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Nvidia preparing new Geforce with GK110

Talking of Gameworks at the moment and saying they have 300 dedicated visual effects engineers who work with the devs and work on complex algorithms and now onto game specific titles as we would expect, PhysX titles so far.

Project cars using PhysX particles

Everquest Next also using physX

Warthunder is a TWIMTBP title

Star Citizen is also a PhysX game

Batman Arkham Origins is also PhysX

AC black flag using "God rays" lol you work that out :D

Who said PhysX was dead? .... doesn't seem that way so far.

Agreed Frosty, lots of mention of 4K...If only it was affordable :(

Gameworks Library includes:
Visula SDK (turnkey solutions for complex realistic effects)
Core SDK (foundation for core Geforce technologies)
PhysX SDK (most popular physics engine: 500+ games)
Game compute Library

and Dev tools = DX OpenGL Cuda OenGL|ES android (pffft)

And now we see Faceworks with Ira again :)

Agreed with Star Citizen being a massive coup for Nvidia. I didn't know about this till a couple of months ago and want this so bad.

Faceworks is awesome and so want this in a game...a little creepy because of the realism in truth but immersion wise, spot on. Can it be used in games without so much of a GPU hit???

The good news is faceworks is running on Linux, so looks like Nvidia are putting a lot of faith into Linux.

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Now onto PhysX SDK :) (I likeeeeee)

They have a slide of the wolf (The Witcher 3) that was shown a while back and looking forward to this but Batman first...

And yep, Batman smoke :D

Showing how easy it is to work with the PhysX SDK and the way you can use it and to be fair, a simple smoke effect looked very good.

A new addition to PhysX is 'Flex' that will be introduced next year with unified solver - two way coupling effects -

Flid physics and rigid bodies effects working very smooth and very real. Looks good.

Fluid and cloth looks very good and now a squidgy frog using physics.

Water balloons look very good and real

And now combining all of the rigid and soft bodies with water effects is looking very good and smooth.

Flex coming next year and hopefully used in a AAA title to show it off. Needs to be seen in honesty.
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OptiX SDK includes ray tracing AO damned, missed the last 2 inclusions

Compute per-vertex AO on a 1.5m vertex scene in 78 seconds (very quick).

HBAO now, which is dull to me :D Coffee time while they talk about HBAO back in a min

Contact hardening shadows now - the next level of shadow detail

Showing how much faster HBAO is on Nvidia GPU's over AMD
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Waveworks - Faceworks - GI Works - God Rays???? - Flame works - TXAA talking now.

GI works (a new tech)

includes Real time global illimuination - Colour bleedinh, specual effects, emmisive materials - Fully dynamic, reduce content creation effort - scalable architecture

GI works in action now and lighting looks good

You say HBAO is faster Greg but is HDAO the better one? I am right in saying thats the AMD exclusive one yeah?
 
The trucking simulation thing with realtime terrain deformation, etc.? that was pretty decent but the fluid simulation was just surface distortion IIRC not full on volume simulation.
 
The trucking simulation thing with realtime terrain deformation, etc.? that was pretty decent but the fluid simulation was just surface distortion IIRC not full on volume simulation.

Yer, that was the one and from a visual POV, it did look good. I could easily pick fault but in real time, it did run well and cut the mud up with the tyres pretty well as well.
 
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