Oblivion levelling

messiah khan said:
Lol, I was level 1 when i did that, came out of the gate as a level 2 though. And it probably is easier to do it the lower level you are.
So I'm screwed basically. Everything now seems to be really difficult. Even the most basic quests are too hard.
 
Psyk said:
So I'm screwed basically. Everything now seems to be really difficult. Even the most basic quests are too hard.

From reading this thread I was not worried, until I got to your post. Oh dear! does that mean the game system is fundamentally flawed?

I was hoping to level a bit before I got into the main quest as I wanted to be better than what was being thrown at me. Looks like that will never happen.

Don't know how I feel about this as I now know that I could walk everywhere as a level one and see the game. I was looking forward to testing the waters to see how far I could go before being totally stamped on, I would then feel a sense of progression. However if all quests can be done at all levels then this will not be the case.

Please some one prove this wrong!!!
 
The leveling system is the only poor thing about the game. If you take 7 skills in your major that are rediculously easy to level up in and you have no control over, i.e Acrobatics/Athletics or Alchemy especially then you will be utterly screwed later on in the game. You can gain 1-2 levels alone just from a few alchemy combines. You find yourself level 10 before you have any real combat abilitys leveled and you just wont be able to kill anything :P
 
I didn't do the battle of Kvatch unil I was level 16/17... it wasn't that hard.

Levelling up isn't the problem, it's having an unballanced charachter that is. You need to make sure you don't rely on one particular aspect of the game.

Even if you're playing as a theif, be sure to get handy with a blade and carry around a decent dagger... don't let one set of skills increase while neglecting the rest.

Whilst ultiately you'll concentrate on just a couple of skills, initially you should be trying to improve all of them whilst not levelling too fast (i.e., spend just as much time on minor skills as major ones). This'll give you bigger attribute multiplers when you do level up.

I explained in another thread how it's quite possible to have a character who plays the stereotypical battlemage who is weaker at level 20, than someone elses battlemage would be at level 10.
 
The levelling method is a major gripe with the game for me.

I started with a default Warrior - nothing custom about him. Got to level 14 in one day of play. I was not using any strategy for levelling minor skills, I was just playing the game; exploring, doing quests etc. At that point everything became impossible. I was running into wraiths that would kill me in several hits, ogres that would kill me with one thump and other creatures that could regenerate faster than I could damage them.

It seems to me that unless you ensure from the start of the game that you have high multipliers (i.e. three lots of x4 or x5 each and every time you level) then by the time you get to around lvl14 you are stuffed. I was getting multipliers of x2 and x3 and it just didn't cut the mustard :(

I thought Morrowind was a little weird for essentially rewarding players for strategic levelling of skills in order to get the maximum multipliers, but at the end of the day it became another fun aspect of the game. The way that this has been carried over to Oblivion now feels more like you are being punished for NOT strategically levelling skills. It's unrealistic and old news imho :(

Other than that, eveythings f'in amazing :D

EDIT: It's made me chuckle thinking back to Morrowind. I can remember having a very long walk to find a master trainer that could boost some minor skill, and not being able to jump or run until I found him in case I accidentally levelled up and missed my x5 multiplier for the stat I wanted to increase lol.
 
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to be honest, i'm more annoyed at how quickly some of the best weapons in the game are quickly available at early levels in the game.

i'm level 10 and have just got a Glass longsword... surely somethings wrong there??

lots of other people saying they're getting "super" weapons quickly easily too :confused:
 
Davey_Pitch said:
Not everything does level with you. Certain creatures will always remain at the levels they're at, but the higher level enemies will continue to improve as you do (while always remaining a couple of levels above/below you), meaning you always get a challenge. I actually think it's a good thing.


The rats and wolves dont level with you, i dont think. Or the giant crabs.
 
Psyk said:
Dinosaur type things you see in oblivion and other assorted places.


Ah yes! Like a triceretops. The best tip is.. hold your shield up all the time, and swipe at him from a bit of a distance with a long sword.. then back up a bit more incase he charge attacks you. Its hard to explain how to do it.. It just came naturally to me to kill enemies like that.
 
I don't like it to be honest. One of the most exciting things in morrowind was seeing a guy wearing Glass armour and you'll be a total noob. You'd then figure out ways to obtain it. With this system, you can only get the good armour by being a high level and when you can finally see the armour, all the bandits (who should be poor / scabby / noobish) will be wearing it anyways.
 
I have mixed feelings about the levelling system as it has both upsides and downsides. I'm not keen on the extent to which equipment is upgraded on simple nooby bad guys though. :(
 
I've just been delving through the Construction set and I noticed something: every monster has a tickbox "PC level offset", which for most nasties is blank. But a few have this ticked, along with figures for three new settings: "Offset", "Calc min" and "calc max". All monsters do seem to have a base level.

At a guess, if the box is ticked then the level veries by the range shown around the player ("PC" = player character), if it is not then the level is fixed. The game then rigs the difficulty by deciding what actual monsters are in a cave when you go in. But that's just a guess. From what I read a while ago though, the Dev Team say everything is leveled. But I notice that creatures with the box ticked seem to be related to the main quest. I will investigate further...


M
 
A thought: maybe ticked monsters can only appear if the player is between the marked levels?

Edit: rather annoyingly, the game seems to use scripts to place monsters, rather than making them part of the cell like MW did. Which is why Oblivion doesn't have the useful respawn system of MW.


M
 
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I think Curio has it spot on - a compromise between Morrowind's system and Oblivion's system is needed. In Morrowind, when you reached the higher levels, you practically became a God, and nothing would stand a chance in hell against you. By contrast, in Oblivion, the challenge presented by any mob is essentially a constant based on your current difficulty setting (obviously affected slightly by level scaling offsets and your own skill distributions and equipment).

What we need is a partially scaled mob system, so some places will be inherently easy, or inherently hard, and are barely affected by your level at all, while others (e.g. outside/the wilderness) will scale according to your level.

I just really don't like the feeling of knowing that nothing is beyond my currenty capabilities. If I wanted, I could go and complete the game without increasing any skills at all (although you technically couldn't do that.) I used to like venturing into a cave to investigate it, only to get owned by some high end mob, learning my lesson and steering clear until later. In Oblivion you don't get this. It just gives the sense that everything is designed to cater for your every need right from the start, rather than just getting dumped a big harsh world and left to fend for yourself.

Another unrelated minor gripe that I have with Obilivion is that it just doesn't feel as epic as Morrowind. I think this is mainly a result of having almost everthing centred around just 9 main settlements, with very little going on in between them. In Morrowind, there are hundreds of small, disparate settlements scattered all over the place (which are all mapped, though not necessarily named, on the map that comes with the game), and none of the action is actually centred anywhere; there are no real "main" towns in the game, other than Vivec, Ebonheart, Balmora, and possibly a few others. I played Morrowind for years and I still haven't visited all of the towns/villages around Vvardenfell. There are also far fewer factions in Oblivion, which is a bit of a dissapointment really.

If we could take the best of Oblivion and Morrowind and stick them together, I think we would have an absolutely incredible game.
 
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