Talking of Gameworks at the moment and saying they have 300 dedicated visual effects engineers who work with the devs and work on complex algorithms and now onto game specific titles as we would expect, PhysX titles so far.
Project cars using PhysX particles
Everquest Next also using physX
Warthunder is a TWIMTBP title
Star Citizen is also a PhysX game
Batman Arkham Origins is also PhysX
AC black flag using "God rays" lol you work that out
Who said PhysX was dead? .... doesn't seem that way so far.
Agreed Frosty, lots of mention of 4K...If only it was affordable
Gameworks Library includes:
Visula SDK (turnkey solutions for complex realistic effects)
Core SDK (foundation for core Geforce technologies)
PhysX SDK (most popular physics engine: 500+ games)
Game compute Library
and Dev tools = DX OpenGL Cuda OenGL|ES android (pffft)
And now we see Faceworks with Ira again
Agreed with Star Citizen being a massive coup for Nvidia. I didn't know about this till a couple of months ago and want this so bad.
Faceworks is awesome and so want this in a game...a little creepy because of the realism in truth but immersion wise, spot on. Can it be used in games without so much of a GPU hit???
The good news is faceworks is running on Linux, so looks like Nvidia are putting a lot of faith into Linux.
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Now onto PhysX SDK
(I likeeeeee)
They have a slide of the wolf (The Witcher 3) that was shown a while back and looking forward to this but Batman first...
And yep, Batman smoke
Showing how easy it is to work with the PhysX SDK and the way you can use it and to be fair, a simple smoke effect looked very good.
A new addition to PhysX is 'Flex' that will be introduced next year with unified solver - two way coupling effects -
Flid physics and rigid bodies effects working very smooth and very real. Looks good.
Fluid and cloth looks very good and now a squidgy frog using physics.
Water balloons look very good and real
And now combining all of the rigid and soft bodies with water effects is looking very good and smooth.
Flex coming next year and hopefully used in a AAA title to show it off. Needs to be seen in honesty.
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OptiX SDK includes ray tracing AO damned, missed the last 2 inclusions
Compute per-vertex AO on a 1.5m vertex scene in 78 seconds (very quick).
HBAO now, which is dull to me
Coffee time while they talk about HBAO back in a min
Contact hardening shadows now - the next level of shadow detail
Showing how much faster HBAO is on Nvidia GPU's over AMD
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Waveworks - Faceworks - GI Works - God Rays???? - Flame works - TXAA talking now.
GI works (a new tech)
includes Real time global illimuination - Colour bleedinh, specual effects, emmisive materials - Fully dynamic, reduce content creation effort - scalable architecture
GI works in action now and lighting looks good
Very clever use of real time lighting and works very well.
Flame works...Could be promising
Film quality volumetric effect
Stochastic shadows and scattering
Muti grid solver
I am looking forward to this in action.
And man does this look good. Very cool (or hot) indeed. You need to see this to see the pure quality. (and got a big round of applause).
Nvidias aim is to have serious complex effects and make them as simple as possible for the devs to use. If possible, good for the gamers. Some of these effects look awesome and I would love to see them in game and not just a tech demo. So far, water with rigid bodies and flame effects are the key shows for me. The smoke was pretty cool but deffo the fire from the dragin worked very well.
15 minute break now.