not that bad,so its not uniformly that all Gameworks features will run insta-bad.

But,I think Nvidia needs to address the QC process with devs,since it will impact worse on them,with all this negativity around it,even if its mostly the devs being the issue.

However,in the case of this game,there are deeper problems!!

http://www.extremetech.com/gaming/223858-the-new-gears-of-war-ultimate-edition-is-a-dx12-disaster

Unlike Ashes of the Singularity or Fable Legends, Gears of War Ultimate Edition was never designed to be a DX12 — or even a DX11 — title. When Digital Foundry reviewed the game last August, it noted:


While Gears of War 4 is in development using Unreal Engine 4, Gears Ultimate instead opts for more familiar ground – the original 2006 source code. From the beginning, the Ultimate Edition was designed to capture the original experience as accurately as possible while updating its presentation for the current generation. More recent versions of Unreal Engine 3, and even UE4, were considered early in development, but the decision to stick with the original codebase was made in order to preserve the original simulation. (emphasis added)

Gears of War Ultimate Edition isn’t a new implementation of a classic game, it’s built on the same source code and engine as its 10-year-old predecessor. That means everything The Coalition did to bring the game into the modern age, like adding 4K support and higher-quality textures, was done with a version of the Unreal Engine that was barely out of diapers. Not even the latest version of UE3 supports DX12 — but Microsoft decided to stuff it into a decade-old title and shove it into the Windows Store. However they hacked the engine to implement DirectX 12, there’s no way that the 2006-era Unreal engine could ever be considered a good candidate for the process.

Forget,Gameworks and general Windows Store limitations,the game appears to have been Mcguyvered!!
 
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The simple way to show disapproval is to not buy GoW and any other game that features things people don't like. Show them with your wallets and they will listen.
 

Oh yes, NV needs to pull the finger out and actually do some QC with dev that use their products.

Also thanks for that link. It's clear MS truly do care for PC Gaming, and delivering the best possible experience to users. We should be thankful they have finally lived up to all the talk they've recently had. Phil Spencer was right all along.
 
The simple way to show disapproval is to not buy GoW and any other game that features things people don't like. Show them with your wallets and they will listen.

Won't happen though, look at Nvidia and what they do, and still do, vram gate for example, the 970 owners were up in arms over that, and did they show them their wallets, yep they sure did, they showed them the extra cash in their wallets, which they used to pay for their 980s, upon the return of their 970s.
 
I want to see the performance after the patch fixing the AMD DX12 code.
It should bring around 30% performance and fix the stuttering.
 
Gameworks ruining game launches is beginning to become far to common, come on Nvidia sort it out :P

It couldn't be any better sorted from NVIDIA and MS' perspectives. Another game launch where AMD and non Maxwell cards are successfully sabotaged .... and that in a game and engine where AMD ought to be significantly faster.

Apparently AMD were neither provided with final game code by MS nor informed that reviewers were to get copies when they did.

Total stitch up again, and I think it'll only get worse. MS absolutely hate AMD for spawning Vulkan, and now doing GPUOpen ... and NVIDIA hardware is now struggling to compete so their shenanigans will worsen considerably. Once Polaris is launched, it wouldn't surprise me if in some games, AMD users get locked out entirely at least temporarily.

Vote with your wallets and don't stand for this.
 
I want to see the performance after the patch fixing the AMD DX12 code.
It should bring around 30% performance and fix the stuttering.

The game is still using the 2006 DX9 version of Unreal 3 Engine, there is nothing really to patch to help that much as the it's not even a close to a proper implementation of DX12 at all.
At best they can fix the issues with GCN1.2 stuttering hopefully.

The entire UWP situation doesn't help at all.

This is certainly a game to avoid at all costs, especially since the only benchmark that can be done with it is the in game one. No 3rd party API hooks, overlays or programs can be used to test it at all.
 
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It couldn't be any better sorted from NVIDIA and MS' perspectives. Another game launch where AMD and non Maxwell cards are successfully sabotaged .... and that in a game and engine where AMD ought to be significantly faster.

Apparently AMD were neither provided with final game code by MS nor informed that reviewers were to get copies when they did.

Total stitch up again, and I think it'll only get worse. MS absolutely hate AMD for spawning Vulkan, and now doing GPUOpen ... and NVIDIA hardware is now struggling to compete so their shenanigans will worsen considerably. Once Polaris is launched, it wouldn't surprise me if in some games, AMD users get locked out entirely at least temporarily.

Vote with your wallets and don't stand for this.

Problem is they have a synchronisation problem in the multi engine code, least affected is the GCN 1.0 cards as they have the least command lists, the GCN 1.2 is crippled until the devs release the patch. Hopefully it will only take a few days.
 
It couldn't be any better sorted from NVIDIA and MS' perspectives. Another game launch where AMD and non Maxwell cards are successfully sabotaged .... and that in a game and engine where AMD ought to be significantly faster.

Apparently AMD were neither provided with final game code by MS nor informed that reviewers were to get copies when they did.

Total stitch up again, and I think it'll only get worse. MS absolutely hate AMD for spawning Vulkan, and now doing GPUOpen ... and NVIDIA hardware is now struggling to compete so their shenanigans will worsen considerably. Once Polaris is launched, it wouldn't surprise me if in some games, AMD users get locked out entirely at least temporarily.

Vote with your wallets and don't stand for this.

Have you any evidence of back Any of this up? Would be interested in reading your Microsoft hates AMD links etc.
 
Never get these types of comments, apart from his vulkan opinion, the rest is out there, perhaps provide evidence he's talking rubbish instead?

See what I did there?:p

:)

I am sure he can answer for himself. I did not make the statement, I enquirered as to why Microsoft hates AMD. I have googled it and found nothing so hence asking where it came from.
 
I am sure he can answer for himself. I did not make the statement, I enquirered as to why Microsoft hates AMD. I have googled it and found nothing so hence asking where it came from.

He's extrapolating from:

We’ve just learned that no one at AMD was informed by Microsoft that review codes were being handed out to journalists for performance testing earlier this week and only found out after the fact.

and the fact that PhysX is enabled by default. You've got to admit it looks like MS is cosying up to Nvidia, "hate" or not. Much like their collaboration with Intel over the years to create the WinTel platform, official or otherwise.

Are they having secret talks with Nvidia to carve up the MS Store PC game market between them? Who knows. But I wouldn't put it past them.
 
He's extrapolating from:



and the fact that PhysX is enabled by default. You've got to admit it looks like MS is cosying up to Nvidia, "hate" or not. Much like their collaboration with Intel over the years to create the WinTel platform, official or otherwise.

Are they having secret talks with Nvidia to carve up the MS Store PC game market between them? Who knows. But I wouldn't put it past them.

To be honest I had put it down to slack programming. Hence the interest if there was more to it.
 
With this game just being the exact same as the original source, which wasn't even DX10 let alone DX11, it is hardly surprising that there are elements that are questionable. MS are fully at fault and nobody else.
 
I am sure he can answer for himself. I did not make the statement, I enquirered as to why Microsoft hates AMD. I have googled it and found nothing so hence asking where it came from.

I'm sure he can but am I not allowed opinion like you are allowed opinion to disagree?

Have you any evidence of back Any of this up?

You never specifically said proof on just the MS comments, your reply was based on it all, I already helped you with the rest, Nv acting a bit dodgy is never hard to find especially with Kepler performance issues since Maxwell arrived, you'd have to be living under a rock if you missed that one.

I didn't have an answer for his MS bit and assumed it's simply personal opinion-like I stated?

I'm sure every post on the forum is open for further opinion, hence we can all post an opinion on what is in front of us even if we didn't pen the opinion in the first place, isn't that one of the reasons we post on the forum, for discussion?

Your statement sounds like I shouldn't be partaking input in discussion because I never made that statement in the first place?:confused:
 
It couldn't be any better sorted from NVIDIA and MS' perspectives.

Not quite sure just how NVidia are benefiting from this, the wont get revenue from the game sales, unless there is some weird royalty payment for Gameworks involved in game sale numbers and even then they would want it to sell well so they get more cash. They get loads of bad publicity for the shocking state of the game and it's Gameworks association. it just seems not a good situation for NVidia.

Never get these types of comments, apart from his vulkan opinion, the rest is out there, perhaps provide evidence he's talking rubbish instead?

See what I did there?:p

:)

I never get these type of comments either, an answer of 'it is out there' is just useless. (in this country at least you have to prove guilt not innocence) The original post was a massive hate fest on NVidia and Microsoft, when this issue over this particular game is more or less completely down to Microsoft anyway.
 
Sorry but don't you lot know by now that all these companies worth millions/billions play nice and do everything by the books, after all, what have they got to gain... :p
 
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