Caporegime
- Joined
- 9 Nov 2009
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- 25,747
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Whats quite funny is AMD was one of the first to implement tessellation in Windows games - anybody remember Truform??
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Game over people. He just won the internet.
Whats quite funny is AMD was one of the first to implement tessellation in Windows games - anybody remember Truform??
There is some truth to that but often that is the work of very clever people who've put the theory or proof of concept into the public domain but there is still a ton of work required to actually feasibly use it in a game - nVidia have taken that and wrapped it in something that a developer can plug into their game without having to fully understand the concepts behind it to utilise it.
Right
Nvidia are bringing back something that was all the rage a decade ago but somehow evaporated. Kudos to Nvidia for that.
All of what one sees in GW and A LOT more besides exists already or the tools for it are out there.
The problem is all of it is fragmented and disjointed, a lot of it also requires a lot of work to turn into something useful.
Nvidia are doing the right thing, it's a great idea to bring it all together and join it all up, but in my opinion there is one issue with it that stops it short of becoming the success it's potential has.
AMD's approach imo is the right way but from past ventures they look like they don't have anything like the drive and persuasive power to make it work either.
Sometimes I just wished rather naively that on feature tech AMD and Nvidia would work together and poll talents.
AMD do seem to find ways of handing the work on to someone else so that it becomes their problem to see it through to realisation.
Their 3D solution, they didn't really have one, they just let someone else do it (TriDef).
Freesync, they came up with the adaptive sync idea/standard and then let VESA and the monitor manufacturers take it from there.
Mantle, they got something working, with DICE's help I believe (wouldn't wanna do too much work). But then when it looked like getting it up to a standard you'd want to release and maintain might be a bit too much work, they give it to Khronos Group and let them finish it up, which based on the amount of time since the pre-aplha stuff we saw and the delayed release of Vulkan seems like it was quite a bit.
GPUOpen, well they've made something, but it open for other to contribute too. So no doubt if any faults are found or improvements identified AMD will let someone else do that.
Come up with a decent stock cooler for their reference cards, na, just leave 3rd parties to come up with the decent coolers. Except the Fury X cooler, although a lot of that was CoolerMaster, and possibly overkill.
Would be nice if everyone could just work together for our sakes. Not sure that every company would gain from that as much as AMD would though.
As for Nvidia being a little more shadier than AMD and their being 'nicer' ways of doing business. If I allow that to be a reason to not use their products I should probably get rid of this Microsoft operating system and Google web browser that I'm using.
Don't even wanna go through the other hardware vendors I use (Corsair, Asus, MSI, Intel, Samsung, BenQ, IIyama, Razer, etc.) to see if they're a nice enough company for me to buy from. Kudos to anyone that complains about Nvidia's practices and doesn't own anything from a company with less than pleasant practices.
I consider Free Sync and Mantle a success.
Somethings can only be done a certain way, only VESA setting the standard for Free Sync could work as a true open standard, only the Khronos Group could make mantle a true open standard.
OpenGPU is different but also needs direction, bullet and havoc are an integral part of it, in this case I think AMD should take leadership and work at it.
AMD didn't NEED to make adaptive sync a VESA standard, I'm sure they could've marked it in their own way like Nvidia did the GSync module. But that might have meant more involvement and work on their part.
Mantle isn't much good as an open standard locked to AMD, nor is Free Sync.
AMD in control of those two is not open standard, they simply created the technology and then handed them to the relevant open standard controllers, as intended.
And a £200 premium? And a lesser choice of monitors? I think AMD chose the better option tbh.
With VESA controling Adaptive Sync it has a good chance of being taken up by Intel, ARM, even Nvidia, it may end up in the next consoles, TV's ecte.......
Absolutely agree here. Freesnyc monitors already outnumber g-sync monitors 2:1 here on OCUK despite the fact G-sync was out around a year earlier. The (debatable) argument that G-sync is superior and as such demands a premium does not wash IMHO when that premium is £150+
I don't see why Freesync needed to be an open standard.
Making it an open standard is a nice way for AMD to get out of having to do all the work.
With VESA controling Adaptive Sync it has a good chance of being taken up by Intel, ARM, even Nvidia, it may end up in the next consoles, TV's ecte.......
Is that your post by any chance? Just your disclaimer below kinda implys it is lol.
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The premiums can be a bit silly but FreeSync still doesn't support games that use windowed mode and/or borderless fullscreen, far more limited range of refresh rates on many monitors (though that is somewhat the OEMs to blame) and currently worse handling of lower framerate situations (though AMD have roadmapped improving that) - then there is latency - properly configured (V-Sync off, 120-135fps cap) G-Sync matches or significantly beats FreeSync when it matters (yeah I know what Linus' video says, etc. but there is a reason people don't do 144/144, etc. like he did and the high fps results aren't surprising as FreeSync drops out entirely - on a monitor that applied FreeSync at 200+ fps you'd see the same latency as G-Sync). To call FreeSync superior on any technical level is ignorance at best.
I didn't say they weren't a success, I said that AMD happily handed off the hard work, or at least a portion of the work.
I'm not actually sure I consider Mantle a success though. Cancelling Mantle in the form it was in and handing it over to a consortium seems like admitting defeat. It certainly doesn't sound like the plan AMD were talking about when they launched Mantle. Did something good come of it, yes, is it what AMD led us to believe they were aiming for, definitely not.
AMD didn't NEED to make adaptive sync a VESA standard, I'm sure they could've marked it in their own way like Nvidia did the GSync module. But that might have meant more involvement and work on their part.
The premiums can be a bit silly but FreeSync still doesn't support games that use windowed mode and/or borderless fullscreen, far more limited range of refresh rates on many monitors (though that is somewhat the OEMs to blame) and currently worse handling of lower framerate situations (though AMD have roadmapped improving that) - then there is latency - properly configured (V-Sync off, 120-135fps cap) G-Sync matches or significantly beats FreeSync when it matters (yeah I know what Linus' video says, etc. but there is a reason people don't do 144/144, etc. like he did and the high fps results aren't surprising as FreeSync drops out entirely - on a monitor that applied FreeSync at 200+ fps you'd see the same latency as G-Sync). To call FreeSync superior on any technical level is ignorance at best.