Oblivion levelling

Well I put the difficulty down a tiny fraction and things are much easier now. I think stuff to do with the main quest should be scaled but the rest shouldn't. That way you could go through doing side quests as normal but the main quest will always be a challenge.
 
With my slider at half way, i am level 18 now, and im finding goblins in the sewers a tough match (usually to the death..of me) :confused: :confused: what is going on? i should be able to maul them by now!
 
-Tauren- said:
With my slider at half way, i am level 18 now, and im finding goblins in the sewers a tough match (usually to the death..of me) :confused: :confused: what is going on? i should be able to maul them by now!

I had changed my slider ever so slighty and found the Imp looking things impossible to kill.

Did you change your slider at all before the game? You could always just bring it down a notch anyway.

Also have you got some real crappy major skills that have nothing to do with combat?
 
At the end of the day if you're struggling then you could always boost the occasional stat or 2.
I personally don't use them but I've only just started. It may help people in sticky situations or need to boost a neglected stat or two. Rather than starting again you could use these permanently or temporarily.

tfc "ufo cam", freeflyng camera

psb Add all spells to player

modpcs skill 100 adds 100 points to the skill eg: modpcs blade 100

modpca luck 100 adds 100 pointsto an attribute (here luck)

player.additem 0000000F 'XXX' Adds the desired amount of gold. Replace the 'XXX' with the amount wanted.

Showbirthsignmenu Allows you to change your birthsign

showclassmenu Allows you to change your class

FOV # Change the angle of your point of view (default is 75)

player.setlevel 1 Changes player level to desired number. Use 1-255

SexChange Changes your gender

caqs Completes all quest stages

SSG Creates a window with the full game scene graph

qqq exit game without using menus

advlevel forces a level up with the levelup screen.

advskill skill # Forces a skill level up of # levels, example: advskill blade 4

player.additem <Form ID> <amount> Gives the player the given item and amount of the item.

AddItem 00000000 # gives you # of item 00000000 (use other hex combinations for items)

AddSpell 00000000 # gives you # of spell 00000000 (use other hex combinations for spells)

SetPCFame gives you fame

SetPCInfamy gives you infamy

Without targeting, type "tgm" God Mode

player.payfine Guards stop attacking you and bounty is paid off.

player.setAV <Ability/attribute> <#> Increase (Or decrease) Ability or
Attribute

Click any human or creature, type "kill" Instant kills

player.setcrimegold 0 Removes Bounty on your head. NOTE: If being chased by city guards, you must leave the city and go back for it to work on them.

resurrect Resurrect targeted monster/human.

ShowClassMenu Show the class selection screen

ShowRaceMenu Show the name/race/appearance selection screen

ShowBirthSignMenu Show the sign selection screen

PlaceAtMe <formid>, <number of spawns>,<x>,<y> spawns a npc or item or

creature where you put the cords in this recuires a ref.

coc toddtest Teleports player to developer testing grounds.

movetoqt Teleports you to your quest target (for lazy bums) makes the game a lot shorter >:)

TAI Toggle AI

TDETECT Toggle AI detection

tcai Toggle combat ai, "sitting ducks" springs to mind

TDT Toggle debug display (FPS etc)

tfh Toggle Full Help
TG Toggle Grass
TLL Toggle land LOD
TLV Toggle leaves
TS Toggle sky
TT Toggle trees
TWF Toggle wireframe mode
TCL Toggles collision ( noclip anyone?:), you go in the direction your facing, up/down/etc )
TFOW Toggles fog of war that hides the map
TM Toggles hiding of all menus (for taking screenshots)
ShowSubtitle Toggles NPC conversation subtitles
Click a locked door or chest, type "unlock" Unlocks target object

There is a setting in the INI file:
bAllowScreenShot=0
change to:
bAllowScreenShot=1

Also, two related items for the screenshots:
iScreenShotIndex=0
SScreenShotBaseName=Oblivion

There are two INIs, one in the game folder called "Oblivion_default.ini", this is the one it uses to generate the REAL one....
My Documents\My Games\Oblivion\Oblivion.ini

Edit the first one if you want to default to having screenshots on by default for all users. The settings it uses at runtime are the ones from My Documents folder.

After you mod the INI file, you can press PRTSCN button and Oblivion will write a BMP file to your game folder.
 
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me227 said:
I had changed my slider ever so slighty and found the Imp looking things impossible to kill.

Did you change your slider at all before the game? You could always just bring it down a notch anyway.

Also have you got some real crappy major skills that have nothing to do with combat?


Ummm... Well my strength is on something like 67. Atm.. But my slider, no i had never touched it. I only just scraped through most dungeons. I have the birthsign of a thief and i am the class of assassin. Maybe thats my problem? I mean i should be able to deck goblin shamans by now :(
 
You can turn the mods on and off using the data file option on the launcher. If you have something that a mod has given you it will vanish or come up with an error. Most mods can be used with out starting a new char some can't, there isn't many of them.

There are some that set creatures levels staticly and I've just found one that randomises everything. That should be fun won't have to worry about leveling up to make things hard since some things will be hard anyway :D

Jim
 
Energize said:
It is ridiculous that the higher level you get the harder the game gets, thats just stupid, the devlopers must have been out of their mind.


I agree, but most of the posters on the official forums did not: almost since MW came out the more vocal players were complaining that the game was too easy, especially at higher levels (which it is). The two expansions were maninly made they way they are just to bring on some stronger nasties.

My feeling about the new leveling system is that it removes the element of choice. MW was as hard as you wanted it to be, but this remains hardish unless you use the difficulty slider - which brings it's own penalties. And the the fact that loot also levels leaves you with the ridiculous sight of bandits wearing ebony armour robbing you, while only having twenty gold on them. If your short of readies guys, try selling some armour...


M
 
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