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NPC MOVES AND FEATURES:
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Custom added "skills":
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-NPC´s all have 3 special skills, all added in real time by this mod
-this means compatibility with all NPC´s from other mods
-the skills determine:
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1. How acrobatic the NPC is; how much he dodges acrobatically, whether he can forward flip, and how much he flips over you.
NPC´s armor affects this greatly, the lighter the armor, the higher the chance the NPC can use acrobatis well.
2. How skillfull dodger the NPC is. So there can be non-acrobatic master dodgers, or non-dodging master acrobats.
3. How much the NPC shield bashes you or punches you
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-All skills CAN be zero, but they have an upper limit
-Combined with the NPC moves, there´s huge amount of different NPC play styles, so you´ll never know your enemy´s strengths
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Dodging:
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-NPC´s can dodge your attacks
-this means especially melee attacs, but they have a smaller chance to dodge spells and arrows as well
-Note that NPC´s don´t know what spell is coming, so they may react when you just heal yourself
-as described, the their "skills" play a big role in this
-they can mix and match acrobatics and "normal" dodges, or use heavily either one, and dodge much, or dodge less.
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Recovery dodging:
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-NPC´s will try to brake free from staggers, by dodging, to avoid possible hits
-Their dodging skill affects how often they succeed in this
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Flipping or jumping over obstacles:
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-NPC´s can flip forward now too, or jump normally if not acrobatic enough
-they will use these skills to follow you over walls, beds, barrels, ledges, rocks, as they can identify an obstacle
-acrobatic NPC´s may sometimes use the flip to flip over you, getting behind you by supprise
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Counter punch and shield bash:
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-NPC´s can shield bash you, or if without a shield, counter punch you
-this is TOTALLY spontanious from them
-staggers and has a chance to knock YOU over
-once again, their specific skill determines how much they use this
-punching NPC gathers his hands close to his chest just before the strike, this is the window for your wristcut
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3. Some basic directions on new player moves
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DODGE and FLIP:
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-use by pressing the FlipKey you choosed when starting using this mod
-turning left while pressing the Flipkey once makes you dodge South-East
-turning right while pressing the Flipkey once makes you dodge South-West
-NOT turning and pressing the Flipkey, or pressing Flip + Backwards makes you dodge South
-While the dodge is fast, you can GUIDE IT DURING THE DODGE by turning the mouse
-For example, if you dodge South-East, and continue turning left while dodging, you end up moving more East than South.
-You can´t dodge fully against a wall, as my collision detection has to play it safe
-Dodging is most effective when
1. Enemy has short weapon
2. Enemy is already striking at you
3. Enemy has a slow weapon
-Pressing FORWARD + FLIP makes you Flip Forward
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DECAPITATION AND CUTTING IN HALF
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-in 2 seconds after you have reduced the enemy´s health to half from what it first was, a chance is calculated
-it´s possible that your next ROTATING LEFT POWERATTACK can decapitate the enemy or cut him in half
-there is no message to you about this, so IT`S RECOMMENDED TO JUST PLAY NORMALLY.
-Every time the enemy´s health reaches milestone like 1/2 health, 1/4 health etc, a new chance is calculated
-when you DO get lucky, the time slows down in your eyes DURING the rotation (for 2s or so), and you hear your heart pumping
-this is the moment to make a desicion: aim head (really aim high) or aim waist (not chest).
-if your hit connects, your aiming decides whether you cut him in half or decapitate him
-if you miss your chance, you wont get another one against that enemy
-you can miss your chance by strike not connecting, or by trying to cut Robes user in half, for example, or by false aiming.
-this is a special effect, and so it´s meant to be fairly rare.
-using your chances effectively, you can decapitate every 10th or 20th enemy, however it depends on many things
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WRIST CUT:
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-this will probably happen more by an accident, it doesn´t require anything special
-it´s simply an unfortunate (for the NPC) incident of battle, as he tries to counter-punch, but loses his wrist
-it happens if you hit him just when he has his hands together, to his body, just before punching.
-requires that the NPC´s health is less than half of the original
-100% chance to decapite/cut in half is added when this happens, provided you got the skill