Well, it looks like Frame Generation is actually quite a clever technology:
Some impressive 1% lows in the Witcher 3 Next Gen. Noticeably improved vs frame gen off.
Particularly, the ability to reduce load on CPUs. I wonder how many games will support it?
I also wonder if it's basically cloning a lot of data from previous frames, and modifying it slightly.
Not necessarily a problem for most gamers, who don't need to scrutinise every frame.
My issue with technologies like this, is that they just cover up hardware deficiencies, particularly with Ray Tracing cores.
But, certainly could be a nice thing to have for the RTX 4070 and 4070 TI.
DLSS 3 Frame Generation- major selling point, or worthless marketing gimmick?
What is DLSS 3 frame generation? Can it really double framerates? What are the downsides? In this video I go in depth on my hands-on experience using DLSS 3 ...
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Some impressive 1% lows in the Witcher 3 Next Gen. Noticeably improved vs frame gen off.
Particularly, the ability to reduce load on CPUs. I wonder how many games will support it?
I also wonder if it's basically cloning a lot of data from previous frames, and modifying it slightly.
Not necessarily a problem for most gamers, who don't need to scrutinise every frame.
My issue with technologies like this, is that they just cover up hardware deficiencies, particularly with Ray Tracing cores.
But, certainly could be a nice thing to have for the RTX 4070 and 4070 TI.
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