Soldato
- Joined
- 20 Jun 2005
- Posts
- 2,730
- Location
- Derby
Turns out I worked on this a few years ago. Animated some NPCs, look out for a guy fishing!
Shame there's no fish in the game.Turns out I worked on this a few years ago. Animated some NPCs, look out for a guy fishing!
Turns out I worked on this a few years ago. Animated some NPCs, look out for a guy fishing!
I’ve not seen anything of the game, was just given the body anims to work on from an outsource company.I'm glad you mentioned that rather than the facial animations. I'm being slightly tongue in cheek there, I played for a few more hours last night and couldn't get over how poor that particular aspect was.
That said, I'm enjoying the combat more as I unlock further tiers of abilities. Caster is good, much better than my initial direction which was an archer type ranger build in terms of gameplay. The world isn't really grabbing me however, I'm more of an RPG nerd than hardcore action/open world player. The dwarf character you unlock after Kai is a mixed bag, sort of funny at times but equally annoying at others. I'm struggling to become invested in the storylines or characters you interact with, and the world as a whole while pretty enough despite my not liking the art direction/aesthetic, feels soulless to me due to how static everything is, there's very little interaction to be had or things going on.
To go back to my earlier statement regarding an archer/ranger build, I'm a big fan of playing stealthy sneak-thief types in RPG's and was hoping to get that opportunity here. It felt a bit pointless, the world doesn't really reward that sort of playstyle in my opinion, there's zero point in being stealthy in cities because nobody cares if you steal their junk, they don't mention it whatsoever. From a combat perspective I did find the archery route quite clunky compared to casting or playing melee, you're not really going to play the silent assassin type either as you'll kill maybe one or two enemies in a pack (they almost always are in packs) as it immediately alerts the entire group regardless of how far away some are. I'm so-so on the way you increase in strength too, ultimately it's reliant on your gear being upgraded more than anything from what I can tell. I can use lower tier spells and abilities and kill things just fine. I feel the focus on equipment upgrading is a bit too strong, I'd rather have a broader range of collectible equipment that can be better or worse than what you have without said focus.
I actually did clear a fair chunk of the first area, I have a couple of side quests left but the option to leave for the next map/area is available to me now.
I’ve not seen anything of the game, was just given the body anims to work on from an outsource company.
Maybe they should have come to me to do the facial anims? (That used to be my speciality)![]()