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Tools that support SteamOS, very nice. Can't wait to jump ship to SteamOS !
Just say Linux.
Talking of Gameworks at the moment and saying they have 300 dedicated visual effects engineers who work with the devs and work on complex algorithms and now onto game specific titles as we would expect, PhysX titles so far.
Project cars using PhysX particles
Everquest Next also using physX
Warthunder is a TWIMTBP title
Star Citizen is also a PhysX game
Batman Arkham Origins is also PhysX
AC black flag using "God rays" lol you work that out
Who said PhysX was dead? .... doesn't seem that way so far.
Agreed Frosty, lots of mention of 4K...If only it was affordable
Gameworks Library includes:
Visula SDK (turnkey solutions for complex realistic effects)
Core SDK (foundation for core Geforce technologies)
PhysX SDK (most popular physics engine: 500+ games)
Game compute Library
and Dev tools = DX OpenGL Cuda OenGL|ES android (pffft)
And now we see Faceworks with Ira again
Agreed with Star Citizen being a massive coup for Nvidia. I didn't know about this till a couple of months ago and want this so bad.
Faceworks is awesome and so want this in a game...a little creepy because of the realism in truth but immersion wise, spot on. Can it be used in games without so much of a GPU hit???
The good news is faceworks is running on Linux, so looks like Nvidia are putting a lot of faith into Linux.
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Now onto PhysX SDK (I likeeeeee)
They have a slide of the wolf (The Witcher 3) that was shown a while back and looking forward to this but Batman first...
And yep, Batman smoke
Showing how easy it is to work with the PhysX SDK and the way you can use it and to be fair, a simple smoke effect looked very good.
A new addition to PhysX is 'Flex' that will be introduced next year with unified solver - two way coupling effects -
Flid physics and rigid bodies effects working very smooth and very real. Looks good.
Fluid and cloth looks very good and now a squidgy frog using physics.
Water balloons look very good and real
And now combining all of the rigid and soft bodies with water effects is looking very good and smooth.
Flex coming next year and hopefully used in a AAA title to show it off. Needs to be seen in honesty.
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OptiX SDK includes ray tracing AO damned, missed the last 2 inclusions
Compute per-vertex AO on a 1.5m vertex scene in 78 seconds (very quick).
HBAO now, which is dull to me Coffee time while they talk about HBAO back in a min
Contact hardening shadows now - the next level of shadow detail
Showing how much faster HBAO is on Nvidia GPU's over AMD
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Waveworks - Faceworks - GI Works - God Rays???? - Flame works - TXAA talking now.
GI works (a new tech)
includes Real time global illimuination - Colour bleedinh, specual effects, emmisive materials - Fully dynamic, reduce content creation effort - scalable architecture
GI works in action now and lighting looks good
You say HBAO is faster Greg but is HDAO the better one? I am right in saying thats the AMD exclusive one yeah?
PhysX fluid effects would be lush. Water is something that needs serious work in games
Indeed seriously can't wait til real time fluid volumes are a reality in games.
HDAO is the creme de la creme but when I get my new 1440P monitor tomorrow, I am going to take some screen shots with different AA's and see if I and others know what is what
Probably SpinTires. Some good work on Havok in there. Hardly seems as volumetric as what PhysX has shown though.
http://www.youtube.com/watch?v=HP7LcoIkHwk
Do it before you send it back yeah
The trucking simulation thing with realtime terrain deformation, etc.? that was pretty decent but the fluid simulation was just surface distortion IIRC not full on volume simulation.
So what monitor you gone for?Meh!!!
I am blaming you if it has light bleed for not jumping in that thread before I pressed buy!