Oblivion running on CryEngine 2

Well I hate to be "that person" but........it did absolutely nothing for me. Oblivion looks great anyway - and this didn't look much different, unless I'm missing something :confused:

I mean, interesting and everything....but pointless.
 
cant find it edd, the threads relating to it may have been nuked. Also failed on google but the oblivion mod was there.

The shots were from inside the end level powerplant. Looked very good.
 
I'm guessing its because of the low resolution and crappy compression of the video. It looked pretty much the same as the Oblivion engine to me, but hopefully on high quality HD video or actual rendering, we would see a much bigger difference.

BTW, where's this stalker one?!
 
I'm guessing its because of the low resolution and crappy compression of the video. It looked pretty much the same as the Oblivion engine to me, but hopefully on high quality HD video or actual rendering, we would see a much bigger difference.

BTW, where's this stalker one?!

I'd have to agree, apart from the water and some of the vegetation it looked a lot like the Oblivion engine especially in the cities but this is probably due to the low quality vid.
 
Not being a little cynical perhaps? Cant remember your rig details from other posts... but im running it more than happily on an 8800GT, which these days is just a shade over the ton mark. Surely you can splash out? :p

Athlon64 X2 4200+
2GB PC3200
7900GS 512MB PCI-e
XP Home
2032BW @ 1680x1050

I tried Crysis, and even at low/medium settings it got no more than 20 fps which is unplayable for me in a FPS. So it went back to the shop the next day!
 
why would there be a much bigger difference if the vid was high def. I've said it before and I'll say it again, DX version, lighting, fancy effects makeup the last 10% of how it looks, the modelling and the texturing are 90% of how a game looks. Importing the same models and textures will have a fairly small effect. The difference would be in that the Cryengine can smack a hell of a lot of detail on over a very large distance and still look very very good. Its lighting and shadowing are more up to date and it does look better because of that, just not massively. Things like looking right and moving left watching over a small shaded courtyard, the differing light levels on various boxes was all pretty impressive.

But at the end of the day, as I keep saying, its all about design, models and textures which all takes time. Same can be said for physx, do you know why there is only 1 level in 2-3 games specifically made for it. NOTHING to do with the physx card, or they physics. THe levels have to be designed from the ground up to be destructable. That means every little wall has to be designed in 100 pieces rather than one, theres most of the time right there. THen you have to make the engine work well with it, cope with the extra pieces, tell the engine how to blow the wall up, and make sure that the stuff doesn't cause problems, the players have to be able to move over small bits of debree and not get caught on it, they need to not clip with other models and dissappear. Its simply 100% about more design work and time needed to do it. AS games move on better design tools, faster work in 3dsmax, better compression of textures all leads to that stuff improving and time taken to develope a level reduces, giving them more "extra" time to do more complex things with levels.
 
Athlon64 X2 4200+
2GB PC3200
7900GS 512MB PCI-e
XP Home
2032BW @ 1680x1050

I tried Crysis, and even at low/medium settings it got no more than 20 fps which is unplayable for me in a FPS. So it went back to the shop the next day!

Well as said £100 would bump that systems speed up significantly and you wouldn't require more cpu power to play at a much higher setting. You're playing at what amounts to a significantly higher resolution than a console yet with a less powerful(albeit similar power) gfx card playing the latest game and the card is, not much more than a pumped up 7800gt, which is what, 4 years old?

You could drop the resolution, bump half the settings up to high including textures and still have a game that looks very good and plays smoothly even with that card.

I like to play the latest games, i like to play them in high quality, i don't want MY gaming affected by people who don't upgrade very often at all and bought a budget card in the first place(i'm trying to remember if the GS was a slower GTX for that series, or a cut down pipeline version, IIRC the 7800gs and 7900gs were different in one was cut down and one was slower, can't remember which). Either way, £100 on the hardware that powers all your gaming every 3-4 years ISN'T much to ask at all for pc gaming in mine, or most peoples opinion. Frankly a console at launch every 4-5 years is gonna cost you £300 each time, in the same time spend £100 on a gfx card now and another £100 at the next console and always have a more powerful system capable of playing pretty up to date games.

I mention consoles as they are built really only for gaming, where as PC's aren't. IF its ok to spend £300 every few years for gaming on that it would seem that is considered reasonable. Spend that same amount on gfx cards for any pc built in the past 4 years and you have a very good gaming pc.
 
You could drop the resolution, bump half the settings up to high including textures and still have a game that looks very good and plays smoothly even with that card.

I can't drop the resolution as for some reason the lower WS resolutions (1440x) don't seem to show up in desktop or any game options. It's either 1680x1050 or nothing.
 
Didn't really look that different and as said it's because it's literally been lifted from the sourse Oblivion files. The main question though is is there any benefit to doing this as Oblivion already looked amazing (I remember going to the top of some mountain on the Shivering Isles and just looking around for ages, the scenery was stunning)
 
well all that scenery would be the same, just lit better. Cryengine 2 is unfairly said to be crap performing, its probably going to be brilliant just we don't realise it yet.

A game like fear, inside, close quarters, very few interfering effects to do. AS in the shadow of tree 342 interfering with the light from tree 341 etc, etc. Crysis doesn't look 100% fantastic upclose although it is very good, its the level of detail it maintains at a massive difference that normally takes a buttload of power and the fact it does it fairly well is impressive.

Oblivion would look a certain amount better completely redone on cryengine 2, but really whats the point, who cares. The game only has so much story, graphics won't change it.

More than anything the video shows what i said, models/textures are the biggest difference between how games look.

Take say the crysis models, run it in dx8 with crappy lighting and LOADS of missing effects but the same textures and models and it would still look very good, just not great.

dx8 to dx9 made little difference graphically, at first it seemed pointless. A year/two later everyone thought DX9 was fantastic, in reality the games were newer, with bigger design teams, more money and more man hours spent on models and texturing, dx9 made little difference to all that. Likewise the dx10 jump now is being seen as crap, its not, its just not the main reason games look better in the future.
 
Nope, see above. He just ripped the models out of Oblivion imported into 3dsmax and then imported from there into the Cry engine 2 Sandbox

Fair, close enough though. It's still not Oblivion, just something that looks like it inside the CryEngine Editor. You can't play it can you?
 
I'd say i notice a big difference. Especially in the way distance is handled. There's not that horibble pop-up morph as you get closer to objects. I liked how the foliage maintained a hint of tropical about it. It may not be the same as OB but it's the way it should've been before Beth decided to rape the lore and make a cookie cutter fantasy world.
The IC looked great without the loading zones.
 
It's near enough reflective of the enitre games performance so I've found. But then you haven't even completed Crysis so you wouldn't know.

You're obviously exaggerating (I hope)
 
Is it balls, do you play Oblivion like that, do you hell, of course you dont just fly around with absolutely no people anywhere, absolutely nothing, add all them in and watch it cripple to its knees just like Crysis does, as when you play that, you dont just fly all over all those soldiers just standing on the spot, not firing, absolutely doing nothing at all do you, apartfrom flying overhead. :D
 
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