Caporegime
Update (1/3/2014): According to Nvidia, developers can, under certain licensing circumstances, gain access to (and optimize) the GameWorks code, but cannot share that code with AMD for optimization purposes. While we apologize for the error, the net impact remains substantially identical. Game developers are not driver authors and much of the performance optimization for any given title is handled by rapid-fire beta driver releases from AMD or Nvidia in the weeks immediately following a title’s launch. When developers do patch GPU performance directly, it’s often after working with AMD or Nvidia to create the relevant code paths.
http://www.extremetech.com/extreme/...surps-power-from-developers-end-users-and-amd
Following on from this thread, Joel has apologised for the misinformation he previously said.