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I was looking at the Gsync thread over on overclock.net and supposedly it seems only 144HZ monitors can run this,meaning a lot of monitors with IPS panels will be excluded!!
The module also costs $175:
http://www.geforce.com/hardware/technology/g-sync/faq
That is around £130 including VAT.

No need to worry, I noticed from the getgoI was playing BF2 2560x1600 60fps vsynced with no drops back in the day, it was glorious!
Todays games add so many bull****ty effects you wouldn't even notice without side by side comparison, DOF, motion blur, SSAO, etc, etc. to drag your framerate into the dumps and break you out of 60fps heaven. I like my games crystal clear and smooth as silk tyvm.
Tbh I put up with it in newer games, SC2 atm, that has a horrendous engine. lol, 4v4's end up hovering around 20 fpsThough a new cpu in the mail should put that game in it's place.
I know you understand the principle but it was a general suggestion for others to try rather than being specific to you,sorry for not making that clear 
Exactly even with a triple buffered image dropping to just 59 fps for the slightest amount of time causes one frame to be duplicated and causes a slight hitch.you can view it for yourself in pretty much any game by limiting your framerate to 59 (or 119 on a 120 hz display) skyrim is quite good to try this.Next find a long wall and go very close to it,select crouch and walk mode so your going very slowly then press your strafe key left or right to move along the wall..........see that? If not try a few times,see that odd skip every second or so?
You can thank/hate me later that I've drawn your attention to it and you'll even notice it when your playing normally from now on haha
P.s make sure you have vsync on cos you'll just see tearing,oh and obviously your gpu has to be able to render the limited fps total of course I.e 59 or 119
I was looking at the Gsync thread over on overclock.net and supposedly it seems only 144HZ monitors can run this,meaning a lot of monitors with IPS panels will be excluded!!
The module also costs $175:
http://www.geforce.com/hardware/technology/g-sync/faq
That is around £130 including VAT.
Also,it is stated that they will try to eventually get the cost down to around $130,which is close to £100.
I think it is a cool feature for those that need it no tearing which is important, smoother transitions to lower frame rates but im not interested in playing at less than 60fps and the cost on top and no TN thanks, ill stick to free Vsync, the only benefit to me would be less output lag maybe.
it's going to be one of those things when you do see it will be hard to resist (well judging by what the experts are saying anyway)
The 59 frame rate hitching seems to be a problem on NV cards, i have seen the hitching on youtube with people having that issue, i dont get that problem with 59 frame rate or switching from 60 to 59 but maybe its more a problem on single gpus which i have not used for a long time.
If this is available only on nvidia graphics cards, I wonder what AMDs answer will be to this tech. If gsync works as well as they claim it to, then it really is a game changer and will give them a major upper hand in image quality and perceived performance.
I think people don't fully appreciate how important this is. It should really become an industry standard with monitors and graphics cards.
, yes a bold statement.I reckon AMD's Mantle will offer the better solution, there lot more we haven't been told about that,, yes a bold statement.
But until we have it to try we won't know.
I reckon AMD's Mantle will offer the better solution, there lot more we haven't been told about that,, yes a bold statement.
But until we have it to try we won't know.
Tim Sweeney said:
“If you care about gaming, G-SYNC is going to make a huge difference in the experience.”
John Carmack added:
“Once you play on a G-SYNC capable monitor, you’ll never go back.”
Johan Andersson concluded:
“Our games have never looked or played better. G-SYNC just blew me away!”
so all it is is a buffer in a sense? frames get stored somewhere? memory ect and used up when needed?
same way as a video buffer/youtube ect

yeah i dont know why it seems to be being downplayed so much on here, this thing is HUGE for pc gaming, this doesn't have to be adopted by developers it will just work for most games. all the review sites are singing its praises sure but watch the developer Q&A at the end of the nvidia presentation with tim sweeney (epic, unreal) , john carmack (id, quake), johan andersson (dice, battlefield). i'd say they are probably the most respected devs in the gaming community and they had nothing but positives to say about it, they also get asked about mantle, sweeney and carmack say its outright bad for pc gaming, andersson obviously defends it as he's working on it with amd
