OBLIVION - MooSe's Essential Links/mods & Tips

hmm a bit off topic but my character caught vampirism and I can't get into the Arcane University to talk to the person who will give me info on the cure... What do you have to do to get in? The gates cannot be opened.

Also as soon as I talk to a guard at the university I automatically commited a crime?? Was asked to pay fine or go to jail as soon as I talk to them. Is this normal or is it a result of conflicting mods?? I used some of the mods on this thread including no psychic guards, bag of holding, arena loot, weapon durability and lighter weapon mods as well as the LOD texture replacement packs and natural environment mods. And I also have all extensions from the Nights of the Nine and the unofficial Oblivion patch.

With the texture replacement packs and natural environment patch installed and sometimes I get poor performance especially when in outdoor fights, where FPS drops of 15 sometimes.

Oh and that deadly reflecx mod looks very interesting indeed :) should bring the fighting system on par if not better than the Dark Messiah M&M.

This thread has brought back my interests in this game!!
 
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you got fined because you had a bounty on your head. if you commit crimes your bounty increases ie 1000 for a murder. to check if you have a bounty click on your stat bar then click the far right icon which is game statistics. bounty level is there.
the only way to rid it is approach a guard and pay up or go to jail, or join the thieves guild and go see armand at IC waterfront or s'krivva in Bravil, you pay them half your bounty and they "fiddle it".

you're right about the mages guil IC hq being locked. you don't get access till you complete the seven MG recommendation quests and become an apprentice.
just pick the lock when its quiet and find Raminus Polus.

Alternately buy the "Vile Lair" plugin (available from TES official site linked @ main post). within the lair is a purgeblood pool which will instantly cure vampirism.
 
Ahh IC don't remember commiting a crime but last time I played my bounty was 25. Guess I'll just pay the fine then.

The gates and doors at the University can't be picked though, but will definately looking to that "Vile Lair" expansion thanks :)
 
I havent yet decided to buy SI because I want to actually do a fair bit of the original world first, although I can see that picture changing once Moosey has posted some SI screenies (not that I am hurrying you or anything :D )

Just had to restart my game, so will be a while before I get to SI, as the little nipper thought it would be funny to delete my save game. 30 Hours destroyed. Still, on a positive note, I can change my character, as didnt like looking like a lizard after a while.
 
no screenies of Shivering Isles for a while......
my games hdd has thrown a wobbler and i can't even boot with it connected :eek:
im seeking assistance in the general hardware forum but it looks like i've lost my save games since last backup :eek: :eek:
that makes me sad, my characters got over 120 hrs and im sure my last backup was about 50 hrs ago :mad:
 
Ouch, unlucky :(

*backs my 230hr saves up*

Nearly finished SI here, I think so at least :). I could get some screenshots but the I don't have any extra texture packs or many of the eye-candy options turned on so they might be rubbish. The environment, people and creatures are a nice change from Cyrodiil and Oblivion though.
 
Another funny thing with a Knight of Order, I added the deadly reflex mod and - with button bashing - managed to cut its hand off, all its armour disappeared and it was just a naked guy (breton, imperial or something like that).
 
Ha!
i thought they were meant to be husks of nothing?
have you met a knight of order priest yet? you kill em then activate to try and pinch his staff and the bugger recovers! i was next to an obelisk and every time the priest recovered another knight of order teleported in. i goddamn wore my sword out killing them all! then i forgot to guzzle health potion....
died....
could'nt be arsed to rekoad and save.....
now my drive is dead...
bwaaaaaaaaaaaaaaaaaaaaaaaaaaaar haaaaaaaaaaaaaaaaaa haaaaaaaaaaa
*rivers of tears* :D

ah well. my last back up was only 4 levels ago. i needed to reinstall anyway.
point here;

most mod patches post S.I require patch 1.2 then S.I then mod patch.
also there may be issues with LOD mods as the patch post dates them and hence may not read them. the tweakguide link (main post) gives details.
so i'll reinstall and patch up and catch up.

told the missus how distraught i was and she nearly had sympathy.
i think i might, just might be able to scam in some gaming sesh's on the pretense of getting back to where i was :D :D
 
MooSey-UK said:
have you met a knight of order priest yet? you kill em then activate to try and pinch his staff and the bugger recovers! i was next to an obelisk and every time the priest recovered another knight of order teleported in.

You need to shut down the obelisks by stuffing hearts of order in, but no-one tells you that until most of the way through the main quest. Once the obelisk is off the priest will be properly dead.
 
aha, shame i won't get to try it for a while :(

considering im about to flog a load of carp fishing gear on the bay im hoping to get a whopping great top notch tft and the next ATi or Nvidia gfx card. (might need a new gaming hdd too....) so i might hold off Oblivion until i can play it in all its high rez high fps glory :D
luckily i have the sup com and c&c3 demo's to keep me occupied ;)
 
WOOOOOOOOOOOOT !!! :eek: :eek:

tried the hdd in a sata socket (not its native sataII) and guess what??

yep it now works :D

got my screenies and it all works.

i dunno why i was worried about saved games though.... they're saved in my games>my documents

meh, what a dumbass :p
 
This is a cool thread -spent the last couple of hours downloading mods & I'm gonna reinstall Oblivion tomorrow (new system bits arriving in the morning) :D

One question though regarding Deadly Reflex 3: How does OBSE_LOADER work with Oblivion Mod Manager? In the obse_loader readme it says: Run oblivion by running obse_loader.exe from the Oblivion directory. Thing is, I always used to run Oblivion by launching it from within Oblivion Mod Manager :confused:

No doubt it will all become clear tomorrow...
 
thanks, that was the sole intention of this post. to make all the mods, links etc collective in one post so people could get a brief idea and then follow the links to customize oblivion into a stunning game.

regarding your deadly reflex mod try asking AndrewP. he's running that mod. im not at the moment as im holding back on the mods because im going to coincide a fresh uninstall/install + patches/mods etc in correct order with a big shiny monitor and top of the range gfx card.
 
FishPolice said:
This is a cool thread -spent the last couple of hours downloading mods & I'm gonna reinstall Oblivion tomorrow (new system bits arriving in the morning) :D

One question though regarding Deadly Reflex 3: How does OBSE_LOADER work with Oblivion Mod Manager? In the obse_loader readme it says: Run oblivion by running obse_loader.exe from the Oblivion directory. Thing is, I always used to run Oblivion by launching it from within Oblivion Mod Manager :confused:

No doubt it will all become clear tomorrow...

'm using the same and it does use the obse loader, there's the usual DOS window when you hit 'Run Oblivion' in the Mod Manager and then the game starts. I think the mod manager is smart enough to figure out obse is there, don't remember having to do any tweaking.
 
Be fcareful while playing shivering isles atm

The official Elder Scrolls forums have word on a newly discovered bug in the recently released PC version of the Elder Scrolls IV: Shivering Isles expansion pack that basically renders the game unplayable after a certain amount of time:
A very serious bug has been found with Shivering Isles that will render the game unplayable in many ways after about 50 to 120 hours of play (better FPS means bug hits earlier). The bug will occur regardless of whether you access SI content or not.

The bug is thoroughly confirmed on the PC. It is not known whether the bug affects Xbox users as well -- it is reasonable to assume that it would, but might not hit until around 150 hours of play assuming 30 FPS on Xbox.

While the situation appeared quite bad initially, a patch mod is now available for the PC and a tool is available to repair savegames that are affected by the bug or that are likely hit by it in the near future. Moreover, there is an official response from Bethesda:

Regarding the issue in which Form ID's are being used at a high rate in the Shivering Isles content; we are aware of the issue and we are currently looking into a solution. We appreciate your patience, especially from those of you affected by this issue, as we carefully work out a fix that will correct this problem without adding any new issues.

http://www.bethsoft.com/bgsforums/index.php?showtopic=674324
Let's do a recap:
-This bug will afflict you from the moment you install SI.
-The SI files are registred into Oblivion.esm, and they are what cause this glitch. So, if you want it to dissapear, the only way for now is to keep a savegame from before SI install, then reinstall vanilla oblivion without SI.

About the bug himself: there is a good article on it on www.uesp.net. Long story short(not so short actually):
-after SI install, the game will generate a huge amount of object ID per second. Approximatively one or two per frame(so if obli run with 30 fps, the game will generate nearly 60 object ID/second). Also, this newly created ID refer to non-existant object, so it doesn't truly affect the size of the savegames.
-normally, one ID is generated each time a new object or NPC appear in the game world. The game generate ID from FF 000001 to FF FFFFFF. Under vanilla oblivion, the second number need far more than maybe one thousand hours of play to be reach. You will probably not live long enough to see it(or rather, you will already play the elders scrolls 5 for a long time.)
-now for the problem itself: when the counter hit FF FFFFFF, the game reset it to 00 000000. But the trick is that number is not a valid object ID. Thus, the object will simply dissapear from the game world. As I say before, this problem can appear in vanilla oblivion, theorically. But with SI installed, the problem will appear under a reasonnable amount of time. If you begin a playthrough from the very beggining(with SI installed), you have approximatively 150 hours, less if you already play vanilla oblivion for a long time before SI, less again if you own a high end PC(as the fps will rise, the ID will rise exponentially faster).



FIX

http://www.bethsoft.com/bgsforums/index.php?showtopic=673664
 
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did a clean uninstall/install tonight.
obliv>1.2>official plugins>S.I>S.I bugfix>mods......

it would appear because i had a differnt version before (did'nt patch 1.2 just installed S.I) my save games don't work - CTD - and i've lost my 150hr Dark Elf....... :eek: :( :(

ah well. i'll give wyre bash a go and if that does'nt recover him i'll start afresh.
Imperial Heavy BattleMage methinks, fed up of looking at a smurf character :p
 
As promised some S.I screenies.
only ventured into Mania before i had hardware troubles....

Jesus mode to the gateway!

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