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NVIDIA ShadowPlay

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This is great and something I'd definitely use. Read full article in Link.

NVIDIA ShadowPlay, planned for Summer 2013, constantly works in the background utilizing the H.264 encoder built into every Kepler GPU from NVIDIA to auto-record your last 20 minutes of gameplay. “But wait,” I hear you saying. “FRAPS has recorded my game footage for years.” While that’s true, the recording process comes with a noticeable hit to performance, something NVIDIA tells me isn’t a concern with ShadowPlay.

Moreover, FRAPS creates impossibly large video files. Set to comparative quality settings (30fps at 1080p), a 1 minute and 9 second clip of Borderlands 2 results in a 3.6GB file with FRAPS. Using ShadowPlay to record the same length of gameplay yields a file size of 238MB.

To break it down even further, ShadowPlay’s high quality setting — a 30Mbps video bitrate and 48Hz 16-bit audio — produces a 675MB video without audio, and 708MB with audio. It’s a manageable file size, already encoded and ready for sharing. Like GeForce Experience itself, NVIDIA is trying to remove the technology and just let PC gamers play.

2_shadowplay_on-e1369293332291.png


NVIDIA's 'ShadowPlay' Brings Effortless Gameplay Recording To The PC Masses - Forbes
 
Good idea, i use Dxtory to record my games (not that i bother anymore) next to no hit on performance, as for storage does it really matter when 1, 2 and 3TB drives are pretty cheap now? Even recording onto an external 1TB drive is more than capable for 30fps 1080.

20mins is also not the best when you can have games that last well over an hour (premium feature for longer?)
 
The shadow time option lets you control how long it records (not sure if it allows going over 20 minutes tho).
 
That sounds awesome. Looking forward to having a dabble with that. I've wanted to do some mini walkthrough stuff for a while for some friends of mine who don't have as much time to play games as I do, but FRAPS just created massive files on my ssd that where pretty damn useless.
 
20mins is also not the best when you can have games that last well over an hour (premium feature for longer?)

Just from reading OP, it seems to be always recording when enabled, like live TV rewind. This is really good because something amazing always happens just after you stop recording or before you load Fraps or whatever :D

Good show from NV if it works, hope AMD come up with something like this (possible using a CU or two from a GCN GPU?). Refreshing to see a genuinely innovative and useful feature*

*assuming it just works as advertised and requires no extra purchase
 
Just from reading OP, it seems to be always recording when enabled, like live TV rewind. This is really good because something amazing always happens just after you stop recording or before you load Fraps or whatever :D

Good show from NV if it works, hope AMD come up with something like this (possible using a CU or two from a GCN GPU?). Refreshing to see a genuinely innovative and useful feature*

*assuming it just works as advertised and requires no extra purchase

Always the way :D
One of the best features of games that come with recorders built in, means you only ever record your wins/fails rather than sorting through huge swathes of footage :D
 
I'll stick to using Dxtory. 20mins lol pointless also Dxtory has multi audio sources recording one reason why it stands on top by itself when it comes to recording software.
 
Sounds like an interesting feature.

Wonder what compression methods they are using? as iirc from my encoding days, h.264 @ 30mbps stream should be rather large without compression. Audio compression is somewhat irrelevant, most modern CPU's should be able to transcode a 20 min audio stream in a matter of seconds.

Would imagine an 'upload to youtube' feature isn't far away either.
 
I'm guessing you can set it to start recording constantly from the current point you're playing and up to 20 minutes before? This would be a awesome feature say if you end up having a good game and want to include some kills up to 20 mins before?
 
I love Dxtory but am totally giving this a spin. Pre-encoded using on-board hardware? Count me in.

Also, for the haters - SS shows configurable shadow time AND manual recording:

Alt+F10 to save shadow recording
Alt-F9 toggles manual recording

I got in touch with Chris Daniel, product manager for GeForce, regarding some specifics.

First and most importantly, there are no hard limits for recording. If you want to record a marathon Conquest match in Battlefield 3, have at it.
 
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